Multiverse-Core

Core | Portals | NetherPortals | SignPortals | Inventories
Multiverse Core Resources:
Wiki | Source | Feature Request | Bug Report
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Advanced command structure with full tab-completion and flags (Try out all the commands and see!)
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Improved respawn handling with auto overworld linking and new config options
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Built-in PlaceholderAPI support (no need for ecloud extensions)
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Restrict all types of entity spawning, including non-living creatures such as armor stand! (those can be such a spam)
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Teleport to world destinations with a command or allow others to teleport their self or others (with per-world permissions)
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Improved performance with many internal changes and support for async teleport
- Create multiple worlds of different environment, seeds, single biome, super flat and with Custom Generators
- Set the game mode per world (creative, survival or adventure)
- Restrict users from going to specific worlds by using permissions
- Economy support with entry fee!
- Custom world aliases with rgb colors! (Leave your folder names alone! use an alias!)
- Purge all those unwanted entities from your world!
- Show which users are in what worlds with `/mv who`
- Have separated players stats and inventories per world or per group of worlds.
- Choose what each group of worlds share: Inventories, Last location (in a world before teleporting), Hunger, Health, Exp, and Bed Spawns.
- Make custom portals to go to any destination!
- Restrict users from using specific portals using permissions.
- Charge users to use specific portals!
- Launch users through the air when they enter a Multiverse Portal! (with cannon destination)
- Allow minecarts/boats through Multiverse Portals.
- Automatically link your nether and end to the correct overworld!
- Have nether and end portals in a world custom linked to a specific world
- Custom World Scaling when using NetherPortals! (All types of worlds, normal, skylands and nether supported! Even custom generators!)
Before making a review:
Please do not use the review comments below as a way to seek help, report bugs or suggest features. Utilize the Multiverse wiki. A lot of documentation for each plugin is there. If you still need help:

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Posted Jul 11, 2014Is it possible for Multiverse to run a command on a player when switching worlds?
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Posted Jul 11, 2014I was just wondering about one more thing. Is it possible to do semi-automated reset of nether? For example that plugin TimedCommands, would do all the commands to reset nether, but when THEN, someone will use MultiversePortal to teleport to nether, he will propably be in wall or even above lava. Just wondering if there is any option to "prepare spawn" at any coordinates ?
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Posted Jul 11, 2014@TWSSYesterday
Wait wait one thing, i just created normal server, with no mods, craftbukkit 1.6.4 and the same error (from my 2nd last post) occurs. The one with Asynchronous player tracker clear! ;(
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Posted Jul 11, 2014@TWSSYesterday
Oh i dont know if its issue, what issue u are talking about? Any simple solution for that? Im using Cauldron 1.6.4, Using MV dev build #691, since someone (maybe u) told me that.
Maybe there is error with (when loading DIM-1): [WARNING] Failed to register dimension for id 6, One is already registered
posted it on github anyway.
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Posted Jul 11, 2014When tried to unload with /mv unload DIM-1 used as InTime plugin, got an error:
18:59:20 [SEVERE] java.lang.IllegalStateException: Asynchronous player tracker clear!
When i tried to LOAD with /mv load DIM-1 with same InTime plugin, there is no error. mvm set playerlimit works too, but not unload command ;(
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Posted Jul 11, 2014Now my first Spawn world is my main World but my Problem is that all my maps did not load on any restart... and thats the reason that my Portals cant found their anchors... how can i fix this problem?
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Posted Jul 10, 2014@TWSSYesterday
Timed permissions, ok but how can i Deny users from using Nether when they are already IN ? tried to timed commands, which i mean "/mvm set DIM-1 playerlimit 0"
it works when i want to enter nether, but still, it doesnt kick players from nether ;(
oh something new: i got it to work with connect of "mv unload DIM-1" command BUT! usually when i write /spawn, it tps me to world "skyworld" which is my custom world. After i unload a nether, players are moved to world "world" which is my basic world which I DONT USE.
Can i somehow delete world "world" without worrying about other worlds ? P.s. im using EssentialsSpawn plugin
/mv remove world, removed world, crashed server, but when i launched it back, i was in the world "world".
How could i among with all of this, remove world "world" so the players CANT get there to get ores and others...
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Posted Jul 10, 2014@TWSSYesterday
And what is the command for set all portals in skyblock to one portal in nether?
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Posted Jul 10, 2014Can I ask, how can you do it so chat is PER WORLD? As WorldChat is out of date
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Posted Jul 10, 2014Hi, any possible way to limit entrance to nether in the real time? for example i want to make nether only 6-8pm.
i can combine it with another plugins like "intime" which is executing commands at real time. But i cant see "command" for changing for example "Player Limit" at world properties.
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Posted Jul 10, 2014Everytime i restart the Server and join, im landing in a whole world of Water, i have to load my maps manually with /mv load [mapname]. How can i fix this?
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Posted Jul 9, 2014When players build portal in their skyblock island, could they teleport to one position in nether? Thank You in advance.
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Posted Jul 9, 2014@TWSSYesterday
I tested this without Multiverse-Inventories on, and it worked fine. I updated both Multiverse-Core and Multiverse-Inventories, but still it happened. It's nothing major with my server though, and I can live with it. Thanks for the help anyways! :)
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Posted Jul 9, 2014I'm having an issue where when I go between worlds with an item which has color codes, the color codes flip out, as it's trying to say "§" not the color code. The unicode messes up and does not display the color code, but instead a strange variation of an "A". Please help!
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Posted Jul 9, 2014@TWSSYesterday
Yes :(
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Posted Jul 8, 2014@konradmm
nvm , im blind ;D keep up good work!
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Posted Jul 8, 2014@TWSSYesterday
how can i get the dev build then? (could not pass event playerrespawnevent)
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Posted Jul 8, 2014I set 'prefixchat' false, did /mv config reload, and got the following error:
http://pastebin.com/32TYd14i
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Posted Jul 8, 2014@TWSSYesterday
I have already do that, and the creater of pixelmon dont answer me :(
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Posted Jul 8, 2014@TWSSYesterday
Well so what should i do in the meantime then?