Multiverse-Core

Core | Portals | NetherPortals | SignPortals | Inventories
Multiverse Core Resources:
Wiki | Source | Feature Request | Bug Report
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Advanced command structure with full tab-completion and flags (Try out all the commands and see!)
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Improved respawn handling with auto overworld linking and new config options
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Built-in PlaceholderAPI support (no need for ecloud extensions)
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Restrict all types of entity spawning, including non-living creatures such as armor stand! (those can be such a spam)
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Teleport to world destinations with a command or allow others to teleport their self or others (with per-world permissions)
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Improved performance with many internal changes and support for async teleport
- Create multiple worlds of different environment, seeds, single biome, super flat and with Custom Generators
- Set the game mode per world (creative, survival or adventure)
- Restrict users from going to specific worlds by using permissions
- Economy support with entry fee!
- Custom world aliases with rgb colors! (Leave your folder names alone! use an alias!)
- Purge all those unwanted entities from your world!
- Show which users are in what worlds with `/mv who`
- Have separated players stats and inventories per world or per group of worlds.
- Choose what each group of worlds share: Inventories, Last location (in a world before teleporting), Hunger, Health, Exp, and Bed Spawns.
- Make custom portals to go to any destination!
- Restrict users from using specific portals using permissions.
- Charge users to use specific portals!
- Launch users through the air when they enter a Multiverse Portal! (with cannon destination)
- Allow minecarts/boats through Multiverse Portals.
- Automatically link your nether and end to the correct overworld!
- Have nether and end portals in a world custom linked to a specific world
- Custom World Scaling when using NetherPortals! (All types of worlds, normal, skylands and nether supported! Even custom generators!)
Before making a review:
Please do not use the review comments below as a way to seek help, report bugs or suggest features. Utilize the Multiverse wiki. A lot of documentation for each plugin is there. If you still need help:

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Posted Aug 30, 2013@darthvader1101
Look into your config :D
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Posted Aug 30, 2013Hi I made a world in Multiverse called Attractions, but whenever people talk it says for example my name [Attractions][Owner]darthvader110: Hello. How do I get rid of the "Attractions" part?
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Posted Aug 30, 2013@MrFork @TWSSYesterday
Its not the Inv that im having a problem with. Also i have creative set up and it works. Just not for ops. Whenever a op goes threw the portal his gamemode does not update but it does for members. Thats what im having troubles with
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Posted Aug 29, 2013@Justis97
https://github.com/Multiverse/Multiverse-Core/wiki/World-properties#game-mode
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Posted Aug 29, 2013@TWSSYesterday
multiinv doesn't fix it. take your own advice.
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Posted Aug 29, 2013Is it safe to install the last dev build (http://ci.onarandombox.com/job/Multiverse-Core/670/) on a 1.6.2 server ?
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Posted Aug 29, 2013So i just set up a creative world and have a Portal going to it. Im having a problem tho. Whenever members or Admins or Mods go to the world it switches them to Creative with a separate Inv but whenever a Op goes into the world it doesnt switch the gamemodes. I've tried checking the config for it and everything and googled stuff but i cant seem to figure out why. Please help
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Posted Aug 28, 2013@legoguy46
Try using quotations around the name.
/mv remove 'world name'
If that doesn't work try
/mv remove "world name"
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Posted Aug 28, 2013Help me!!!!!! I'm deleting some of my worlds but the names have spaces and the command does not work with spaces in the wold name
Example My example name: world name I try /mv remove world name And then it's says I'm typing the wrong name
I'm taking the stuff I don't use (like worlds that do nothing and other stuff)on my server off to prevent lagg
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Posted Aug 28, 2013-
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Posted Aug 27, 2013Is there a away to save a player's location in a world then when they go through the portal to that specific world, they will teleport to that location instead of the mvspawn or set destination?
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Posted Aug 27, 2013@TargetKiller07
multi vurse invs and ya...
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Posted Aug 27, 2013@ThaGingerBreadMan
mw.bypass.gamemode
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Posted Aug 27, 2013@TheKyle27
not really, i had 6 maps on my server, after start stopping it wont load off the cpu and it was the only plugin running using 1.6.2 dev of bukkit, OWNERS NEED TO FIX THE PLUGINS
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Posted Aug 27, 2013Does the latest dev version support 1.6.2?
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Posted Aug 27, 2013@NemesisMate
That is not the purpose of this plugin. This plugin is a multiworld managing system, that also allows you to run custom generaters. I'm pretty sure that you can find a plugin that does one or both of those things.
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Posted Aug 27, 2013would be awesome if the devs would update this plugin or to make it so you didnt need to cheat how the worlds load otherwise it takes bout half a hour to load to 'Done'
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Posted Aug 27, 2013So I think it's Multiverse that's resetting my gamemode to 0/survival everytime I joine server/change worlds. How do I prevent this? I just want it to persist across worlds, and when I rejoin the server.... I've been just having to change manually for a long long time... Help would be greatly appreciated!
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Posted Aug 26, 2013I really want to use this but I need to figure out how to block the exploit explained here... https://www.assembla.com/spaces/essentials/tickets/4271#/activity/ticket:
I have a thriving economy and I don't want it wrecked. I tested it myself on a server running 1.6.2 and managed to fill my pockets with diamond blocks over five times. So not only is it there it's repeatable. It was my first time trying it and I didn't have the timing but even so I managed to do it repeatedly.
I've found reports of this exploit going back 2 years but I can't seem to find a fix for it. Can anyone help with this? I really want this in case we get the new biomes for 1.7, so I can keep my old map as well.
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Posted Aug 26, 2013Is being added on 1.6.2 versions a way to have always day or always night per world?, and to add players permanent potion effects?.