NoLagg

Version: 1.90.4 | CB 1.7.2
Quote from lenis0012:NoLagg has not been updated since 1.7.10, for more info, check BKCommonLib
Description
NoLagg is made out of multiple completely separate components which you can enable and disable freely. Together they offer:
- Send chunks more gracefully with lowered network stress and reduced processing spikes Read more...
- Remove entities, resend chunks in case of chunk holes and clean up server memory Read more...
- Examine server tick rate performance with deep view into per-tick processes of the server Read more...
- Stop a large amount of items from spawning and spawn at a later time to avoid frozen clients Read more...
- Stack items with a configurable per-world radius Read more...
- Fix lighting errors that cause clients to recalculate lighting (and thus lag) Read more...
- Keep track of server performance such as entities, tick rate, memory and more Read more...
- Fix various bugs the server has (Patches component)
- Schedule autosaves and force data to be written to disk to prevent data loss on server crash (Saving component)
- Limit the amount of entities allowed to spawn per world or globally Read more...
- Watch events closely to warn when plugins execute main-thread methods from another thread Read more...
- Show a detailed message explaining the cause for a server freeze (lock) [read more]
- New TNT execution algortithm that is not only more efficient, but also avoids server freezes Read more...
Important
When first installing NoLagg, open up config.yml and disable components you do not need. This is very important, as some components may conflict with other plugins you use, or may not function on the type of demand you have. If you get a warning message [Severe] followed up with a stack trace in the log, this has to do with the main thread not having responded within 10 seconds. The warning is NOT an error and is no bug, and not a bug related to NoLagg. To disable this feature, disable 'threadlocknotifier' in the config.yml. This feature is mainly intended to notify you what plugin is causing the server to freeze, may it ever happen. It is used to debug plugins in general, as they may get stuck for whatever reason. If NoLagg DOES show up in there, it is a bug you should report.
FAQ
Separating into jar files
NoLagg consists of multiple components you can individually enable and disable. Reasons for not publishing it as a separate jar file for every component can be read here. Please don't ask to separate the components, I will just link you to here.
Spigot server
Not all components are needed when you use the Spigot server. The ItemStacker, ItemBuffer, Spawn Limiter, Thread Checker and Thread Lock Notifier components are not needed, since Spigot has it's own implementations to deal with that. If you still wish to use one of these components, you can, but it's best to disable the Spigot alternative then.
The other components (such as TNT, Chunks, Lighting, Common, etc.) are not implemented in Spigot (yet?) and offer additional functionality.
PTweaks
Since people keep asking about this, I went ahead and compared the two plugins. I am not going to discuss which is better in functionality, I'm just going to state which features overlap and which do not. Both plugins offer a TNT-lag solving solution, feel free to choose which solution you like better. (the solutions are different) Both plugins also offer a way to change when and how chunks are saved, NoLagg adds to this that you can configure when the server writes data to disk. PTweaks offers a way of showing used memory, NoLagg Monitor too with a bit more information. Again, preference. Chunk Persistence is something PTweaks offers and NoLagg does not. Reason I excluded it from NoLagg is that the implementation used up more processing power than that it solved (I did have this for a while). If you want to give it a try, PTweaks is your answer. Monster Limiter is incorporated in NoLagg as well but then for all entities, and more options. ChunkEdits is a tricky one: NoLagg chunks does something similar, with the difference being that it also changes at what rate chunks are sent, which is the main feature NoLagg chunks offers. In addition, the ability to increase the amount of threads running to process chunk packets and the re-using of packet raw data offers some benefits PTweaks does not offer.
Then there are a lot of other features NoLagg has and PTweaks does not, such as examining server tick rate, item stacker, item buffer, fixing lighting, cleaning up server memory, resending chunks, removing entities on command and others (see description).
In short: Both plugins offer some overlapping features, and you need to pay close attention to the configuration of PTweaks and NoLagg and disable things that conflict. Having two TNT explosion altering plugins is going to have strange results, for example. Compare the functionality, decide, and enable in NoLagg what you do not want in PTweaks, and vice versa.
NoLagg showing up in error stack traces
The examine component inserts various hooks into the server to gather measurements. Specifically, you will find that the following lines show up now and then. These hook classes do absolutely nothing when not examining and can not be the cause for any issues, unless the stack trace ends there (first line after the exception shows this stack trace)
- org.timedbukkit.craftbukkit.*
- com.bergerkiller.bukkit.common.internal.ChunkProviderServerHook
Video
Here is a video by BlueDevonMovies (lenis0012):
Metrics
This plugin sends server count statistics to MCStats.org. You can (globally) opt out in the PluginMetrics/config.yml file.







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Posted Jan 24, 2012How do I use the spawnlimits so that when at 40 people online, my mobs count don't go above 500?
