MobRepeller-2.0.0.jar
Details
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FilenameMobRepeller-2.0.0.jar
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Uploaded by
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UploadedDec 12, 2025
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Size50.20 KB
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Downloads25
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MD5c32741405582e89594f3a0e0d2e1c072
Supported Bukkit Versions
- 1.12
Changelog
MobRepeller v2.0.0
A major quality-of-life and reliability update: tighter totem shape detection, safer holograms, sturdier spawn control, and an ambient FX task that respects proximity and plays once per totem.
Breaking Change: Totem Shape
Totems are now a strict “vertical cross” in a single plane (X/Y or Z/Y), 4 blocks tall, with arms on the center row.
Legend: X = core material, o = air/other
o X o (y+1) top X X X (y 0) arms row, center = core block o X o (y-1) o X o (y-2) base
Rules
All 6 required positions must be the same core material:
- center block
- +Y (top)
- -Y
- -2Y (base)
- left arm
- right arm
Valid core materials:
CLAYCOAL_BLOCKHAY_BLOCKIRON_BLOCKGOLD_BLOCKDIAMOND_BLOCK
No extra same-material blocks may touch inside the 3×4×3 bounding box around the cross.
This prevents “thick” builds (like 2×2 squares) from registering as a totem.The shape is validated:
- on placement, and
- when re-detecting near a broken block.
If you had older “non-strict” or horizontal-only shapes, you must rebuild them to this strict pattern.
Fixes
- Ghost holograms are now reliably cleaned up:
- on remove/refresh, and
- when the plugin disables.
- False totem registration from adjacent same-material blocks (e.g., diamond 2×2s) eliminated.
- Tutorial tip failures no longer block totem creation.
- Ambient FX no longer spams per-player:
- it plays once per totem per tick when someone is nearby.