Multiworld
Craftbukkit 1.9 support!
Multiworld - The official Multiworld Project
The easy to use multiworld plugin, support custom end and nether worlds for each worlds, you can configure what you want, and you get it (limited to what I programmed)
History
I made this plugin because the previous author "Baummann", the original creator of Multiworld, became inactive. Before, it was just a simple plugin with 2 commands: /goto and /newworld. I took control of the project and developed a better version. We are now at version 5.2.8 of Multiworld.
Features
- Custom world generators like a world with deserts
- Allows you to change the gamemode of a player when you enters a world
- Supports relative coordinates with /mw move and /mw goto like the /teleport from vanila minecraft
- Block chat coming from other worlds to create worlds where the users have their own private chat
Commands and Permissions
world commands
| Command | Description | Permissions |
|---|---|---|
| World | ||
| /mw create <world name> [generator] [seed] | Adds a new world to the Multiworld Database. Notice: you can also use this command to add existing worlds. Warning: Do not give to players you don't thrust because they can create unlimited worlds! | multiworld.command.create |
| /mw load <world name> | Loads a world that has been defined in the Multiworld database | multiworld.command.load |
| /mw unload <world name> | Unloads a world that has been defined in the Multiworld database, other plugins cannot see this world anymore | multiworld.command.unload |
| /mw delete <wold name> | Removes a world from the MultiWorld database. Warning: This action is destructive to the settings multiworld has defined to the world! | multiworld.command.delete |
| /mw list | List the worlds multiworld has generated in your server. | multiworld.command.list |
| /mw info | Shows information from a world | multiworld.command.info |
| /mw listgens | List the supported world generators to use with /mw create | multiworld.command.listgens |
| Rules | ||
| /mw listflags | List the possible flags to use with the following commands. | multiworld.command.flags |
| /mw setflag <world> <flagname> <value> | Sets a flag/option on a world. | multiworld.command.setflag |
| /mw getflag <world> <flagname> | Gets a flag from a world, tip use * to get al the world flags. | multiworld.command.getflag |
| Portalling | ||
| /mw link <src-world> <dst-world> | Links all nether portals from <src-world> to <dst-world>. Notice, to use this you need to turn on the nether portal handler! | multiworld.command.link.nether |
| /mw link-end <src-world> <dst-world> | Links al end portals from <src-world> to <dst-world>. Notice, to use this you need to turn on the end portal handler | multiworld.command.link.end |
| Teleportation | ||
| /mw goto <world name> | Teleports yourself to a world, this command can also be used as alias /goto <world> | multiworld.command.goto |
| /mw move <player> <world> | Moves a player to an world | multiworld.command.move |
| Spawning | ||
| /mw spawn | Teleports yourself to spawn, to move other people use /mw move. | multiworld.command.spawn |
| /mw setspawn | Sets the spawn of a world, you can use this to correct the starting spawn point | multiworld.command.setspawn |
| Core and Utility | ||
| /mw save | Saves the plugin data | multiworld.command.save |
| /mw reload | Reload the plugin data | multiworld.command.reload |
| /mw debug | Shows some debugging information, this information is very handy when you create a bug report | multiworld.command.debug |
| /mw help | Shows help about the commands used in Multiworld, useful so you don't need to go to this page | multiworld.command.help |
| /mw easteregg | Not a real command, but there is a easter egg hidden in multiworld | - |
| Other | ||
| - | Permission used to allow multiworld to change the gamemode of the affected player when entering a creative world. Its recommend to give everyone this permission. | multiworld.creativemode |
| - | Gives access to the basic Multiworld moderator controll, this permission won't allow users to modefy settings of existing world, it only allows them to view the settings / teleport to worlds | multiworld.basic |
| - | All the permissions from multiworld, you can also use the star permission to give them all permissions. | Multiworld.admin |
Optional features
| Feature Name | Description | Configuration location |
|---|---|---|
| End portal handler | The end portal handlers allows you to define custom end portals per world | options.useEndPortalHandler |
| Nether portal handler | This addon makes it posiable to redirect netherportals to custom nether worlds, this setting is per-world | options.usePortalHandler |
| WorldChatSeperator | This allows you to use the RecieveChat and the SendChat flags on a world | options.useWorldChatSeperator |
| GamemodeChanger | This allows you to use the flag CreativeWorld to turn on creative mode for a world, to use this you need to give you users the following permissions on all worlds: multiworld.creativemode This module also comes with a other configuration settings, when you turn off usecreativemodeinv, it ONLY handles the gamemode part, it won't change the inventory contents, this can be used if you have a custom plugin for per world inventories. | options.usecreativemode |
| EnderBlock | Prevents the use of ender chests in creative mode, this can be used to prevent people from cheating stuff by storing it inside a ender chest in a creative world, and then removing it in a survival world. | options.blockEnderChestInCrea |
| WorldSpawnHandler | This allows you to have custom respawn worlds per world group, this can be setup by turning this part on to generate the configuration needed for this. | options.useWorldSpawnHandler |
| CraftbukkitHooks | Allows multiworld to hook into craftbukkit to display information that the bukit api won't provide. This feature will try to turn itself off when there are any errors. | options.craftbukkitHooks |
Multiworld and Data Collecting
Multiworld is using a statistcs tracking code so useage statistics wil be logged, for more information what is logged see:
Other recommended plugins for your server
- LocationTeleport - This plugin teleports users when they enter a arena, when you shape the area like a portal, you can have your own portals
- hothgenerator - Generates a awesome snow world (Case sensitive)
/mw create WorldName plugin:HothGenerator
- multiinv - Allows more control between the inventories of worlds than multiworld can provide on its own.
