MoArrows
Update 11 October 2013: For those of you who have been asking, I no longer have the source for this plugin. I deleted all traces of it from my computer once I truly realized how Minecraft users treat developers. If you want the source, you'll have to decompile.
An honest and humbling note from MisterAverage: I've recovered my source code for the plugin. Unfortunately, after 8 months away from it, I feel like it might have well been written in a semi-foreign language. While I can still waddle my way through one procedure call to the next and make sense of it bit by bit, I can already tell that updating this archaic code (especially for the inevitable 1.6 update) will be a daunting chore for a one-man operation to say the least. I'm extremely surprised MoArrows maintained its functionality as long as it has. .
In addition, I've noticed this evening that there are quite a few other (*cough* ripoff *cough*) plugins that seem to have captured the arrow modification spotlight without giving the slightest bit of credit to original ideas coming from skeletonofchaos, ayan4m1, myself, or any other arrow modder on Bukkitdev. To be honest, that in itself sickens me enough to call it quits and just have fun with Minecraft like I did before all of this. Coding ethics just aren't what they used to be I guess. .
I've spent literally countless hours compiling a bunch of java and accompanying documentation for people that I don't know in an effort to make Minecraft a more fun game to play. In the process of doing that, I almost forgot what it was like to just have fun in this game with a group of friends without worrying about updates or tickets or testing. And quite frankly, I have more important things to attend to in my real life. I'm sure I'll still code from time to time. Hell, I might still write plugins. But in the future, they will all be public domain because they will be copied no matter what "license" i put on them. That being said, I would still be willing to assist anyone who wishes to reproduce an updated version. .
As of this message, all of my projects are open to the public (hence public domain) and free to clone, decompile, copy, alter, or whatever. I can provide source and give advice if necessary. I honestly don't care anymore. Credit me, or don't. It doesn't matter in the grand scheme of things. I just hope I had some impact on the game, and I thank you all for sticking with me for so long. To those of you who donated, be happy in the fact that you provided the beer for late night coding sessions during the development process of this plugin, and for that I'm eternally grateful. =P .
One last thing.. I'll see you all in game. You aint gettin' rid of me that easy! =P .
-MisterAverage (in game name: _MrAverage_) .
(message updated on 4 May 2013, 01:32 CST) .
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Intro: Tired of bow usage being a joke? Want to add a new dimension of excitement to PvP battles? Wish there was more depth to archery in Minecraft? If you answered yes to any of these, read on.
Each arrow has it's own unique ability that adds more versatility to archery in Minecraft. In addition, this plugin attempts to solve the huge degree of imbalance between melee and ranged attacks in vanilla Minecraft. I was amazed that a player could empty half a stack of arrows into a diamond clad attacker and still not get a kill. This plugin provides the capability to even the playing field between bows and swords and make PvP battles much more dynamic. There is now an alternative to a bunch of tanks wildly swinging blades at each other! The overall goal is to make archery more playable, particularly in PvP servers.
(NEW!) Version 2.4.2 is awaiting approval. Check back in an hour or two for the download link!
(¡NUEVO!) ¡Para obtener ayuda en español, - haga clic aquí -!
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Features:
- - More arrow types!
- - poison, explosive, (NEW!) compression, teleport, lightning, slow, razor, piercing, fire, net, doombringer
- - Perfect for a Ranger class!
- - see -this page- for detailed descriptions of all arrow types.
- - Beefy damage system!
- - Customize all base and crit damage levels! You decide what damage the bow does!
- - Replaces default crit system with a newer, sexier one
- - See -this page- for notes on physical vs. special damage
- - Take your time and aim.. damage is increased when crouching (sneaking) while shooting!
- - Customize arrow damage over time effects (fire, poison, etc)!
- - Heavy armor reduces bow effectiveness.. it's hard to shoot with plate armor on!
- - For advanced users, you can customize the damage penalty levels!
- - Control who can use what arrows with new permissions support!
- - Add arrow cooldowns!
- - Add item costs for arrow types! Want the player to have TnT for an exploding arrow? No problem!
- - Add up to 10 item type requirements (64 items per requirement max) per arrow!
- - (You will never need more than this.)
- - WorldGuard support! Keep those deadly arrows out of safe regions!
- - If a region does not allow PvP, the arrow does no damage.
- - Towny support! Keep those deadly arrows out of non-PvP towns!
- - If a town has disabled PVP, the arrow does no damage.
- - Factions support! Add protection to faction zones!
- - Enable or disable block explosion and fire damage in the config.
- - Safe and peaceful zones are now protected against special arrows.
- - (NEW!) Users can now remove unwanted arrow types from bow cycling! See the usage instructions!
- - (NEW!) Customize razor and piercing multipliers as well as doombringer poison duration!
Installation:
- (If upgrading,) read the changelog for the version you have downloaded.
