Movecraft
NOW MOVED TO SPIGOTMC, CHECK HERE FOR NEWER VERSIONS:
https://www.spigotmc.org/resources/movecraft.31321/

A Brief Description
Movecraft is a plugin that has been designed to give purpose to those extremely large (and awesome) oceans as well as to simply give the option to Sail, Drive, or Pilot amazing Ships, Creations, or Zeppelins. It allows the player and/or players to craft Vessels out of blocks that can be piloted and thus moved. Hence the name MoveCraft.
Credit
Movecraft was first created by Yogoda for hMod.
Movecraft 3 is a complete recode. It's only similarity to the Movecraft of Yogada is it's name.
Documentation, Tutorials, Quick Start Guide, and Demo Videos
For documentation and information, use this link:
http://www.planetminecraft.com/mod/movecraft-reloaded---loraxe42s-fork/
Also the builds on that site are more up to date than the builds on this site, so download the latest version there. Please be aware the builds on that site have not been checked by the dev.bukkit.org staff, so use at your own risk.
Here is a brief summary of Movecraft features covered on that site:
Control Method Options
- Sign and Pilot Tool
- Sign only
- Direct Control (the players movements control the craft)
- Misc Commands - /manoverboard, /release, etc
- Remote Signs to remotely activate command signs from other parts of the ship (Turn turrets, launch torpedoes, etc)
Craft Options
- Basic craft configuration options including size, speed, allowed block types, required blocks, etc
- Customizable Cruise Control to keep the craft moving forward
- Customizable Fuel Burning behavior
- Customizable sinking/crashing behavior including smoke, explosion on impact, and uncontrollable dives
- Restricting motion to horizontal or vertical planes
- Customizable "Hover" land contour following behavior for cars and surface vehicles
- Optional craft teleportation
- Require water contact for sailing ships and water craft
- Crafts that explode when they collide with things for ramming or torpedoes
- Repair signs to repair your ship, requires mats, and can require a fee
Server Options
- Customizable Pilot Tool for craft control (or you can disable it to force sign only movement)
- Man Overboard timeout to allow anyone who falls out of a craft to get back in it
- Configurable WorldGuard protection against moving into forbidden areas or sinking over protected areas
Permissions
Movecraft uses the following permissions:
movecraft.<craft name>.pilot
movecraft.<craft name>.move
movecraft.<craft name>.rotate
movecraft.<craft name>.repair
For example, if you have a craft named "Airship", you would need movecraft.Airship.pilot, movecraft.Airship.move, and movecraft.Airship.rotate in order to completely use it.
There is also:
movecraft.<craft name>.create - only required if RequireCreatePerm is set to true in config.yml
movecraft.cruisesign - only required if RequireCreatePerm is set to true in config.yml
movecraft.commands - grants access to /pilot, /cruise, /release, /rotateleft, /rotateright, /craftreport
You can also control these granularly with:
movecraft.commands.release
movecraft.commands.pilot
movecraft.commands.rotateleft
movecraft.commands.rotateright
movecraft.commands.cruise
movecraft.commands.craftreport
Dependencies
Movecraft does not require any other plugin to function, however certain features require additional plugins:
WorldEdit (>6.0) - For repair system
Vault - For payment system
In addition, the following plugins are supported for compatibility:
Cannons - Cannons will move with a piloted craft
WorldGuard - Region protection
Most common permission plugins - Assign permissions to various craft features
madrealms.net
MadRealms is the home server of Movecraft, and we welcome any player looking for a good movecraft experience to our main server : MadRealms : The Skyland Pirates.
Join today at madrealms.net
Statistics <> This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
A unique identifier
The server's version of Java
Whether the server is in offline or online mode
The plugin's version
The server's version
The OS version/name and architecture
The core count for the CPU
The number of players online
The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true. <>
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Donations
Donations go towards funding movecraft's development.

