Movecraft
NOW MOVED TO SPIGOTMC, CHECK HERE FOR NEWER VERSIONS:
https://www.spigotmc.org/resources/movecraft.31321/

A Brief Description
Movecraft is a plugin that has been designed to give purpose to those extremely large (and awesome) oceans as well as to simply give the option to Sail, Drive, or Pilot amazing Ships, Creations, or Zeppelins. It allows the player and/or players to craft Vessels out of blocks that can be piloted and thus moved. Hence the name MoveCraft.
Credit
Movecraft was first created by Yogoda for hMod.
Movecraft 3 is a complete recode. It's only similarity to the Movecraft of Yogada is it's name.
Documentation, Tutorials, Quick Start Guide, and Demo Videos
For documentation and information, use this link:
http://www.planetminecraft.com/mod/movecraft-reloaded---loraxe42s-fork/
Also the builds on that site are more up to date than the builds on this site, so download the latest version there. Please be aware the builds on that site have not been checked by the dev.bukkit.org staff, so use at your own risk.
Here is a brief summary of Movecraft features covered on that site:
Control Method Options
- Sign and Pilot Tool
- Sign only
- Direct Control (the players movements control the craft)
- Misc Commands - /manoverboard, /release, etc
- Remote Signs to remotely activate command signs from other parts of the ship (Turn turrets, launch torpedoes, etc)
Craft Options
- Basic craft configuration options including size, speed, allowed block types, required blocks, etc
- Customizable Cruise Control to keep the craft moving forward
- Customizable Fuel Burning behavior
- Customizable sinking/crashing behavior including smoke, explosion on impact, and uncontrollable dives
- Restricting motion to horizontal or vertical planes
- Customizable "Hover" land contour following behavior for cars and surface vehicles
- Optional craft teleportation
- Require water contact for sailing ships and water craft
- Crafts that explode when they collide with things for ramming or torpedoes
- Repair signs to repair your ship, requires mats, and can require a fee
Server Options
- Customizable Pilot Tool for craft control (or you can disable it to force sign only movement)
- Man Overboard timeout to allow anyone who falls out of a craft to get back in it
- Configurable WorldGuard protection against moving into forbidden areas or sinking over protected areas
Permissions
Movecraft uses the following permissions:
movecraft.<craft name>.pilot
movecraft.<craft name>.move
movecraft.<craft name>.rotate
movecraft.<craft name>.repair
For example, if you have a craft named "Airship", you would need movecraft.Airship.pilot, movecraft.Airship.move, and movecraft.Airship.rotate in order to completely use it.
There is also:
movecraft.<craft name>.create - only required if RequireCreatePerm is set to true in config.yml
movecraft.cruisesign - only required if RequireCreatePerm is set to true in config.yml
movecraft.commands - grants access to /pilot, /cruise, /release, /rotateleft, /rotateright, /craftreport
You can also control these granularly with:
movecraft.commands.release
movecraft.commands.pilot
movecraft.commands.rotateleft
movecraft.commands.rotateright
movecraft.commands.cruise
movecraft.commands.craftreport
Dependencies
Movecraft does not require any other plugin to function, however certain features require additional plugins:
WorldEdit (>6.0) - For repair system
Vault - For payment system
In addition, the following plugins are supported for compatibility:
Cannons - Cannons will move with a piloted craft
WorldGuard - Region protection
Most common permission plugins - Assign permissions to various craft features
madrealms.net
MadRealms is the home server of Movecraft, and we welcome any player looking for a good movecraft experience to our main server : MadRealms : The Skyland Pirates.
Join today at madrealms.net
Statistics <> This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
A unique identifier
The server's version of Java
Whether the server is in offline or online mode
The plugin's version
The server's version
The OS version/name and architecture
The core count for the CPU
The number of players online
The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true. <>
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Donations
Donations go towards funding movecraft's development.

Source Code
Source Code is hosted on GitHub and commits are built by Jenkins CI. The Jenkins is not currently publicly accessible.
Builds are regularly posted to BukkitDev from our CI System.
Localisation
Localisation is fully integrated into Movecraft 3. Locale can be set inside the config.yml.
Due to a bug in GetLocalisations software, language packs are not currently available for download. We apologise for the delay and are working to get them uploaded to BukkitDev ASAP.
Submit a translation to your language at: http://www.getlocalization.com/movecraft/
Troubleshooting, Error Reporting
Please use this site to report errors and for troubleshooting assistance: https://github.com/msummers123/Movecraft-3/issues

