NoLagg

Version: 1.90.4 | CB 1.7.2
Quote from lenis0012:NoLagg has not been updated since 1.7.10, for more info, check BKCommonLib
Description
NoLagg is made out of multiple completely separate components which you can enable and disable freely. Together they offer:
- Send chunks more gracefully with lowered network stress and reduced processing spikes Read more...
- Remove entities, resend chunks in case of chunk holes and clean up server memory Read more...
- Examine server tick rate performance with deep view into per-tick processes of the server Read more...
- Stop a large amount of items from spawning and spawn at a later time to avoid frozen clients Read more...
- Stack items with a configurable per-world radius Read more...
- Fix lighting errors that cause clients to recalculate lighting (and thus lag) Read more...
- Keep track of server performance such as entities, tick rate, memory and more Read more...
- Fix various bugs the server has (Patches component)
- Schedule autosaves and force data to be written to disk to prevent data loss on server crash (Saving component)
- Limit the amount of entities allowed to spawn per world or globally Read more...
- Watch events closely to warn when plugins execute main-thread methods from another thread Read more...
- Show a detailed message explaining the cause for a server freeze (lock) [read more]
- New TNT execution algortithm that is not only more efficient, but also avoids server freezes Read more...
Important
When first installing NoLagg, open up config.yml and disable components you do not need. This is very important, as some components may conflict with other plugins you use, or may not function on the type of demand you have. If you get a warning message [Severe] followed up with a stack trace in the log, this has to do with the main thread not having responded within 10 seconds. The warning is NOT an error and is no bug, and not a bug related to NoLagg. To disable this feature, disable 'threadlocknotifier' in the config.yml. This feature is mainly intended to notify you what plugin is causing the server to freeze, may it ever happen. It is used to debug plugins in general, as they may get stuck for whatever reason. If NoLagg DOES show up in there, it is a bug you should report.
FAQ
Separating into jar files
NoLagg consists of multiple components you can individually enable and disable. Reasons for not publishing it as a separate jar file for every component can be read here. Please don't ask to separate the components, I will just link you to here.
Spigot server
Not all components are needed when you use the Spigot server. The ItemStacker, ItemBuffer, Spawn Limiter, Thread Checker and Thread Lock Notifier components are not needed, since Spigot has it's own implementations to deal with that. If you still wish to use one of these components, you can, but it's best to disable the Spigot alternative then.
The other components (such as TNT, Chunks, Lighting, Common, etc.) are not implemented in Spigot (yet?) and offer additional functionality.
PTweaks
Since people keep asking about this, I went ahead and compared the two plugins. I am not going to discuss which is better in functionality, I'm just going to state which features overlap and which do not. Both plugins offer a TNT-lag solving solution, feel free to choose which solution you like better. (the solutions are different) Both plugins also offer a way to change when and how chunks are saved, NoLagg adds to this that you can configure when the server writes data to disk. PTweaks offers a way of showing used memory, NoLagg Monitor too with a bit more information. Again, preference. Chunk Persistence is something PTweaks offers and NoLagg does not. Reason I excluded it from NoLagg is that the implementation used up more processing power than that it solved (I did have this for a while). If you want to give it a try, PTweaks is your answer. Monster Limiter is incorporated in NoLagg as well but then for all entities, and more options. ChunkEdits is a tricky one: NoLagg chunks does something similar, with the difference being that it also changes at what rate chunks are sent, which is the main feature NoLagg chunks offers. In addition, the ability to increase the amount of threads running to process chunk packets and the re-using of packet raw data offers some benefits PTweaks does not offer.
Then there are a lot of other features NoLagg has and PTweaks does not, such as examining server tick rate, item stacker, item buffer, fixing lighting, cleaning up server memory, resending chunks, removing entities on command and others (see description).
In short: Both plugins offer some overlapping features, and you need to pay close attention to the configuration of PTweaks and NoLagg and disable things that conflict. Having two TNT explosion altering plugins is going to have strange results, for example. Compare the functionality, decide, and enable in NoLagg what you do not want in PTweaks, and vice versa.