Source Code
Source Code is hosted on GitHub and commits are built by Jenkins CI. The Jenkins is not currently publicly accessible.
Builds are regularly posted to BukkitDev from our CI System.
Localisation
Localisation is fully integrated into Movecraft 3. Locale can be set inside the config.yml.
Due to a bug in GetLocalisations software, language packs are not currently available for download. We apologise for the delay and are working to get them uploaded to BukkitDev ASAP.
Submit a translation to your language at: http://www.getlocalization.com/movecraft/
Troubleshooting, Error Reporting
Please use this site to report errors and for troubleshooting assistance: https://github.com/msummers123/Movecraft-3/issues

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Posted Jan 15, 2014My movecraft cant create ships. I checked the types folder, its empty. Help
EDIT: And I am op and i gave myself all the permissions on the server using * (with pex)
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Posted Jan 15, 2014@Epic_Weasel
Hello again, Epic_Weasel. What you describe is often caused by insufficient permissions. In the quick start guide it says to first try to build your craft as a server OP, although you can also set the permissions as listed on this page or in the tutorial.
Failing that, check the server console for errors or messages relating to movecraft starting up.
@BlackFing85
I'm not sure I understand your request. If you didn't write the name of the craft, how would the engine tell the difference between, say, a submarine and a submersible airship? I admit the .craft files can be confusing, which is why all the example crafts are provided so you can see the differences between them. Unfortunately I think that's just a consequence of a system that is so flexible, is that there are allot of configuration options.
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Posted Jan 15, 2014Hi. Im back.
I had a problem. I put a redstoneblock down and put 8 white wool around it. Then, I placed a sign on top of one of the wool. The first line said Airskiff . I clicked the sign with the stick and it doesnt work.
Thanks :P
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Posted Jan 15, 2014@Loraxe42
Can you please make the way you make the engine alittle bit more user friendly/new player friendly because having too know all the ships names is kinda hard, I think instead of putting the ship name so lets say "Airskiff" and then the name of your ship if you want too, I think you should put "[engine]" or any name like "[Test]" Because it would be easier than having to know the names. And I think the .craft files are really hard. Just my suggestion! Thanks! P.s I really want this on my server but I don't think my players would like that.
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Posted Jan 15, 2014@Loraxe42 As I know they have only some docks system, but it's true that I was there long time ago. But I understand, why they do not want to publish it (as we have some private plugins too).
Piston lock is good solution, but it works only in protected area.
Honestly I'm not sure if it's possible apply this without any types of docking areas. Because then must be called detection craft event per each players destructed block and that will cause server slowdown.
I'm interested in some universal solution as exeternal plugin which will disallow concrete players actions (not only movecraft) in most used areas plugins like worldguard, residence, towny and factions. At this time I know only about Region specific permissions which looks good, but I didn't test it.
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Posted Jan 14, 2014@Hazae41
It has been requested that this functionality remain exclusive to the Mad Realms server and, speaking for myself, I will honor that request out of respect to the plugins roots.
That being said, a clever server admin could achieve essentially the same result using a Forbidden block and a piston system to lock down a ship, and worldguard to make sure people don't tamper with the lock.
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Posted Jan 14, 2014Can you add /shiplock ?
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Posted Jan 14, 2014@Loraxe42
Exactly, it sounds like it will be gone before your projectile comes to the ship :D
This missing craft files is one of the most common problems. Maybe will be good add some examples to installation.
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Posted Jan 13, 2014@mwkaicz
Sails and bags, huh? Sounds like it would burn well. Mwahahahaha!
Just kidding, that actually sounds awesome and I want to see it!
In the new version errors like GodsDead's where it can't find the craft file will be easier to identify. It will tell you on startup that it couldn't find any .craft files. That will be available as soon as ACJStriker is satisfied it is bug free (and it completes the QA process of dev.bukkit.org)
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Posted Jan 13, 2014@Loraxe42
Challenge accepted, my ship has real rolling sails and airships-bags by one click on the sign :D
@GodsDead I know that. Do you have some ".craft" files in "/types" folder? Plugin can't find a craft type by the sign.
