Monster Apocalypse
Monster Apocalypse Version 19.6
Version 19.6 is only supported on Minecraft 1.11.0+. Please visit the Spigot page for support.
Support for new versions of Monster Apocalypse have been moved to Spigot, find more info and downloads here. https://www.spigotmc.org/resources/monster-apocalypse.12122/



Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.
Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.
Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!
PLEASE USE CRAFTBUKKIT 1.11 (R1) for version 19.6. Only Spigot supports this build. No other builds will work with this version.
Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.
Donate
Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Features
- Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
- INSTANT setup options!
- Consume the world in darkness - Always night mode, and bonus spawns!
- Action RPG Mode - Make combat more exciting!
- Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
- Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
- Monsters can be set to nerdpole and airbridge, like players on the hunt!
- Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
- Nightmare Mode for the ultimate increasing challenge!
- FULL World-Guard region support, works even when worldguard regions isn't!
- Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
- Multi-world support - Will only run on worlds YOU select!
- Mega-aggro system - Mobs can smell you from miles away and attack!
- Spawn Points - Set up virtual spawners with custom timers!
- True damage - Allow mobs to pierce that pesky diamond armor!
- Wolf and PigZombie aggressiveness control.
- Control which blocks mobs spawn on.
- Permissions nodes to make certain players immune to monster aggro and damage.
Video
Warning, videos below contain mild mature language.
http://www.youtube.com/watch?v=rHwaBpXT8vo
http://www.youtube.com/watch?v=SwRKtiQ3aLM
http://www.youtube.com/watch?v=iwLW0YtUXZc
http://www.youtube.com/watch?v=y3JjjCYv4sk
http://www.youtube.com/watch?v=estgRv4ZnLY
http://www.youtube.com/watch?v=1P5NNDAU3AA
Download Version 19.6!
Version 19.6 is out!
It will appear here once it's approved:
http://dev.bukkit.org/server-mods/monster-apocalypse/files/
If you need it earlier than this (it can take up to 5 days), send me a private message.
Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Version 19.6 notes:
- Updated to Minecraft/Spigot 1.11.0
- Version dependent on Spigot 1.11.0.
- Please view the supported release page here: https://www.spigotmc.org/resources/monster-apocalypse.12122/
Config
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/
(Is partially updated)
You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
You may want to play with Spawn Points, you can find the info here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/
If you wish to develop your own plugin with my health API, check this page:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/health-api/
For Nightmare Mode, check here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/
Need multiple configs?
- Note: This is outdated and may not work.
How to set up multiple installations, for different custom difficulties on multiple worlds:
- Copy the MA jar and rename it.
- Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
- Disable registering the /MA command in the second copy's config.
- Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.
You now have two separate installations.
Related/Similar Plugins
Fear the Darkness: Adds an element of terror to dark areas of minecraft!
http://dev.bukkit.org/server-mods/fear-darkness/
Simple Starvation: For when you really want to emphasize long term survival!
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Posted Aug 9, 2012Donated Requesting a toggle for zombies making sounds when hitting blocks or even a sound selection I wouldn't mind a dirt scratching sound when they hit something, but living underground right not is BANG BANG BANG
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Posted Aug 9, 2012Donated. Thanks so much for making this great plug-in!
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Posted Aug 9, 2012Awesome new features. Been downloading your plugin since you started it and it just gets better and better every time.
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Posted Aug 8, 2012@Miamore101
Thanks a bunch.
@TheFluffey
The choppiness only occurs if your server is lagging or your speed is EXTREMELY high. I have tested and proven this.
Disregarding the above, here are some additional points:
The main problem I have with this is that it relies on vanilla API's to do the pathfinding work. Many features of my plugin (particularly some permissions options) would not work through this method.
Even if it did work with the other features, this is not an option since I'm trying to remain compatible with other plugins. Custom entity types offer advantages and disadvantages.
