NoSpawnChunks
NoSpawnChunks
What does it do?
Ever wished you could run more on less? Multiworlds taking up all your memory and noone visits them very often?
The solution is now simple: install this plugin! This plugin does one thing, and one thing only, prevents spawn chunks being loaded into memory for all worlds on the server.
What does this mean in practice?
It means you can run a 2 person server on as little as 32mb ram (including 8-10 lightweight plugins). It also means that the memory impact from having 10+ worlds enabled at once on your server is reduced to an absolute minimum.
How to install
There is no configuration, it is literally drag and drop. Just install the plugin, stop the server, and do a full restart; the plugin is now enabled, and you should notice a dramatic drop in memory footprint.
There are no known errors to using this plugin other than increased server performance ;)
Plugin conflicts
Not so much a conflict - but if you are trying to run in a low-memory situation, any plugin that force-loads chunks will ruin that for you.
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Posted Dec 30, 2012@HDfunctions
this plugin may say that it is for 1.3.2, let let me assure you this it works just fine and dandy and still does exactly what it says it does with the latest bukkit beta released today.... this plugin instantly decreases my servers memory usage by almost 20%!!!
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Posted Dec 28, 2012@codename_B Is this plugin inactive? When do you think will be the next update?
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Posted Dec 19, 2012@ASIANcyclone
well it seems that the arrow bug happens at random... most of the time just logging out and back in makes it go away most of the time , but it seems to only happen every so often... at the time i made my last post i was running build 2536, which i am still running, going to make the switch to the latest RB either tonight or tomorrow...
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Posted Dec 17, 2012@c0dejunkie
Which version of bukkit are you using? Build #?
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Posted Dec 17, 2012update*
well i don't know how, but arrows work fine now... lol ... nothing has changed and the server has not been restarted or reloaded, everything is the same, but arrows seem to work fine now lol....
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Posted Dec 17, 2012I updated to the latest bukkit dev build today and after the update, i seem to be having the same problem that ASIANcyclone is having.... its just like he said, there seems to be some kinda invisible wall about 2 to 3 blocks in front of the player and the arrow looks like it is stopped by the wall and the arrow falls to the ground. But even though the arrow drops in front of you, it still hits the mob that you are shooting at, you just don't see it happening. I removed this plugin and the problem goes away... It would be GREATLY appreciated if this can be fixed, because I like this plugin soooooo much lol.. thanks for everything....
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Posted Dec 16, 2012@ASIANcyclone
I don't have any problems like this with ppl shooting arrows on my server while using this plugin... for me, this plugin does only what it says it does, reduces ram usage and that's all... its one of the best plugins that i use!!
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Posted Dec 16, 2012When installed this plugin, shooting arrows makes it like there is a wall in front of you- preventing players front shooting from a distance.
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Posted Dec 13, 2012Thanks for the plugin, took my memory usage down 20%!
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Posted Dec 6, 2012is this plugin working with 1.4.5 dev builds?? and if so what builds does it not work with? would really like to try this out but my server is at build 2511.... if it is not working then I am just wondering if there are plans to update this plugin? thanks
EDIT
Well I figured it would just be best to try it out and find out on my own, and everything seems to be working great, right off the bat I noticed that the server is showing a 10% decrease of memory usage ... This is great!!! Thank you very much for this plugin...
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Posted Nov 4, 2012been having issues with people teleporting into the void in 1.4.2, not sure if this is just a uncircumventable side effect or an actual bug
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Posted Oct 21, 2012im looking to maybe use this plugin but whats really important is will this effect any redstone circuitry that is unloaded?
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Posted Sep 7, 2012@codename_B I think its more ppl freak out right away thinking that if a plugin doesn't state the newest CB version that it wouldn't/shouldn't/couldn't work or be compatible.
I have been using this since way back in 1.2 something and have not noticed a single issue through with the CB or Minecraft client updates forward, but then again outside of seeing possible errors on server start or not seeing worlds that are not in use at 0 chunks I wouldn't really know what to look forward.
Based on those two things it seems to have always just worked as intended to me.
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Posted Sep 3, 2012@rgamer35
What's broken?
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Posted Aug 21, 2012Do you plan on updating this? It was a very useful plugin, but it seems like it's been inactive for a long time.
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Posted Aug 2, 2012make an update please :) !
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Posted Jun 28, 2012@deleted_8887263 I would guess it would do fine with MV because in the description it says "Multiworlds taking up all your memory and noone visits them very often? The solution is now simple: install this plugin!" But, I do wonder how this works with NoLagg+OFC.
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Posted Jun 21, 2012Would anyone hazard a guess and tell me how this would effect a tekkit server?
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Posted Jun 21, 2012how does this plugin work with: hawkeye multiverse nocheatplus nolagg orebfuscator ??
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Posted Jun 10, 2012the issue seemed to resolve its self and is working fine... it was really odd...
This is an awesome mod and I didnt want to have to give it up. I took it out. I talked with the dev alittle and turned him onto your mod.... he had no problems running it. I put it back on....
Everything has been working fine ever since!!
Good job on this mod codename_B!! Thank you!! -Ams