MultiInv
What is MultiInv
MultiInv is a plugin that gives players a separate inventory for every different world running on the server. You can share inventories over chosen worlds and some players can be ignored entirely. With this power it is possible to have multiple worlds running on one server, but keeping them totally segregated from one another.
MultiInv can also separate health over certain worlds allowing for total separations of a world on a server.
If MultiInv refuses to work and you can't change inventories, it's because you have the wrong version of the TuxTwoLib or forgot to deny yourself the permission multiinv.exempt!
Update for UUIDs and 1.7.9 (there will be no support for 1.7.8 or below due to game breaking bugs) are here! Download will be available as soon as Bukkit Dev approves it.
MultiInv and MobArena are currently not compatible! Make sure users can only join a mob arena from the same world group!
Starting with MultiInv 3.2.1 we now require the library TuxTwoLib to maintain compatibility across various minecraft versions
Video Tutorial
Features
- Separate world inventories
- Create groups of worlds where the inventory is shared between them
- Separates XP, food, health, potion effects, and EnderChest inventory per world/group of worlds.
- Option to ignore certain players completely (permissions based)
- Can import Multiverse-Inventories/WorldInventories saved inventories.
- Option to use mySQL instead of flat files.
Forums/Problems
The forums for this plugin (at the top of the page) are the best place to go if you have any questions that aren't just general comments (such as "I hat you" or "I love you"). There I can see which problems have been replied too and who still needs help.
Using MultiInv with BungeeCord
Since BungeeCord requires servers to be in offline mode it's sometimes hard to acquire a reliable UUID if Spigot/BungeeCord isn't configured correctly. Here are the settings you will need to change:
In the BungeeCord config.yml make sure ip_forward is set to true
On the server in the spigot.yml make sure bungeecord is set to true
By setting these two options BungeeCord will be able to pass the correct UUID to the servers. Please note that if you are sharing inventories across multiple servers that this feature is still in beta and may not always work.
Commands
- /multiinv reload - Reloads config files.
- /multiinv import - Imports flat files into a mysql database.
- /multiinv mvimport - Imports Multiverse-Inventories into MultiInv, with the database that you have selected. (You will need to have the Multiverse-Inventories plugin installed when doing the import, just make sure to remove it afterwards)
- /multiinv miimport - Imports WorldInventories into MultiInv.
- /multiinv mcimport - Import Minecraft player files into MultiInv. (Only useful when you've got existing player data and you are enabling the SaveInventoryOnQuit option)
- /multiinv mcexport - Exports MultiInv player data for the default world into the default world in Minecraft format.
Permissions
- multiinv.reload - Permission to use the reload command
- multiinv.import - Permission to use the import command
- multiinv.mvimport - Permission to use the mvimport command
- multiinv.mcimport - Permission to use the mcimport command
- multiinv.mcexport - Permission to use the mcexport command
- multiinv.exempt - Exempts player from inventory switch (If your inventory is not changing, deny yourself this permission in your permissions manager!!!!)
Configuration
^That's a link up there
Updating from MultiInv 2.x to 3.x
- Delete your old config.yml file in the plugins/MultiInv directory
- Start the server with the new plugin
- Rename the Worlds folder to Groups under the plugins/MultiInv directory.
- Rename shares.yml to groups.yml
- Cut the creativeGroups section out of groups.yml and paste it at the end of config.yml
- Edit the config.yml to your prefrences
- do: /multiinv reload
- If you are moving to the mysql database do: /multiinv import
- You're done, enjoy!
Links
When, Where, and How are the Inventories Saved?
Old forum page (Includes old version links)
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Jenkins Dev Builds
Source Code
Please note, that while I (Tux2) am maintaining this plugin you must file bug reports under the tickets section. If you're having a problem, try replicating it in the latest version of MultiInv as it could already be fixed! Also, if you want your problem to be addressed please make sure to include the MultiInv version, the TuxTwoLib version, your config.yml and groups.yml files contents as well, (even if it is a comment asking for help) If you do not follow these guidelines your comment may be deleted without warning!