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Posted Jun 13, 2013@ferrybig
Actually, MultiWorld loads first.
Im sure it isnt an error from MCedit, because non-edited worlds still dont load.
Maybe it conflicts with WorldEdit or WorldGuard?
Other plug-ins: SimpleBackup, bPermissions, MobArena, SignPortals, Essentials, Essentials protect, EssentialsSpawn, xAuth, PluginsBaker, Sylvester, ChestShop, EssentialsChat, iGates.
I'll try to create some worlds without these plugins. I'll post the results.
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Posted Jun 12, 2013@ProSniper234
create world with the same name so it uses the chunks from the older world
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Posted Jun 12, 2013@Mtx288
maybe that other plugin expects al the worlds loaded when its enabled, but its loading before multiworld
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Posted Jun 12, 2013I want to upload a custom world that i have. currently im creating a world using multiworld, then replacing the folders contents with the custome world. but when i do this, multiworld doesn't recognize the world anymore its note in the /mw list. Is there an easier way? What am i doing wrong?
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Posted Jun 12, 2013So when I link a nether portal, it links all of them, is that a bug or is that intentional? I would prefer to have all nether portals goto the nether EXCEPT a couple that I "re-assign" to a different world (our server's Minigames world). If it is not a bug then treat this as a feature request :)
Thank you!
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Posted Jun 12, 2013@ferrybig
1. No
2. I tried with two worlds. The first one is named ''p'' and the other ''1''
3. No, nothing unusual. As i mentioned earlier, the world stays in config, but isn't recognized.
EDIT: Another interesting thing: I use Sign-Portals, and i made a TO point in the world ''1'' . I restarted the server, and made a FROM point. It said, that the TO point was found (If there is no matching-name TO point, it says ''No connected TO portal found!'' ), but there was no ''1'' world recognized. I hope you understand this.
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Posted Jun 12, 2013@Mtx288
are there error while loading the config file?
does the world contain unuseall characters?
are there any error saving the config file?
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Posted Jun 12, 2013@ferrybig
I recreated the world, and everything was fine. I did /mw save.
But when i edited it again, it mw couldnt recognize it. I created it again, and everything was in the right places. Its frustrating to rewrite flags and permissions every time. I hope you can fix this.
EDIT: It does this every time i start the server, so this badly needs a fix.
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Posted Jun 11, 2013is there any way to make some nether portals go to one world and others go to another?
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Posted Jun 11, 2013Same here doesn't load and won't make a new config. Still using 4.6 until this one is fixed... :)
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Posted Jun 11, 2013@ferrybig
Thanks for the quick reply! Trying it now. Will post if I have issues.
OK. So now I have it installed, but nothing seems to work. The commands will not load. Any way I can fix it?
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Posted Jun 11, 2013@ferrybig
Thanks for the quick reply! Trying it now. Will post if I have issues.
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Posted Jun 11, 2013@Mtx288
it may be a random save problem, try recreating the world with the same command you did before (it will pick up the old chunks), and then do /mw save
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Posted Jun 11, 2013So i created a world, built something there and closed my server. Then, i edited it with MCedit. Now it doesn't recognize my world, but it still is in the config. And its removed from mw list as well. Is this plugin compatible with MCedit?
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Posted Jun 10, 2013@seamcg1
if you look inside the configuration of multiworld, you see a setting difficulty, the default difficulty of a world is easy, so its spawning mobs, try changing this to 0 to disable the spawning of the monsters,alternatively, set the spawn monster flag to false
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Posted Jun 10, 2013Hello, I have a Tekkit Server which is running the TARDIS Plugin (which requires multiword). I need to use multiworld but whenever i use it, it spawns mobs in all worlds, even though i have my world set to peaceful, which i need (excuse my english but my friend is bugging me so i am rushing). What do I need to change in multiworld permissions, etc. to make it not spawn any mobs?
Thanks, Seamcg1
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Posted Jun 10, 2013@tornadodude98
enable portal handler inside the config
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Posted Jun 10, 2013@Vivi_Coral
this is enabled by default for creative world, they will get their inventory back when they return from the creative world (look out with other inventory altering plugins that may change this system)
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Posted Jun 9, 2013So I am trying to link two worlds together. I keep doing /mw link <nameofworld> <nameofworld>. But it keeps giving me: The function you just tried to use isn't activated. Activate it first. I have no idea how to do that.
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Posted Jun 9, 2013@ferrybig
OK thanks for that. One last thing, would you be able to implement it so it handles inventories so they cannot transport any item they give themselves in the creative world to the survival world?