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Posted Nov 24, 2013The download for the craft files doesn't seem to be working properly... Link Removed
The zip file downloads just fine, but there's nothing inside of it.
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Posted Nov 22, 2013Hey Striker Its unicorn. can you hop on madrealms sometime i have a few questions. thanks, Uni
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Posted Nov 22, 2013@masterspook
There sure is, what you want is the PilotTool from the advanced options page.
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Posted Nov 22, 2013Any chance functionality can be added to change the "wand" item from stick to something else in the config. I am having issues where mods are trying to use the same object for different functions - and while I love movecraft so far having to see "no one has claimed this plot" every time I move my Skiff is a little difficult to look past. It would be great to be able to use something like a Compass or a piece of paper as the trigger item - would feel more authentic too...
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Posted Nov 21, 2013@Raegenhere
Well, you could do something somewhat similar using the collisions explosion system to blow holes in things by moving through them. But overall I'm afraid I see this as lower piority unless I see more demand for it. If there are others in support of this feature, please let me know.
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Posted Nov 21, 2013@Dibujaron
Ok, I believe I have the ship tearing problem fixed. Thanks again for pointing it out. I will post the updated code to AJCStriker for the QA process momentarily. There are also a few other minor fixes, including making the sinking code count water blocks flooding a ship as weight. So basically it now helps to punch a hole in the hull of an enemy ship, even if you don't hit any flyblocks. Because the interior will flood and that makes it harder for the ship to stay afloat.
EDIT: the sinking code won't count flooding in the ship interior unless the ship has moved. The reason why is it doesn't calculate what the interior is until it moves a ship. So don't expect to sink a ship by flooding if it has just barely been piloted, it has to move first. Of course, you can still sink it by destroying flyblocks regardless.
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Posted Nov 21, 2013so happy that waterborne ships are finally back in! Will test tonight.
cruise sounds like a very cool concept, and so does the sinking thing.
Is there any chance for a comeback of those drill-vehicles that were present in earlier versions? Possibly with more control over which an how many blocks/ores will drop in the process of drilling, not just drop all or drop nothing. That would be awesome :)
thanks for those great updates!
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Posted Nov 19, 2013@Dibujaron
Dib good call on the first point, but I disagree with regards to the atomic Boolean.
The public method is good for keeping to an object orientated approach, and I am firmly of the belief that all variables should have setter and getter methods. It is atomic so that class operations working on it do not break it, I can't remember if I was being paranoid, or if there was a valid reason to use it in whatever instance you are talking about, but I do strongly disagree that the solution is to make isProscessing public.
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Posted Nov 19, 2013@Dibujaron
That sounds great, if you could send over the code fix, I would really appreciate it. That way I can integrate it with some other fixes I'm hoping to roll out soon. I will PM you my email address so you can send it over more easily.
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Posted Nov 19, 2013@mm75
Striker and Loraxe- I have devised a fix for this, as it was a major problem on my server. The problem is that a lot of the Atomic code in movecraft is messed up. You set craft back to not processing before their blocks are updated. What I did was add the craft object to the mapUpdateCommand parameters and tracked the last block that would be updated. When the last block was updated I set the craft to not processing, rather than setting the craft to not processing when the mapUpdateCommand array was submitted. Since I implemented this fix the error is 100% gone and I can run tons of crafts at speed 20 with no trouble.
on a side note- having a setProcessing method to set the AtomicBoolean completely eliminates any benefit to having an AtomicBoolean. just make isProcessing public and use compareAndSet.
I'll send you the code if you want it.
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Posted Nov 19, 2013Alright plugin writers. new info. maybe this will help a bit more. i no longer get my old long error but this instead: [SEVERE] [Movecraft] Severe error in map updater That is when my ships magically breaks in 2.
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Posted Nov 16, 2013@levisn1
We've been around for a while, and despite the vocal minority we clearly get a vote of confidence from users.
I'm really happy with the way we've grown and I hope we continue to do so.
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Posted Nov 16, 2013144,575 downloads? wtf xD
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Posted Nov 15, 2013@astronus5
Check your messages in the upper right hand side of this screen. The site has an personal message system
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Posted Nov 15, 2013@Loraxe42
PM?
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Posted Nov 15, 2013@astronus5
lets move this discussion to PMs. I'm still concerned that the craft files may not be in the right place, or got screwed up in the transfer, or the wrong format, or something like that. The fact that the symptoms didn't change when we put the .craft files on tells me something is still wrong with the .craft files. I'll PM you shortly.
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Posted Nov 15, 2013Windows 7
all the craft files are there
and my perms dont seem to have any errors
also im using MCprohosting for the server IP is: 66.85.146.42:30920
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Posted Nov 15, 2013@astronus5
Sounds like it is not finding all the .craft files. Can you double check the directory and filenames? What operating system do you run? It could also be a permissions problem, if Java can't read the .craft files.
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Posted Nov 15, 2013So what should i do about my problem? it sais that it loaded 1 craft file
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Posted Nov 15, 2013@Loraxe42
alright. i give up. i have nearly 70 plugins. it is a nightmare testing everything like that. It is really hard to check what plugin does it because the problem would not always appear, its almost completely random but i am still sure its a plugin conflict. i will check regularly, updating plugins every so often and checking movecraft. if you or anyone else wants to find out whats wrong (doubt that anyone would) here is the LINK to all my current plugins, all of which can be found on bukkit dev