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Posted Aug 28, 2012Is it possible to add in commands for the world setup? I could be as simple as
/multiinv setgroup testworld world /multiinv setinv testworld creative
Those 2 commands would result in setting the world "testworld" permission groups to pull from world and the inventory to pull from creative.
That would make setting up new worlds inventories ALOT easier than the config... ALOT less confusing too...
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Posted Aug 27, 2012I need help. On my server I have my creative world for staff only (working fine) and then I have my normal world and nether world. Also a few unimportant other worlds. In my normal world players have their inventory like they should. when they travel to the nether they then get a clear inventory, when they travel to the nether I want them to keep the same inventory they have in the normal world. I have given them the "multiinv.exempt.[worldname_nether]" permission and it still does not work. How do I get this to work?
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Posted Aug 27, 2012Can someone help me? I want it so when you go between worlds you do not keep potion effects. how do I do that
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Posted Aug 26, 2012I basically love you...
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Posted Aug 25, 2012can i get a link to a multiworld plugin so is working for this and also is esey to use ?
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Posted Aug 25, 2012@pimsserver
Bug xAuth, I already gave them a means of fixing this, they just need to implement it. I can't really do anything else on my end.
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Posted Aug 25, 2012I have a MAJOR exploit on my server, caused by xAuth in combination with MultiInv; When players log out while being in a creative world, they, when they log in again, they have their inventory from the survival world in the creative world, and when they go back to the survival world, they get their inventory from the creative world.
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Posted Aug 24, 2012I have this error... sometimes : http://pastebin.com/pd6svpk9
CB#2345 -Multiinv: v3.1.3
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Posted Aug 24, 2012@Hangar
It does not. That is an API addition and not a breaking change. :)
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Posted Aug 21, 2012I don't know if you saw this Tux, but there's been some kind of change to ender chests starting in build 2344: https://bukkit.atlassian.net/browse/BUKKIT-2016
I'm not sure if this affects us but FYI :)
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Posted Aug 20, 2012@Icefuzion
See if this fixes it: http://mfav.me:8080/job/MultiInv3/67/
@fuzyfeet
Creative and survival inventories are separated, although another plugin would have to use the multiinv api to have more than one character on an rp server.
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Posted Aug 20, 2012Sorry if this sounds like a stupid question, but this only switches your inventory, health and XP when you go to a different world? Is there a way to have it happen in the same world? A couple of example of why I ask:
Say your playing on a server and your a mod as well. Would there be a way to save your survival inventory, health, XP and whatnot so when you need to switch to creative to fix something you can switch back where you left off?
If you have more than one 'character' on a RP server, could each one have their own inventory (and the rest) so you could switch back and forth, instead of having to have more than one minecraft account?
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Posted Aug 20, 2012Just downloaded v3.1.3 and I'm now getting spammed with these errors: http://pastebin.com/XTUHcyUY
Any ideas?
Edit my config.yml: http://pastebin.com/nHSzZxME groups.yml: http://pastebin.com/FBctFmbG
Edit 2 I only just realised I don't have the world added to the groups.config list (the world I had the errors on). I'll do this now and let you know if this fixed it. I'm guessing that was the problem.
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Posted Aug 20, 2012@karatetoes
What region plugin do you use? Ask them to add separate inventories per region support to their plugin as I do have an API.
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Posted Aug 20, 2012Is there a region inventory option?
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Posted Aug 20, 2012@1337minecrafer
Ender chest support means you can separate ender chest inventory's based on your group configuration.
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Posted Aug 20, 2012@1337minecrafer
What /enderchest command?
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Posted Aug 19, 2012You say enderchest support. On my server people have their own enderchest banks through this plugin, but there is no permissions nodes for the /enderchest command? Why is this?
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Posted Aug 17, 2012@xXxDiamondxXx
It's called world groups and is part of the configuration page linked above.
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Posted Aug 17, 2012Would there be a way to disable this for certain worlds? Like if you go from resources world to build world the inv would be the same but if you go from resources to creative world it wont...?