MobRepeller-2.0.0.jar

Details

  • Filename
    MobRepeller-2.0.0.jar
  • Uploaded by
  • Uploaded
    Dec 12, 2025
  • Size
    50.20 KB
  • Downloads
    25
  • MD5
    c32741405582e89594f3a0e0d2e1c072

Supported Bukkit Versions

  • 1.12

Changelog

MobRepeller v2.0.0

A major quality-of-life and reliability update: tighter totem shape detection, safer holograms, sturdier spawn control, and an ambient FX task that respects proximity and plays once per totem.


Breaking Change: Totem Shape

Totems are now a strict “vertical cross” in a single plane (X/Y or Z/Y), 4 blocks tall, with arms on the center row.

Legend: X = core material, o = air/other

o X o (y+1) top X X X (y 0) arms row, center = core block o X o (y-1) o X o (y-2) base

Rules

  • All 6 required positions must be the same core material:

    • center block
    • +Y (top)
    • -Y
    • -2Y (base)
    • left arm
    • right arm
  • Valid core materials:

    • CLAY
    • COAL_BLOCK
    • HAY_BLOCK
    • IRON_BLOCK
    • GOLD_BLOCK
    • DIAMOND_BLOCK
  • No extra same-material blocks may touch inside the 3×4×3 bounding box around the cross.
    This prevents “thick” builds (like 2×2 squares) from registering as a totem.

  • The shape is validated:

    • on placement, and
    • when re-detecting near a broken block.

If you had older “non-strict” or horizontal-only shapes, you must rebuild them to this strict pattern.


Fixes

  • Ghost holograms are now reliably cleaned up:
    • on remove/refresh, and
    • when the plugin disables.
  • False totem registration from adjacent same-material blocks (e.g., diamond 2×2s) eliminated.
  • Tutorial tip failures no longer block totem creation.
  • Ambient FX no longer spams per-player:
    • it plays once per totem per tick when someone is nearby.