Mobs
Anyone who has been active on the main forums in the last few days must surely have already heard the news.
I'm not going to comment on why and how, but the short version is that Bukkit is almost certainly not getting passed this.
Consequently, the future of BukkitDev is very uncertain. Even if the legal matters were resolved tomorrow there isn't really anybody left to deal with file submissions anyway. There's no indication about how long the site will stay up and what will happen to the files.
Anyway, while I will continue updating and developing my plugins you will need to look for updates somewhere else, namely the wiki. I will be updating this wiki in the next few days to facilitate better communication (forums, email, etc.) and adding any documentation that's missing. I will also, of course, be looking into porting the plugins over to whichever API emerges from the ashes!
If you're penniless or like Mobs but not that much I'm also partial to TF2 items. Send any you don't want my way! STEAM id: coldntired
If you don't know what TF2 is, then start playing! It's free and fun!
Anyway, while I will continue updating and developing my plugins you will need to look for updates somewhere else, namely the wiki. I will be updating this wiki in the next few days to facilitate better communication (forums, email, etc.) and adding any documentation that's missing. I will also, of course, be looking into porting the plugins over to whichever API emerges from the ashes!
Introduction
Mobs gives you the ability to control almost every aspect of the mobs on your server, and a few other things on top. The concept is simple - as your server is running, things are constantly happening. Players are mining, mobs are spawning, the sun is going down, it's starting to rain, etc. Behind the scenes, CraftBukkit is sending messages to all interested plugins about these events. Player John broke a block of stone in world at location 55, 23, 137; A sheep died in world at location 209, 77, 22, etc. There are dozens of events, and thousands of these messages are sent every minute. Most plugins listen for a few of these messages and act upon them. Mob-blocking plugins, for example, listen for new mobs spawning somwehere, and then look at the config to decide whether to allow or block the mob from spawning. Chat filtering plugins listen for the player is chatting messages and block/edit them according to the config. Mobs listens for most (eventually all) of the mob-related messages, and a few extra ones, and gives you the option to block, allow, or alter the effect of the event. However, it goes beyond that in that it allows you to use the event to perform one or more actions. So, while you may not want to interfere with creepers spawning, you can use this event to change the weather, set the time, drop an item somewhere, give someone some experience points, or as many of the dozens of possible actions that you want. Additionally, it's possible to use conditions to filter the events you act upon. Want to give creepers a 1 in 1000 chance of taking out half your house when it explodes? Not a problem (except for the house).Config.yml
checkfornewerversion - set to yes to allow the plugin to contact this site and see if there is a newer version available. Note that it onlys checks, and doesn't download anything. generatetemplates - set to yes to have the plugin create empty config files for every possible event. Alternatively, simply look up the names on the tutorial and create only the files you want. worldstoignore - a list of worlds in which the plugin will be effectively disabled, ignoring all events in those worlds. allow_debug - set to yes to enable other plugins to access the event API (for logging, debugging, etc.)Commands
There is one only command in the plugin, which is /reload_mobs, or /rm. The reloads the config without reloading the plugin itself. Users need the mobs.canreloadconfig permission, or to be an op.Update checking
If you like, you can set the plugin to check for any newer versions that get released. To do this use the checkfornewer_version option in the config file. This only works for release builds so you won't be bothered by any beta or dev builds. Note that no update will be downloaded even with this set.Tutorial
Start the tutorial here to read up on how the plugin works The tutorial for the old config can be downloaded from here for offline viewing.Updates
Updates for all my plugins will be announced via Twitter, which you can find here.Dependencies
Mobs has another plugin as a dependency called Extra Events. Read more about it here. Make sure you install Extra Events as well otherwise you will get errors on startup!Donate
Mobs takes a lot of time to maintain, so if your server is enriched by it and you have some spare donations please consider sharing!
If you're penniless or like Mobs but not that much I'm also partial to TF2 items. Send any you don't want my way! STEAM id: coldntired
If you don't know what TF2 is, then start playing! It's free and fun!
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Posted Apr 23, 2013@httpkz Worldguard support is built into Extra Events, so Mobs inherits it.
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Posted Apr 22, 2013Support worldguard left?
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Posted Apr 22, 2013It is good that the new can be all that they could old, but what I bring to the player after he kills a mob as he received the money and what the experience was a drop?
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Posted Apr 22, 2013@httpkz I don't really understand what you mean. As far as I know, there is nothing the old version can do that the new version can't.
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Posted Apr 22, 2013Looked older versions out there to bring in messages or logs used or ^ money ^ ^ exp ^ and then what? It is not clear (
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Posted Apr 22, 2013It is available for download see section Tutorial
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Posted Apr 22, 2013@coldandtired
Do the examples on the previous website no longer apply?
Can you make the previous website available for download please?
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Posted Apr 22, 2013How to tell withdraw the money received and the number of items from a dead mob?
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Posted Apr 22, 2013Earned! Thank you very much! Do you happen to the developer of this plugin? I'd love to help in the development of the plugin.
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Posted Apr 21, 2013@httpkz Seems there was a bug :(
b5 (here) fixes it.
As for money, it would be this:
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Posted Apr 21, 2013Please email me a real working code in which the player with killing the pig who killed her gets money
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Posted Apr 21, 2013You yourself have tried the code that you wrote? I do not work ((On the idea is to give a stone killer?
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Posted Apr 21, 2013@httpkz You're still trying to give items to a pig. If you want the killer to get the item you need to change the target:
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Posted Apr 21, 2013Maybe it has something or the server version of the plugin I craftbukkit-1.5.1-R0.1 and plugin 1.5.1 b3 but I suspect that this is a bug
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Posted Apr 21, 2013Still does not work here in the prescribed dies <event if_mob="pig" action="give" sub="item" item="1"/>
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Posted Apr 21, 2013@httpkz dies.
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Posted Apr 21, 2013On what event you can bind the receipt of money after killing a mob?
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Posted Apr 20, 2013@httpkz You can only give items to a player, so if that config is used in an event without players it won't work.
If you want to set what a mob should drop you need to spawn the items when the mob dies (easy way) or give custom_drops in another event (more difficult).
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Posted Apr 20, 2013Does not work give item and give money or I have something wrong?
<event if_mob="pig" action="a1 + a2 + a3 + a10"> <linked_action name="a1" action="remove" sub="default_drops"/> <linked_action name="a2" action="give" sub="item" item="1"/> <linked_action name="a3" action="give" sub="money" amount="5"/>
<linked_action name="a10" action="broadcast" message="pig"/> </event>
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Posted Apr 20, 2013@Truetrojan Those are all the same error :)
I've put a check in to stop this for b4 (here) but I'm not completely sure why you were seeing it in the first place, to be honest.