MultiInv
What is MultiInv
MultiInv is a plugin that gives players a separate inventory for every different world running on the server. You can share inventories over chosen worlds and some players can be ignored entirely. With this power it is possible to have multiple worlds running on one server, but keeping them totally segregated from one another.
MultiInv can also separate health over certain worlds allowing for total separations of a world on a server.
If MultiInv refuses to work and you can't change inventories, it's because you have the wrong version of the TuxTwoLib or forgot to deny yourself the permission multiinv.exempt!
Update for UUIDs and 1.7.9 (there will be no support for 1.7.8 or below due to game breaking bugs) are here! Download will be available as soon as Bukkit Dev approves it.
MultiInv and MobArena are currently not compatible! Make sure users can only join a mob arena from the same world group!
Starting with MultiInv 3.2.1 we now require the library TuxTwoLib to maintain compatibility across various minecraft versions
Video Tutorial
Features
- Separate world inventories
- Create groups of worlds where the inventory is shared between them
- Separates XP, food, health, potion effects, and EnderChest inventory per world/group of worlds.
- Option to ignore certain players completely (permissions based)
- Can import Multiverse-Inventories/WorldInventories saved inventories.
- Option to use mySQL instead of flat files.
Forums/Problems
The forums for this plugin (at the top of the page) are the best place to go if you have any questions that aren't just general comments (such as "I hat you" or "I love you"). There I can see which problems have been replied too and who still needs help.
Using MultiInv with BungeeCord
Since BungeeCord requires servers to be in offline mode it's sometimes hard to acquire a reliable UUID if Spigot/BungeeCord isn't configured correctly. Here are the settings you will need to change:
In the BungeeCord config.yml make sure ip_forward is set to true
On the server in the spigot.yml make sure bungeecord is set to true
By setting these two options BungeeCord will be able to pass the correct UUID to the servers. Please note that if you are sharing inventories across multiple servers that this feature is still in beta and may not always work.
Commands
- /multiinv reload - Reloads config files.
- /multiinv import - Imports flat files into a mysql database.
- /multiinv mvimport - Imports Multiverse-Inventories into MultiInv, with the database that you have selected. (You will need to have the Multiverse-Inventories plugin installed when doing the import, just make sure to remove it afterwards)
- /multiinv miimport - Imports WorldInventories into MultiInv.
- /multiinv mcimport - Import Minecraft player files into MultiInv. (Only useful when you've got existing player data and you are enabling the SaveInventoryOnQuit option)
- /multiinv mcexport - Exports MultiInv player data for the default world into the default world in Minecraft format.
Permissions
- multiinv.reload - Permission to use the reload command
- multiinv.import - Permission to use the import command
- multiinv.mvimport - Permission to use the mvimport command
- multiinv.mcimport - Permission to use the mcimport command
- multiinv.mcexport - Permission to use the mcexport command
- multiinv.exempt - Exempts player from inventory switch (If your inventory is not changing, deny yourself this permission in your permissions manager!!!!)
Configuration
^That's a link up there
Updating from MultiInv 2.x to 3.x
- Delete your old config.yml file in the plugins/MultiInv directory
- Start the server with the new plugin
- Rename the Worlds folder to Groups under the plugins/MultiInv directory.
- Rename shares.yml to groups.yml
- Cut the creativeGroups section out of groups.yml and paste it at the end of config.yml
- Edit the config.yml to your prefrences
- do: /multiinv reload
- If you are moving to the mysql database do: /multiinv import
- You're done, enjoy!
Links
When, Where, and How are the Inventories Saved?
Old forum page (Includes old version links)
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Jenkins Dev Builds
Source Code
Please note, that while I (Tux2) am maintaining this plugin you must file bug reports under the tickets section. If you're having a problem, try replicating it in the latest version of MultiInv as it could already be fixed! Also, if you want your problem to be addressed please make sure to include the MultiInv version, the TuxTwoLib version, your config.yml and groups.yml files contents as well, (even if it is a comment asking for help) If you do not follow these guidelines your comment may be deleted without warning!

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Posted Dec 29, 2013@YapZiYang
MultiInv only provides different inventories per world. It does not do anything economy related. You can use HyperConomy for that or other Economy plugins.
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Posted Dec 25, 2013Is multiinv able to have per world economy?
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Posted Dec 22, 2013@Blokizaki
I think I fixed it by changing 'controlGameMode' to 'false' in the config. Fingers-crossed.
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Posted Dec 22, 2013@Tux2
sorry but i have craftbukkit 1.7.2 Beta R0.2
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Posted Dec 21, 2013Just recently, when I warp from Creative areas to Survival areas, my gamemode doesn't update or change.
I'm not sure what's going on or where to begin to fix this issue. Any help would be greatly appreciated! I filed a ticket in case you prefer that method and provided info via pastebin.
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Posted Dec 21, 2013@franklin42
It must not be firing the game mode change event. I would recommend updating your version of bukkit.
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Posted Dec 21, 2013I have a problem, I have a plugin for surfing commands. I can create aliases for commands game mode 1, 2, 3. but when used the alias the inventory does not change, but if the gameplay. sorry for my bad English. help please.
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Posted Dec 18, 2013Please add permission for bypass inventory changing in special worlds please!
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Posted Dec 16, 2013@ThoLav
Thanks, got it working.
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Posted Dec 16, 2013Thank you from 3.2.7!
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Posted Dec 16, 2013@SubZeroCommunity
All versions have to go through the bukkit dev approval process, which may take several days. If you are really wanting to get a hold of it before then you can also grab build #12 from the Jenkins server as that is version 3.2.7. Just remember, those builds have not been approved by the BukkitDev staff. Use them at your own risk.
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Posted Dec 16, 2013Okay i dont see the Version 3.2.7 :) ??
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Posted Dec 16, 2013@SubZeroCommunity
Yes, you most definitely can, MultiInv stays compatible across a wide range of Minecraft versions thanks to TuxTwoLib. I've also uploaded version 3.2.7 which updates some depreciated methods in 1.6.4/1.7.2, so for those of you screaming for an update: there it is, enjoy!
Tux2
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Posted Dec 16, 2013Can i youse the Version 3.2.6 for my 1.6.4 R2.0 Server ? :)
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Posted Dec 16, 2013@Refalm
./multiinv miimport, also, sorry about the omission, I put it in the description above.
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Posted Dec 16, 2013@PhilMcCrackin
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Posted Dec 16, 2013@ViscousSummer88
I was talking about WorldInventories, not Multiverse-Inventories.
The question I asked was about how to import WorldInventories into MultiInv.
There are still 50 servers running WorldInventories. We are waiting for someone to tell us how to import to MultiInv, since we know it's possible.
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Posted Dec 16, 2013err....my english is very poor but i think that it's necessary to ask for the update......my server needs it very much!thanks a lot!
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Posted Dec 16, 2013I don't understand how to share inventories between worlds, I want my survival world to share it's inventory with the survival nether and survival end. My groups file looks like this
groups:
survive:
worlds:
- survival
- survival_nether
- survival_end
shares:
- survival
- survival_nether
- survival_end
Any help is appreciated.
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Posted Dec 11, 2013MultiInv causing some lag spikes.
Here are some timings: http://aikar.co/timings.php?url=6557036
Any ideas what would cause MultiInv to lag when changing worlds? Any support greatly appreciated.
EDIT: Fixed this, it was down to a players MultiInv file being corrupted for what ever reason, resetting it fixed the issues.