My Worlds

Version: 1.65 | Craftbukkit/Spigot: CB 1.5.1 R1.0 / CB 1.6.1 / CB 1.6.2
Description
This plugin features everything related to worlds. Features:
- Load, unload, copy, delete, save and create worlds (Read more...)
- Show information of worlds and list available chunk generators and worlds
- Set world game mode, difficulty, time, weather, autosaving, PvP
- Set world mob spawn restrictions
- Evacuate worlds to clear them from players
- Repair broken worlds to some extend
- Make portals cross-world, one-way, simple, no commands needed
- World-specific chat rooms using permissions
- Automatically load worlds when the server starts and persistent settings
- Extensive permission system, you can even set who can enter what world
- Can act as a tool for other plugins to teleport players from one world to the other
- Simple teleportation commands
- Set OP lists for specific worlds to make players operator on certain worlds
- Easy-to-remember commands: with aliases and chat-message help
- World inventory separation, merging and disabling (clear)
- Main world where players spawn can be configured
- Can set to re-spawn all players on the main world at all times
- Remember the last known position of a player on a world, and teleport him to it (Read more...)
- Auto-import the configuration from Multiverse (Read more...)
Separate inventories?
Yes, MyWorlds now supports per-world inventories. This feature is by default disabled, to enable it, set useWorldInventories to true in the config.yml. By default no worlds share inventories and player inventories are saved and loaded per world. To share inventories, use /world inventory merge followed up by the world names to merge. Split (or detach) gives all worlds specified a separate non-shared inventory. You can use /world inventory enable or disable to disable inventories for worlds. Enabled inventories will save data, disabled won't and result in all items being cleared.
Advice for having plugin-generated or flat worlds
The main world loads (and generates) before My Worlds enables. The Bukkit plugin architecture makes it impossible to load My Worlds before worlds load, since that causes some other incompatibilities. Anyway, if you want to have a 'main' world that is not a nether/the_end/overworld Vanilla world, you will have to do the following:
- Set up the main world to be anything you like (even if you don't use it on your server...you need one)
- Create a new world for the world type you want (flatworld, custom chunk generator, etc.)
- Stop the server and open up the config.yml of MyWorlds
- Change 'mainWorld' to your newly created custom world
- Start the server again and notice how new players join your custom world
- Optionally: disable the 'keep spawn in memory' for the 'server' main worlds (you are not using)
Just to avoid any confusions: it is impossible to let My Worlds alter or replace the main worlds generated by the server. If there is any fix to this or you know 'some way' to do it, let us know. We do consider halting the server enabling process asking for you to create the main worlds, after which enabling continues as usual. But for this, we need to disable the default main worlds from loading up.
Links
For more information:
For help with loading, creating, saving, unloading, etc. worlds.
Look at the changelog
Disclaimer (because things CAN go wrong)
I am not responsible for world damages done by this plugin or by certain commands this plugin performs. If you, for example, loaded 20 worlds and hosted it on a buggy computer with 30 players, odds are the server (and your computer) will crash and worlds become corrupted. Repair can fix worlds, but this does not recover damaged chunks, so don't think you are always covered. Also, never forget to make backups of your worlds, but I guess this is common sense... Just a warning for those that blame their own mistakes on the plugin developer :)
Metrics
This plugin sends server count statistics to MCStats.org. You can (globally) opt out in the PluginMetrics/config.yml file.







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Posted Sep 7, 2013is it possible to enable/disable plugins in each world with this plugin?
LOL SKIPPED guess we'll never know XD
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Posted Sep 5, 2013Is a player drinks a potion, walks intro a protal to another world he will still have the potion effect. Even if the worlds doesnt have the same inv. Reported before, plz fix.
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Posted Sep 4, 2013When players in my survival world create nether portals, it says 'this portal has no destination!'
HOW DO I MAKE IT SO THEY CAN MAKE PORTALS & HAVE THEM TAKE THEM TO THE NETHER!??!?!
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Posted Sep 3, 2013-Google Translate-I also have the same problem like Simonsigge and Abelt97. I have 5 worlds and 3 have merged inventories. Example:
/world inventory merge Millcoast laberinto /world inventory merge Millcoast Millcoast_the_end /world inventory merge Millcoast Millcoast_nether
The inventories merge but only until the next restart.
Bukkit: v1.5.2-R 1.0 BKCommonLib: v1.54-REVISITED.jar My worlds 1.64
-Google Translate--
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Posted Sep 2, 2013Is it possible to use End Portal blocks (the actual portal blocks, not the frame blocks) to create custom portals?
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Posted Sep 2, 2013@bergerkiller:
I have the same problem like Simonsigge. I have a server, that automatically restarts every day and it seems like the inventory.yml resets.
For example:
I have 1 world called "Privat" and I want to have the inventories shared with its Nether (Privat_nether) and end(Privat_the_end) world. So I type /world inventory merge Privat Privat_nether Privat_the_end . Then the inventories merge but only until the next restart.