Third, many people including myself are perfectly satisfied with the current implementation, as it offers players a CHANCE to survive but with mobs sprinting when they sprint out of aggro range. (Mobs would have a static run speed with the other implementation). Personally this is the first complaint I've heard.
Additionally, it would fully break the plugin every time minecraft updated, not just the mega-aggro enabled option.
I did originally look at this implementation when developing my AI controls, but I found it unsatisfactory.
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Posted Aug 8, 2012@blainicus
Why is speedy running done so poorly? My zombies run-stop-run-stop. Additionally, I don't want them to stop running when they get near me. Try this script for smooth running, yours is pretty choppy.
Check out this code: https://github.com/graindcafe/Tribu/blob/master/src/graindcafe/tribu/TribuZombie/EntityTribuZombie.java
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Posted Aug 8, 2012@MythicCynic
I had this problem in Linux; I would edit and save the file but when I reloaded the settings it would revert back to the previous file.
Does the current user account have permissions to read/write/execute that file? Writing permission being the most important.
I fixed it by changing the permissions setting to RWX for all users (Do this if you run the server on Linux)
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Posted Aug 8, 2012@blainicus
Guys, if you have the ability to make a donation for this developer's work, then please do. I just donated and will probably do so again when I am able. He has spent a lot of time and effort on this plugin and I think he deserves some compensation.
Thank you so much for making this plugin blainicus, this plugin is literally the core aspect of my server and probably the same for many other servers.
Hope you keep up the great work.
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Posted Aug 8, 2012@MythicCynic
Extremely likely to be your mistake. I have already confirmed 9.0 as working with my complicated config. Check that your world names list is formatted properly, you're using WORDPAD, and that you are not formatting a list of some kind wrong.
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Posted Aug 8, 2012Im sorry if this is just the result of me making an amateur mistake but my config constantly over writes itself. Im using 9.0 on the 1.3.1 RB and i keep changing the config in places like super arrows, health, and explosion radius then when i finish i click save changes then run /reload. Is that my mistake or is it something else?
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Posted Aug 8, 2012Thanks !
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Posted Aug 8, 2012http://dev.bukkit.org/server-mods/monster-apocalypse/files/33-monster-apocalypse-v9-0/
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Posted Aug 8, 2012Sorry I haven't been responding to comments. I have several other projects running, one of which is full time, so I haven't had time to keep up. The biggest factor in this is that most of the questions have already been answered dozens of times. Check the documentation (version notes, config page), especially the config page if you need information.
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/
If you seriously cannot answer your own question, send me a PM so I can respond to each of you individually without massive reply posts in the comments.
I will be updating for 1.3 within one week. I aim to add a couple of features with this release.
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Posted Aug 8, 2012Please update, error log with 1.3.1 :
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Posted Aug 7, 2012can you please update this mod so that it is more compatible with 1.3.1 craftbukkit? it is currently working but not all the things are which i only noticed mega-aggro not working along with speed change
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Posted Aug 7, 2012Is it possible to make protected areas where blocks can't be destroyed by this plugin such as a spawn city or something?
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Posted Aug 7, 2012@MrMightyGnome
i dont think so.
if you want stone, dont put in the number 1, put it STONE.
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Posted Aug 6, 2012does the item mob drop support special IDs'?
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Posted Aug 5, 2012Might I please ask, what happens is you assign a damage value to an animal, like lets say a cow? Can/will it attack/hurt you? Thanks for any help!
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Posted Aug 5, 2012hey, i have disabled the custom health/damage, the wolves do attack, but i have lost the custom properties for mobs (which is a bit important in my server), i have tried re-enabling but with no luck having wolves attacking. atm it is not too big of a deal.
i also noticed that my bonus spawns havent been working properly - i used to have wolves spawning everywhere, but now, none.
Anyway, nice work with the new block breaking mechanic, works even better.
cant wait untill on 1.3 you will see the zombies breaking the block :)
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Posted Aug 4, 2012@SamVenom
Yes we must wait for bukkit :)