Mo' Creatures comptability #75


  • New
  • Enhancment
Open
Assigned to coldandtired
  • _ForgeUser8930415 created this issue Jul 16, 2012

    What is the enhancement in mind? How should it look and feel?

    Please provide any additional information below.
    I have recently installed mo creatures on my bukkit server using this
    http://www.mcportcentral.co.za/index.php?topic=2535.0
    from the fine folk over at mc port central.  I need to be able to control these mobs with the Mobs plugin.  So I guess you know where this is going.
    Do you think it would be possible to add compatibility for mo' creatures.  I also downloaded these class files for the bukkit server http://dev.bukkit.org/server-mods/unofficial-mocreaturescbcompat/ unfortunately its a bit dated but it adds the class files for mo creature entities. I just want to know if you can add compatibility or whether there could be some way i could make the plugin work with mo creatures myself with what i have.  That being those class files and the mod.  If not what can I do?

  • _ForgeUser8930415 added the tags New Enhancment Jul 16, 2012
  • coldandtired posted a comment Jul 19, 2012

    The next config handles this okay, but for now you can make a config and then edit it by hand. Change the name attribute (not display_name) to the name of one of the new creatures.

    Make sure the mob you change is of a similar type to minimize the chance of errors.

  • _ForgeUser8930415 posted a comment Jul 24, 2012

    thanks

  • _ForgeUser5729257 posted a comment Feb 3, 2013

    I've been using Mobs for a while and recently started using mo's creatures as well. How do I go about finding the attribute name for mobs? Thanks cold <3

  • coldandtired posted a comment Feb 3, 2013

    @ultracasual: Go Do you mean the specific mob name (pig, zombie, etc.?)

    If so, Mobs uses the Bukkit names which you can see here.

    As far as I know there isn't a working Bukkit implementation of Mo' Creatures though.

  • _ForgeUser5729257 posted a comment Feb 3, 2013

    @coldandtired: Go

    Ah, that's the info I needed. I've tried adding the mobs in various ways with no success. I may just revert back to classic again. Thanks cold :)


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