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Posted Jan 13, 2014Running on latest bukkit, with latest Movecraft, Get this error in the console:
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Posted Jan 13, 2014@mwkaicz
Oh, don't get me wrong, it works great. I just called it the quick and easy path :)
We should do some kind of epic redstone TNT cannon versus Cannons plugin airship battle. I bet the redstone ships would win! But, joking aside, use whichever you and your players will enjoy.
I don't mean any disrespect to Cannons, its an excellent and well designed plugin. I just happen to like ship designs using the more complex Redstone guns. It adds some flavor, like guns that malfunction or explode due to damage as a ship burns, and each gun is subtley different from each other. Also the guns all have a more realistic ballistic arc. To see some of these subtle differences, check out my second weapons tutorial here:
http://www.youtube.com/watch?v=85nOAJdrIBg (shameless plug...)
I also like that it presents interesting challenges for the ship designer. Does that make me a mascicist? :)
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Posted Jan 13, 2014@Loraxe42
We haven't any problems with combination of Movecraft and Cannons.
Currently we have based many crafts on this combination and now we are preparing tanks.
What kind of problem do you have with it? Maybe I can help. Only one problem which I know was that Movecraft lost torches in some of previous version, but this problem is gone.
Cannons are really good for his versatility and our players using it for its option shoot diagonal by the angle and various projectiles (like web, lava, shotgun effect etc.) and in last months author made many changes (including move detection option) . There is possible to allow underwater explosions for projectiles, so submarines are not immortal under water, also fire range is more than 200 blocks, etc.
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Posted Jan 12, 2014@xwerffx
While the plugin does work well with the Cannons plugin, I encourage you not to take the quick and easy path. Rather, use actual redstone TNT cannons and fireball/AA guns. In my opinion making a true warship designed around her massive cannons is much more satisfying, and results in a better design. Because you can fully customize the range, firing arc, and power of a custom built redstone TNT cannon.
I have just finished a series of videos showing how to use and make TNT cannons, among other things. The first talks about submarines, then about weapons tactics, showing a Destroyer being blown apart by cannons, as well as being sunk with torpedoes. This is available here:
http://www.youtube.com/watch?v=0fqiFtyz3FE&feature=youtu.be
The second actually shows how to build the weapons, and will be available here as soon as it finishes uploading:
http://youtu.be/85nOAJdrIBg
There is also a schematic of the firing range including all the cannon designs available here:
http://www.minecraft-schematics.com/schematic/2344/
@Epic_Weasel
You should probably start with the tutorial or possible the quick start guide. But basically you now pilot a craft (car/airship/whatever) by right clicking a sign on the craft, and you direct it by using steering wheel signs, cruise control signs, or for precision maneuvering you right click in the direction you want it to go with a stick.
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Posted Jan 12, 2014Thanks.
But how do you drive a car/airship etc.
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Posted Jan 12, 2014@mwkaicz
Ok thx :D
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Posted Jan 12, 2014@xwerffx
Movecraft does not include guns, there is only collisison exploding effect so you can make a torpedo or rocket like a small craft which you launch from bigger craft or from land. But you can also build some tnt-obsidian cannon or combine it with some weapon plugin (f.e: Cannons)
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Posted Jan 12, 2014How i can make my movecarft shoot TNT??
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Posted Jan 11, 2014@Epic_Weasel
Actually there are no commands other than /release, and that's optional. I don't think there have been any commands for several years, is it possible you had a very old version from before the re-write?
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Posted Jan 11, 2014Hey.
I have used this amazing plugin ever since I started my server. It has been very recent when my movecraft broke. I have tried reinstalling it many times, but when i do /help Movecraft, It shows no commands. So i do /car drive, /boat sail. Both unknown commands.
Please help. Thanks.