NoLagg showing up in error stack traces
The examine component inserts various hooks into the server to gather measurements. Specifically, you will find that the following lines show up now and then. These hook classes do absolutely nothing when not examining and can not be the cause for any issues, unless the stack trace ends there (first line after the exception shows this stack trace)
- org.timedbukkit.craftbukkit.*
- com.bergerkiller.bukkit.common.internal.ChunkProviderServerHook
Video
Here is a video by BlueDevonMovies (lenis0012):
Metrics
This plugin sends server count statistics to MCStats.org. You can (globally) opt out in the PluginMetrics/config.yml file.







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Posted Sep 3, 2012@bergerkiller
I just tested it with Multiverse-Core b589 NoLagg 1.88.2, Multiverse-Portalv 2.5 b606 and the chunk at 0,0 still is invisible. Running Debian 6.0.5 (Squeeze) and Java 7 and CB 1.3.2-R0.1 (Beta Build)
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Posted Sep 3, 2012@fffizzz
It's the auto saver (again), you can disable the forced auto save (which clearly takes a bit too long to finish) (change auto save interval to 999999 or something)
@gabizou
Can you pastebin a list of all the plugins on the server? Could be there is a plugin that influences this in some way.
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Posted Sep 3, 2012@dela09
It's a glitch with Minecraft itself many people are having the same problem including me and a lot of block lag.
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Posted Sep 3, 2012Mian Thread warning on 1.88.2
http://pastie.org/4658140
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Posted Sep 3, 2012I'm still having the 0,0 chunk in a few worlds not loading, even after /nolagg fix 10, This is with 1.88.2 (downloaded the config that came with it).
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Posted Sep 3, 2012@dela09
Is this with 1.88.2? Because I did add some fixes for this that 1.88.1 had.
@lhartnett123
You need to update BKCommonLib.jar. (use the one in the download)
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Posted Sep 3, 2012hi there,
i've found a bug in your plugin.
if i cut something down like wheat or wood it sometimes happen that some seeds or wood/ores etc. lay on the bottom and i can't pick it up.
greetings
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Posted Sep 3, 2012Hey BK, great update, working awesome..
One small issue with Monitor.. 10:06:28 [INFO] Update: 0.0 ms (null took longest)
Aside from this, working perfect :)
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Posted Sep 3, 2012How can i fix that ?
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Posted Sep 3, 2012May i ?
http://pastebin.com/fJmyGN7g
EDIT(H31IX): You may, but you need to use pastebin.
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Posted Sep 3, 2012http://pastebin.com/k7imzCAZ
EDIT(H31IX): Use pastebin next time.
HNNG ^ I can't even start my server
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Posted Sep 2, 2012Would Nolagg work properly if we're running our servers using ram fs?
I guess i could just turn off the global auto saver since we save to disk every 10 minutes already.
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Posted Sep 2, 2012@bergerkiller
I have this problem with chunks at 0 0 0, maybe multiverse since it only happens on world that is not in the server.properties.
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Posted Sep 2, 2012@StuckingFoned
It's already made compatible with 1.3.2 R0.1. (it's the latest version atm)
Stopped supporting R2.0 because of the many incompatibilities it has.
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Posted Sep 2, 2012Hi, sorry if it's been answered but is nolagg examine broken completely or fixable in 1.3? :(
Thanks
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Posted Sep 2, 2012@bergerkiller
Thanks, Keep up the good work.
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Posted Sep 2, 2012Ok changed it to be a sync thread
Hopefully that fixes it.
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Posted Sep 2, 2012@bergerkiller
How can i fix this... there only teleporting from Nether or end to main world...
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Posted Sep 2, 2012@bergerkiller
No void hole so far.
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Posted Sep 2, 2012Ok did some updates for the item buffer and stacker to prevent issues in item updating. Item stacker left some ghost items behind now and then, and the item buffer didn't properly respawn items. (they were dead, nothing happened when spawning them)
I did do some small changes to the chunks component related to the dynamic view distance, but no guarantees that the 0.0 chunk problem is fixed. I couldn't reproduce it unfortunately, so if you still have it, a plugin list would be nice to have.