Multiverse-Core

Core | Portals | NetherPortals | SignPortals | Inventories
Multiverse Core Resources:
Wiki | Source | Feature Request | Bug Report
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Advanced command structure with full tab-completion and flags (Try out all the commands and see!)
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Improved respawn handling with auto overworld linking and new config options
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Built-in PlaceholderAPI support (no need for ecloud extensions)
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Restrict all types of entity spawning, including non-living creatures such as armor stand! (those can be such a spam)
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Teleport to world destinations with a command or allow others to teleport their self or others (with per-world permissions)
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Improved performance with many internal changes and support for async teleport
- Create multiple worlds of different environment, seeds, single biome, super flat and with Custom Generators
- Set the game mode per world (creative, survival or adventure)
- Restrict users from going to specific worlds by using permissions
- Economy support with entry fee!
- Custom world aliases with rgb colors! (Leave your folder names alone! use an alias!)
- Purge all those unwanted entities from your world!
- Show which users are in what worlds with `/mv who`
- Have separated players stats and inventories per world or per group of worlds.
- Choose what each group of worlds share: Inventories, Last location (in a world before teleporting), Hunger, Health, Exp, and Bed Spawns.
- Make custom portals to go to any destination!
- Restrict users from using specific portals using permissions.
- Charge users to use specific portals!
- Launch users through the air when they enter a Multiverse Portal! (with cannon destination)
- Allow minecarts/boats through Multiverse Portals.
- Automatically link your nether and end to the correct overworld!
- Have nether and end portals in a world custom linked to a specific world
- Custom World Scaling when using NetherPortals! (All types of worlds, normal, skylands and nether supported! Even custom generators!)
Before making a review:
Please do not use the review comments below as a way to seek help, report bugs or suggest features. Utilize the Multiverse wiki. A lot of documentation for each plugin is there. If you still need help:

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Posted Apr 30, 2013Update 1.5 plz
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Posted Apr 29, 2013Can someone tell me how i can link individual nether portals to 1 nether portal in the nether?
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Posted Apr 29, 2013@mcferson
http://ci.onarandombox.com/job/Multiverse-Core/665/ Compilation #665 (18 mars 2013 17:01:36)
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Posted Apr 28, 2013I have Craftbukkit 1.5.1 R0.2 ans latest version of Multiverse core (1.4.5). If i generate a new world with /mv create world_nether NETHER, it will there quartz ore or not ?
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Posted Apr 27, 2013@EncryptedCurse
I understand the per-world permissions. When I install (for example) towny it automatically gives permissions without me having to do anything (They are not in the text document) I need to know how to RESTRICT use of a plugin. Like how would I make it so they cannot make a town in the factions world. So the command /town new command does not work.
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Posted Apr 27, 2013@warriorsfury
Per-world permissions through your permissions plugin.
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Posted Apr 27, 2013Kind of new to MV but I have towny and factions for two different worlds. How would I RESTRICT towny use in the factions world? As in make it so they cannot create towns.
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Posted Apr 27, 2013The problem I am having is that portals seem to load up very slowly at startup. Without MVP I have a 20 second bootup time. With MVP it takes me 3-4 minutes.
So yeah, it is stable but slow
p.s. I am using latest dev build
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Posted Apr 27, 2013@mcferson
Why would you need an update? this works perfectly fine still. Try a Dev build if you can't wait for an update.
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Posted Apr 27, 2013So, still NO update since 2.5-b641 (beta) for CB 1.4.5-R0.2 Nov 27, 2012... We are in near May 2013, mc version and bukkit are already 1.5.1. SO WHAT ? ABANDONNED OR WHAT ?
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Posted Apr 26, 2013@EncryptedCurse
Then why don't they add an AB?, it would be really helpfully to users to know it's stable. Only that little effort to have less "worry about comments" and more happy users :).
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Posted Apr 26, 2013@NemesisMate
I can tell you that the Core, Inventories and Portals dev builds are pefectly stable.
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Posted Apr 26, 2013Are you finally having any more an AB?, it would be great to know there is a stable version after the 2.4-AB (1 year ago was the latest "Awesome Build").
Or aren't you marking more builds like awesome/stable?
Do you know too if Multiverse inventories are already kind of stable or not?
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Posted Apr 26, 2013@EncryptedCurse
WorldGuard is exactly what I want to get rid of.
Anyway. It's possible to do /mv gamerule whatever. So it's already implemented.
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Posted Apr 26, 2013@UberBosser
The End or Nether are not generated for every Multiverse world.
@LaserCucumber
Use WorldGuard.
@Rockyfelle
Click the most recent build under "Build History" and then click on "Multiverse-Core-2.5.jar" to start your download.
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Posted Apr 26, 2013@EncryptedCurse
That link is confusing
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Posted Apr 26, 2013how do you make so there is no nether and end in a specific world?
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Posted Apr 26, 2013Properties to disable fire spread and mob griefing per world?
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Posted Apr 25, 2013Hi all. I've been using Multiverse Core, Adventure, and Inventory rather extensively with Bungeecord to support multiple adventure maps. My problem is that the maps don't always reset when all players logoff. I would love to work with someone as a beta test user if possible but I never seem to hear from anyone should I post on the Multiverse Adventure pages. I'm an experienced server administrator and would love to contribute. I can be emailed at myncraft1@gmail.com if the appropriate developer would be so kind.
Regards, JAG100
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Posted Apr 25, 2013@devman45
please learn to read!!!!!