NoLagg

Version: 1.90.4 | CB 1.7.2
Quote from lenis0012:NoLagg has not been updated since 1.7.10, for more info, check BKCommonLib
Description
NoLagg is made out of multiple completely separate components which you can enable and disable freely. Together they offer:
- Send chunks more gracefully with lowered network stress and reduced processing spikes Read more...
- Remove entities, resend chunks in case of chunk holes and clean up server memory Read more...
- Examine server tick rate performance with deep view into per-tick processes of the server Read more...
- Stop a large amount of items from spawning and spawn at a later time to avoid frozen clients Read more...
- Stack items with a configurable per-world radius Read more...
- Fix lighting errors that cause clients to recalculate lighting (and thus lag) Read more...
- Keep track of server performance such as entities, tick rate, memory and more Read more...
- Fix various bugs the server has (Patches component)
- Schedule autosaves and force data to be written to disk to prevent data loss on server crash (Saving component)
- Limit the amount of entities allowed to spawn per world or globally Read more...
- Watch events closely to warn when plugins execute main-thread methods from another thread Read more...
- Show a detailed message explaining the cause for a server freeze (lock) [read more]
- New TNT execution algortithm that is not only more efficient, but also avoids server freezes Read more...
Important
When first installing NoLagg, open up config.yml and disable components you do not need. This is very important, as some components may conflict with other plugins you use, or may not function on the type of demand you have. If you get a warning message [Severe] followed up with a stack trace in the log, this has to do with the main thread not having responded within 10 seconds. The warning is NOT an error and is no bug, and not a bug related to NoLagg. To disable this feature, disable 'threadlocknotifier' in the config.yml. This feature is mainly intended to notify you what plugin is causing the server to freeze, may it ever happen. It is used to debug plugins in general, as they may get stuck for whatever reason. If NoLagg DOES show up in there, it is a bug you should report.
FAQ
Separating into jar files
NoLagg consists of multiple components you can individually enable and disable. Reasons for not publishing it as a separate jar file for every component can be read here. Please don't ask to separate the components, I will just link you to here.
Spigot server
Not all components are needed when you use the Spigot server. The ItemStacker, ItemBuffer, Spawn Limiter, Thread Checker and Thread Lock Notifier components are not needed, since Spigot has it's own implementations to deal with that. If you still wish to use one of these components, you can, but it's best to disable the Spigot alternative then.
The other components (such as TNT, Chunks, Lighting, Common, etc.) are not implemented in Spigot (yet?) and offer additional functionality.
PTweaks
Since people keep asking about this, I went ahead and compared the two plugins. I am not going to discuss which is better in functionality, I'm just going to state which features overlap and which do not. Both plugins offer a TNT-lag solving solution, feel free to choose which solution you like better. (the solutions are different) Both plugins also offer a way to change when and how chunks are saved, NoLagg adds to this that you can configure when the server writes data to disk. PTweaks offers a way of showing used memory, NoLagg Monitor too with a bit more information. Again, preference. Chunk Persistence is something PTweaks offers and NoLagg does not. Reason I excluded it from NoLagg is that the implementation used up more processing power than that it solved (I did have this for a while). If you want to give it a try, PTweaks is your answer. Monster Limiter is incorporated in NoLagg as well but then for all entities, and more options. ChunkEdits is a tricky one: NoLagg chunks does something similar, with the difference being that it also changes at what rate chunks are sent, which is the main feature NoLagg chunks offers. In addition, the ability to increase the amount of threads running to process chunk packets and the re-using of packet raw data offers some benefits PTweaks does not offer.
Then there are a lot of other features NoLagg has and PTweaks does not, such as examining server tick rate, item stacker, item buffer, fixing lighting, cleaning up server memory, resending chunks, removing entities on command and others (see description).
In short: Both plugins offer some overlapping features, and you need to pay close attention to the configuration of PTweaks and NoLagg and disable things that conflict. Having two TNT explosion altering plugins is going to have strange results, for example. Compare the functionality, decide, and enable in NoLagg what you do not want in PTweaks, and vice versa.
NoLagg showing up in error stack traces
The examine component inserts various hooks into the server to gather measurements. Specifically, you will find that the following lines show up now and then. These hook classes do absolutely nothing when not examining and can not be the cause for any issues, unless the stack trace ends there (first line after the exception shows this stack trace)
- org.timedbukkit.craftbukkit.*
- com.bergerkiller.bukkit.common.internal.ChunkProviderServerHook
Video
Here is a video by BlueDevonMovies (lenis0012):
Metrics
This plugin sends server count statistics to MCStats.org. You can (globally) opt out in the PluginMetrics/config.yml file.







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Posted Apr 10, 2012@ferrybig
This works 1.82 works wonderfully on 1.2.5-R1.0 RB..
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Posted Apr 9, 2012Do you mind posting errors here? I know some devs hate it so I can contact you another method if you desire.
I get the following error for each of the NoLagg plugins (respectively): http://pastebin.com/SGiDF14x
Is it an invalid configuration or do I have something out of date? Thanks.
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Posted Apr 9, 2012really need this...
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Posted Apr 9, 2012can you update to the 1.2.5 recommand build?
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Posted Apr 9, 2012@Midnighte Well I stopped working with raw chunk data the second I noticed chunks could become teleported, so yes, I support Anvil in a way that I don't deal with it.
