MobHealth
MobHealth
Simple damage reporting. When you hit a mob, MobHealth tells you how much damage you did and how much health it has left: in chat, on the action bar, on the mob's name tag, as a boss bar, as a floating damage number, or as a health bar hovering over the mob. Any combination, and nothing for players to install.
MobHealth 11 is the classic plugin rebuilt around the NeoForge version's feature set, and it runs on every server line from Beta 1.7.3 to 26.3. Pick the file for your server:
+bukkit1.13-26.3: Spigot and Paper, 1.13 through 26.3+bukkit1.8-1.12: 1.8 through 1.12.2+bukkit1.7: CraftBukkit / Spigot 1.7.2 through 1.7.10+beta1.7.3: Beta 1.7.3 (CraftBukkit #1060, Poseidon, UberBukkit, Canyon)
Display modes
| Mode | Needs |
|---|---|
Chat: Zombie [||||||||||] 14/20 (-6) |
any server |
| Action bar: the same readout above the hotbar | 1.8+ |
| Nameplate: a coloured bar on the mob's name tag | 1.7+ |
| Boss bar: the widget at the top of the screen | 1.9+ |
| Damage indicators: red numbers that pop off the mob and rise | 1.8+ |
| Graphical: a floating bar riding above the mob | 1.19.4+ |
Bars go green → yellow → red as health drops. MobHealth says at startup which enabled modes your server cannot show, so nothing fails quietly.
Options
- Show for hostile, neutral and passive mobs, players and bosses separately, with per-mob
overrides (
minecraft:villager=false). - Only the attacker sees it, or everyone nearby.
- Bar length, glyphs, numbers as
14/20or70%, how long bars linger, how long after a kill. /mobhealth togglelets each player mute it;mobhealth.seelets you hide it from a rank.- The config has the same keys as the NeoForge mod, so one set of docs covers both.
Commands and permissions
/mobhealth reload (mobhealth.reload, op) · /mobhealth toggle [on|off] [player]
(mobhealth.toggle, everyone; mobhealth.toggle.others, op) · mobhealth.see (everyone)
Source and issues
https://github.com/Sablednah/MobHealth. The NeoForge version is a separate project, MobHealth ReForged.
Video
See MobHealth in action here…
Thanks to WoopaGaming for the video.

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Posted Nov 15, 2012It would be great if it would show the player's name instead of just "player"
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Posted Nov 9, 2012@Mayhem777 mob counters?
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Posted Nov 9, 20121.4.2 needs new mob counters, will you update? :D
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Posted Nov 3, 2012@RumbleIV
That means something is changing the damage - the server has some plugin that modifies weapon damage that MobHealth doesn't know about.
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Posted Nov 3, 2012I'm on a server with this plugin, and no matter what I'm wearing (diamond sword) i only do 1 damage? Whats with this?
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Posted Nov 2, 2012@SableDnah
Lovely! I'm going to look forward to that update!
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Posted Nov 2, 2012@Forecaster71
At the least i can detect an epicboss mob and disable. I'll drop feelers with the plugin author to see if he'd like to use my API to trigger MobHealth style notices ;)
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Posted Nov 2, 2012@Kiak
I'd love to - but that RPG damage notice actually appears just above centre of screen and drifts up - although it looks it, its not relative to any mob.
Spout lets me overlay on the screen - but as yet, making damage above the correct mob would require a game engine hack. This is def something I want to do with WorkBench when ready.
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Posted Nov 2, 2012Could you add support for the EpicBoss plugin?
Since it has its own health output for bosses you end up with a lot of spam in the chat. And since epicboss doesn't use the mobs actual health for a boss your output ends up not being very useful.
I'd love it if your plugin wouldn't output anything when damaging an epicboss controlled mob.
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Posted Oct 25, 2012@SableDnah
Hey man. If i use a periodic damage effect from heroes (Damage over time) The new notifications pop up from the casting player and not the damage receiving one.
It's no game breaker but if you could assign it to the player taking damage it would be cool.
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Posted Oct 19, 2012@xXOscar96Xx
its mobhealth.show, lower case not MobHealth.show ;)
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Posted Oct 18, 2012@SableDnah
it dont work, because i do two different things, dont putting the node - MobHealth.show and putting - ^MobHealth.show
- ^node.node <
- It means Negative nodeI fixed the problem. it was caused by this
defaultToggle: true, i changed it to false, and it only works with people who has the permission node
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Posted Oct 18, 2012@Warhawker
I can't find that comment but - I'll have another look at it.
From what I remember McMMO handles increased health by adjusting damage - so for example - hitting a zombie at 40 health for 10 damage - would be reported as hitting a zombie for 5 damage leaving 15 remaining - IYSWIM.
I'll look into it seing if i can get what the MCMMO health is to rescale like i do for blood moon.
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Posted Oct 17, 2012This would be VERY nice with mcmmo. I saw that you asked on Aug 17th for some info on mcmmo but they never replied, is this still possible?
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Posted Oct 16, 2012@xXOscar96Xx
What I do know is that bPermissions is case sensitive - so make sure its mobhealth.show.
Also try explicitly setting the show node to negative - not sure if that's
-mobealth.show
or
mobhealth.show: false
for bpermissions.
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Posted Oct 16, 2012Hi SableDnah, your plugin is fantastic, but the plugin doesnt work properly with bpermissions, i set that the plugin works with permissions: usePermissions: true, and in one of the world, the permissions of the group Novat@ hasn't got the node: Mobhealth.
Can you help me?
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Posted Oct 16, 2012@xMinecraft
Edit lang.yml ;) I think you can edit 90% of MobHealth's text in that - the other 10% is admin messages - let me know if theres anything else that could do with being editable.
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Posted Oct 16, 2012@SableDnah
Thanks for doing my request bro! I hope im not the only one who finds it a great addition :)
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Posted Oct 16, 2012Translations?
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Posted Oct 16, 2012@DerDarcion
Yeah I don't update the notice until Bukkit aproves the file. Which as I'm in the UK is usually as I sleep ;)