OldCombatMechanics v2.5.0

Details

  • Filename
    OldCombatMechanics.jar
  • Uploaded by
  • Uploaded
    May 23, 2026
  • Size
    8.26 MB
  • Downloads
    0
  • MD5
    1bea96084312d39f41cee49b6520319f

Supported Bukkit Versions

  • 26.1.1
  • 26.1.2
  • 1.21.11
  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.1
  • 1.21.2
  • 1.21.3
  • 1.21.4
  • 1.21
  • 1.20.6
  • 1.20.5
  • 1.20.4
  • 1.20.3
  • 1.20.2
  • 1.20.1
  • 1.20
  • 1.19.4
  • 1.19.3
  • 1.19.2
  • 1.19.1
  • 1.19
  • 1.18.2
  • 1.18.1
  • 1.18
  • 1.17
  • 1.16
  • 1.15
  • 1.14
  • 1.13
  • 1.12
  • 1.11
  • 1.10
  • 1.9

Changelog

2.5.0 (2026-05-23)

Highlights

  • Added per-item attack cooldown support for items such as maces and spears, closing #856.
  • Added default world modesets, including migration for existing configurations, to make configuration quicker and easier when you have lots of worlds.
  • Added build commit details to version output to make support reports and deployed builds easier to identify.

API and integrations

  • Added API controls for per-player module overrides and modesets, plus player state change events, documentation, and examples for integrations that need to react to combat-mode changes.
  • Validated bulk module override updates before applying them, avoiding partial or inconsistent per-player override state.

Compatibility

  • Improved attack-range support on Paper by detecting data component availability instead of relying on version assumptions.
  • Reworked compatibility checks and optional API fallbacks to use capability detection and safer version comparisons.

Fixes

  • Fixed mixed-mode combat handling so armour strength and shield blocking use the defender's modeset, while tool damage uses the attacker's modeset.
  • Fixed explosion defence applying the wrong modeset (#861).
  • Fixed no-knockback handling for MythicMobs damage (#860).
  • Fixed damage types with bypasses_cooldown incorrectly interacting with attack cooldown logic (#864).
  • Fixed stale stored world modesets being reused after world or configuration changes (#865).