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Posted Apr 9, 2012Does your plugin for chunks support anvil, I disabled it my chunk being in the wrong location stopped, I started a test server, and they started popping up on a fresh new world. I am assuming something is wrong. I have spent the last 6 hours fixing it since nothing supports anvil hardly. Latest McEdit builds are wonky at best.
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Posted Apr 8, 2012@Zwing87 Looks more like an issue unrelated to NoLagg though...try if removing all configuration files (folders, maybe make a backup?) of MobArena helps and then run it.
In the case of mcMMO it looks more like you have the same mcMMO jar file twice in your plugins folder. Check if this is the case, and if not, try seeking help at the author of mcMMO.
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Posted Apr 8, 2012@bergerkiller
this is very good plugin! Thank you!
but..
MobArena plugin and, MCMMO
Crash the NoLagg 1.82 plugin :p
Message
2012-04-08 21:58:01 [SEVERE] Error occurred while enabling MobArena v0.94.4.65 (Is it up to date?) java.lang.IndexOutOfBoundsException: Index: 0, Size: 0 at java.util.LinkedList.checkElementIndex(Unknown Source) at java.util.LinkedList.get(Unknown Source) at com.garbagemule.MobArena.ArenaMasterImpl.loadArenas(ArenaMasterImpl.java:492) at com.garbagemule.MobArena.ArenaMasterImpl.initialize(ArenaMasterImpl.java:242) at com.garbagemule.MobArena.MobArena.onEnable(MobArena.java:81) at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:215) at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:336) at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:381) at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:250) at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:232) at net.minecraft.server.MinecraftServer.t(MinecraftServer.java:371) at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:358) at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:187) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:422) at net.minecraft.server.ThreadServerApplication.run(SourceFile:492) 2012-04-08 21:58:04 [WARNING] Plugin mcMMO v1.3.04-b576 tried to register permission 'mcmmo.commands.party' but it's already registered java.lang.IllegalArgumentException: The permission mcmmo.commands.party is already defined!
i'm Use the bukkit 1.2.5 R1.0
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Posted Apr 6, 2012@ferrybig The latest version (1.82) supports both 1.2.4 and 1.2.5 as I've tested.
@SurceBeats don't forget to update BKCommonLib (as I posted on your ticket)
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Posted Apr 6, 2012is there an version for the recommend build of 1.2.4?
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Posted Apr 5, 2012The ItemStacker doesnt run in the newest craftbukkit 1.2.5 r0.1 :_(
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Posted Apr 5, 2012Agreed with the previous - the main lag issue I can see right now is too many mobs in the same spot. It will bring down the server at a few hundred in the same chunk. Some idling in an xp farm kinda breaks the server nowaday. This didn't use to be a problem pre 1.2.3 - and the only plugin that can actually do some spot limiting on the spawners/chunks is MaxTPS AFAIK. But I can't get that to work properly either. It would be a fantastic feature, and the perfect addition to NoLagg to be able to do limiting on that.
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Posted Apr 5, 2012Fixing the compatibility with orebfuscator would be nice, since NoLagg tampered with the packets so much that it keep breaking orebfuscator, hope you two work it out :P Thank you for your good work
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Posted Apr 5, 2012Also you still recommend not using your own mob limiter functionality for large servers? I dont see another solid alternative. Tried MaxTPS - didn't like it much.
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Posted Apr 4, 2012@_Legionarius Mmh looks more like an error in Orebfuscator to me, did you post in his thread too?
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Posted Apr 3, 2012@bergerkiller
Certainly. I disabled chunk sender for now, but a fix will be superb. Also you still recommend not using your own mob limiter functionality for large servers? I dont see another solid alternative. Tried MaxTPS - didn't like it much. As to the full Oreb error:
2012-04-03 18:01:53 [SEVERE] [NoLaggChunks] An error occured in Orebfuscator: support for this plugin had to be removed! 2012-04-03 18:01:53 [SEVERE] java.lang.NullPointerException 2012-04-03 18:01:53 [SEVERE] at lishid.orebfuscator.obfuscation.Calculations.Obfuscate(Calculations.java:305) 2012-04-03 18:01:53 [SEVERE] at lishid.orebfuscator.obfuscation.Calculations.Obfuscate(Calculations.java:188) 2012-04-03 18:01:53 [SEVERE] at com.bergerkiller.bukkit.nolagg.chunks.ChunkCompressionThread.getCompressedPacket(ChunkCompressionThread.java:225) 2012-04-03 18:01:53 [SEVERE] at com.bergerkiller.bukkit.nolagg.chunks.ChunkCompressionThread.run(ChunkCompressionThread.java:262) 2012-04-03 18:01:53 [SEVERE] at com.bergerkiller.bukkit.common.AsyncTask$1.run(AsyncTask.java:20)
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Posted Apr 3, 2012@_Legionarius Could you post the entire error, it is possible that Orebfuscator changed again, then I have to update NoLaggChunks again to remain compatible...
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Posted Apr 3, 2012I'm still getting '[NoLaggChunks] An error occured in Orebfuscator: support for this plugin had to be removed!' on the lastest versions of both plugins, what am I missing?
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Posted Apr 3, 2012@Qwahchees If the chunks are part of the 'world spawn area' or are occupied by players, they won't unload. For each world with 'keep spawn in memory' enabled (default=true) it will keep a 21x21 chunk area in memory. (441 chunks)
In comparison not much though. Just in case, disable the 'useChunkUnloadDelay' in the main NoLagg jar if you use it, it is possible that this 'feature' is still bugged...
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Posted Apr 2, 2012@bergerkiller
I have like 10,000 chunks and they seem to never unload :S