Here is my settings, I am getting over 2000 mobs at 40 people online. Am I doing something wrong? I use /nolagg monitor to see the number of mobs.
spawnlimits:
default:
mob: 300
animal: 96
monster: 204
global:
mob: 400
animal: 128
monster: 272
worlds:
world_nether:
mob: 64
world_the_end:
mob: 82
enderman: 64
ender_dragon: 6
blaze: 12
world_cotet:
mob: 10
monster: 10
Ruins:
mob: 64
monster: 64
Stronghold:
mob: 64
monster: 64
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Posted Jan 24, 2012is it possible to stack xp orbs?
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Posted Jan 24, 2012Also, finally enabled the ticket system. This will make it easier for me to read through possible issues you guys have and will allow me to fix these issues more often. (and a lot of people asked where it was, and I simply couldn't find where to enable it...until I saw project settings...)
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Posted Jan 24, 2012Actually, I am pretty damn sure this fixed the chunk corruption issues...
I just realised that chunks were restored from the lighting saving queue when they were loaded. Since chunks are buffered, it could go and load the data of another chunk, which caused chunk teleportation.
I'll upload 1.58.5 here too, as 1.58.4 simply proves too dangerous...wish I realised this while scripting the buffered chunk loader. I simply forgot that it restored chunks too...
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Posted Jan 24, 2012try to get it working with orebfuscator again asap... :<
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Posted Jan 24, 2012Yeah, I've been having overworld in nether issues too. Overworld seems OK, though...I'll let you know for .5...
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Posted Jan 24, 2012@Gnintendo Ah so ore obfuscator went roque again...it did have support, but he might have just changed something to break it again. I'll see when I can add support again.
Also, the latest Spout version appears to have an issue with the packet buffer. It simply never manages to send all of them, even when standing still. I suspect Spout is infinitely sending the same chunk packets over and over again, but I'm not sure. If you use Spout, beware that Spout has some issues right now, which are probably unrelated to NoLagg.
I'm going to investigate on that matter tomorrow when I got the time.
For now, see the 1.58.5 version on GitHub, it fixes several errors (unrelated to sending), especially in the item stack former and the chunk lighting fixer. Chunk lighting should be regenerated a lot faster now.
In previous builds the lighting fixer caused unloaded chunks to be touched, combined with the buffered chunk loader, this caused chunk corruption in the end. (although only lighting). It also called the infamous h() function, which could have caused stone to turn into air, but I am not too sure of that yet. Nevertheless, 1.58.5 is better.
@VariousArtist Does this still happen in 1.58.5? I do suspect that the lighting fixer caused this corruption, since it only happens to just-generated chunks. Just in case, make a backup first. Please do keep me informed, as I'd like to get rid of that issue for once...
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Posted Jan 24, 2012WARNING!
Dont use this plugin if you dont want a wrecked world! Multiple times NoLagg suddenly created overworld chunks in our nether.
Last encountered with NoLagg version 1.58.4, CB1796!
This plugin should be labeled "alpha" with such serious bugs!
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Posted Jan 24, 2012Not sure if related to this plugin but I'm also certain its causing read time outs, not frequently but a daily sorta thing.
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Posted Jan 24, 2012Will you be releasing another build soon to fix this? can be reproduced by using http://dl.dropbox.com/u/18947504/Orebfuscator.jar
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Posted Jan 24, 2012latest orebfuscator commits break nolagg chunk sending
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Posted Jan 24, 2012@Ganzor
I dont have that kind of error so yes its safe. anyway do a backup first
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Posted Jan 24, 2012Are the server owners brave enough to run this seeing any more chunk teleportation? Is it safe to use again?
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Posted Jan 24, 2012Is the spawn limiter able to set limits on specific types of mobs? If I want unlimited animals, but limited hostile mobs for example. or very limited squids? I want to keep peoples animal farms, but limit the mobs that are produced by grinders that players have built.
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Posted Jan 24, 2012Does the latest version (1.58.4) work with the 1.0.1-R1? The link above says 1.0.1-R1 but in parens is also has build 1796. I just want to know if it works fine with both the newer builds and the RB or not.
Thanks
EDIT: nevermind, I read the changelog and got the answer.
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Posted Jan 24, 2012You said you added a compatibility update to allow the ore to client obfuscator plugin to work but I'm now getting these error messages spammed in the console every time someone logs in: http://pastebin.com/XTpHUJtN
Also, could you set up a bug tracker page? I think it would be a much better way to handle things.
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Posted Jan 24, 2012@CoolOppo
Indeed, I would be up for donating as well. Great features and support.
This is a must have plugin even if you aren't experiencing lag problems.
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Posted Jan 23, 2012Is there a paypal email I can donate to? This plugin is amazing, I'm running at 20TPS now! Thanks!
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Posted Jan 23, 2012There is an increase in performance and no crashing problems. Looks like we have a winner lol.
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Posted Jan 23, 2012@bergerkiller
How many threads should I use if i have Orebfuscator?
Edit: What do I have to write to ignoredItemTypes: to stop xp orb stacking?