If that's a bug, please fix it. If not, tell me what I am doing wrong D:
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Posted Sep 1, 2013@X8oD
So far I haven't seen a problem with that. Not sure what to tell you.
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Posted Sep 1, 2013For everyone having problems with bPermissions's /world command: You can also use /mw or /myworlds to do the same thing!
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Posted Sep 1, 2013@codahighland
Doing this in the past ran into problems where if you left out certain biomes, the farther you got out you ran into the chance of it still showing up.
For instance, I can import a BoP version of the Nether, but as i start drifting away from the start, i lose the BoP biomes/gens and just fall into a default Nether, with large jagged cut offs at Biome lines.
TL/DR: Does this new fix address the issue of imported worlds losing their gen settings as you drift away from Spawn and into the outskirts of the map.
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Posted Aug 31, 2013@X8oD
I'm trying to accomplish this too, but so far the only solution I've found is to create the BOP world separately and then copy the data files in on top of a MyWorld world (or to add it to worlds.yml but doing that manually isn't officially recommended, although though it's how I did it). This works fine and right now I have two BOP worlds and one vanilla world on my server.
I'm starting to wonder if it's a bug in MCPC+ because the BOP code looks right and the My Worlds code sounds like it's pretty trivial.
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Posted Aug 31, 2013@bergerkiller
I am stopping it correctly, I've tried everything. Resetting the inventories.yml, the only thing that works is if I schedule /world Inventory Merge Spawn Markvarlden.
I've reported this multiple times before, please look into it. I am running 5 worlds with same inv, 2 with separate.
Please help.
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Posted Aug 31, 2013Trying out your new version, i was hoping to be able to set the World Environment via Biomes O Plenty and MCPC.
I see a lot of options.. (normal/normal_normal/normal_version_1_1) But using these environments all create the same normal world. Same with the Nether. Lots of options, but using them all create a Normal generated Nether, and not using the BoP world Envoirnments.
Open for suggestions if im doing it wrong (Command im using, for example is /world create NewWorld/normal_normal for example)
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Posted Aug 29, 2013@Simonsigge Stop the server using /stop instead of killing the process
@NLBlackEagle Hmn can you upload the portals.txt file contents to pastebin.com? First, see if portals work at all by creating a new portal. Make a backup of the portals.txt beforehand just in case it did indeed wipe it. There were some portal handling changes recently that could be affecting it in a wrong way, but I'll need more info to resolve that. If portals appear to fail entirely, send me a PM then perhaps I can join the server to try and resolve it.
@AtexorCamil I rather not go beyond the scope of MyWorlds when implementing features. It would be better if you used a separate plugin for WorldEdit region-based portals, such as one of many plugins that execute commands when players enter a region.
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Posted Aug 28, 2013Hey If I do /inventory merge Spawn Gameworld it will work, but when I restart the server the inventorys will split again, ;(
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Posted Aug 28, 2013Hello, somehow the portals doesnt seems to work while they always have worked. The server went offline for about a month, a few days ago I've uploaded the server again and put it online/whitelisted.
I noticed the portals werent working anymore so I tried making a new portal wich doesnt works either whereafter I downloaded the plugin again and installed BKcommon + My Worlds. It succeed in generating a new file, however... If I make a portal it's listed in the portals file but it simply wont work, entering a portal (made out of actual portals) results in nothing, not even ''destination doesn't exist'' just blank.
Did anyone experienced this, and/or could anyone help me out with this?
Thanks in advance!
Here a picture wich says ''portal created'' I've tried using the following metods:
[portal] [portal] name portal1 portal1 portal2 portal2
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Posted Aug 26, 2013@bergerkiller
Ok understood, thanks very much for replying.
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Posted Aug 26, 2013Hi, can you make portal create feature like in multiverse without a sign, using only wand from WE or something I need to make horizontal portal and I can't ;/. I think this can be useful...
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Posted Aug 25, 2013@newfization
wow I didn't even know it needed it, thanks. I will check with it. ok it works thanks
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Posted Aug 25, 2013@iceclawpaw
Do you have the latest version of BKCommonLib installed?
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Posted Aug 25, 2013looks like a great plugin but it isn't working for me I put it in the plugins folder and I get an error: 20:30:29 [SEVERE] Could not load 'plugins/MyWorlds-1.64.jar' in folder 'plugins' org.bukkit.plugin.UnknownDependencyException: BKCommonLib at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:195) at org.bukkit.craftbukkit.v1_6_R2.CraftServer.loadPlugins(CraftServer.java:239) at org.bukkit.craftbukkit.v1_6_R2.CraftServer.<init>(CraftServer.java:217) at net.minecraft.server.v1_6_R2.PlayerList.<init>(PlayerList.java:56) at net.minecraft.server.v1_6_R2.DedicatedPlayerList.<init>(SourceFile:11) at net.minecraft.server.v1_6_R2.DedicatedServer.init(DedicatedServer.java:106) at net.minecraft.server.v1_6_R2.MinecraftServer.run(MinecraftServer.java:391) at net.minecraft.server.v1_6_R2.ThreadServerApplication.run(SourceFile:582)