- (If upgrading,) delete or remove previous version's MoArrows files from the server's plugin directory
- Run or /reload the server with the MoArrows jar in the plugins folder to generate the default config
- Edit config to your desire (see the default config -on this page-)
- Install a permissions plugin, preferably PermissionsBukkit 1.6 or PermissionsEX 1.19.1
- If your server uses Towny, make sure you're using version 0.80.1.0 or later
- (optional) Install WorldGuard and WorldEdit
- Add or remove permissions to your liking (see sample permissions -on this page-)
- Restart or /reload your server for all changes to take effect
- Test your setup before going live with your users!
- If you have a quick question about a feature or setting, feel free to ask in the comments below.
- Problems? Please submit a ticket! It's the quickest and most organized way to get help. An example of the perfect ticket can be found - here -! This ticket was extremely detailed an allowed me to locate and fix the problem in very little time with no additional information required. If you do not follow the ticket format, you ticket will be declined. Period.
A note about permissions: If I set all permission defaulted to false, people who are unfamiliar with permissions usage complain that the plugin doesn't work. If I have them defaulted to true, people who are unfamiliar with permissions usage complain about everyone having use of all permissions. ALL MoArrows permissions can be enabled or disabled to suit your needs if you learn how to use your permissions plugin well. Please do not post any more questions about permissions unless you have exhausted all other options for learning the system.
Quote:Most arrows are enabled by default, yes. Please check out the default permissions to see what is and isn't enabled at the following link..
http://dev.bukkit.org/server-mods/moarrows/pages/plugin-yml/
The reason most types are enabled by default is because, when they were all set to false, so many permissions newbs complain that the plugin doesn't work when they haven't set any permissions for it (and subsequently uninstall MoArrows). Unfortunately, now that I've set many permissions default to true, I have people complaining that everyone can use "all" the arrow types.
It's an unfortunate double edged sword at my neck. If I set all to false, people say it doesn't work.. if i set all to true, people complain that it works for everyone. I don't have a remedy for this aside from saying to everyone "LEARN PERMISSIONS!" =)
Usage:
- left click with bow to cycle through arrow types
- Shift+left click to cycle backwards
- /moarrows [arrowtype] - disables or re-enables arrow types in the selection sequence at the user level
- /moarrows list - lists important config values
- /moarrows help - shows a quick command reference
- /moarrows help [arrowtype] - displays arrow summary and required materials
- /moarrows reload - reloads all config.yml values
- /moarrows version - displays the server's version of MoArrows
Permissions:
moarrows.use.all (default: false)
moarrows.bypassmaterials (default: false)
moarrows.bypasscooldowns (default: false)
moarrows.allowcrit (default: true)
moarrows.use.[arrow type goes here] (default: true except teleport and doombringer)
moarrows.list (default: true)
moarrows.help (default: true)
moarrows.reload (default: op)
Arrow types are currently normal, poison, explosive, compression, teleport, lightning, slow, razor, piercing, fire, net, and doombringer. Note: The superperms bug has been fixed. You can now safely disable features of MoArrows with them.
Change Log:
Please see v2.4.1 download page for the full changelog.
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Special thanks: First and foremost, I'd like to thank ayan4m1 (the developer of multiarrow) for creating the initial framework for the first few versions of MoArrows. A big shout out goes to Shanko (owner of war.pvpzone.org:25600) for being the first server owner to beta test for me. I couldn't have completed the Towny support without the testing from Zombiemold. Factions support wouldn't have happened without spacecakeXD and Imkingoflive. A really cool guy named Cecell helped me out a bunch with McMMO testing on his server. LastWishESP from Youtube deserves muchas gracias for his 2.3.3 file translation and tutorial video. Thanks go out to Clanforge AKA multiplay.co.uk for adding MoArrows. Also, I am incredibly grateful for those of you who've donated to this project so far, as well as those of you who are considering doing so in the future.
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Posted Apr 26, 2012@Zeeky97
Please make a ticket for the error. If there isn't a ticket, I won't have record of fixes.
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Posted Apr 26, 2012@MisterAverage
Sweet you rock!
Also can I suggest a arrow?
Double Shot: Arrow Dose Double Damage BUT Has Less Crit Chance
ALSO an option to not make doombringer curse you?
:)
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Posted Apr 26, 2012@Zeeky97
Actually.. you know what.. I'm just gonna change the default plugin.yml again. Now that I think about it, you aren't the first person to request this. I'll upload 2.3.1 in a bit and it will have bypassmaterials defaulted to false for everyone. That's probably the easiest way to do it.
I'm about to get a few other things done at the moment but keep an eye in the files page in 2-3 hours.
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Posted Apr 26, 2012@MisterAverage
Thanks a lot :D
Would make this just perfect if you did that ;)
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Posted Apr 26, 2012@Zeeky97
I haven't tried setting deny perms for ops with the permissions plugins yet.. I'll do a little testing this evening and see what I come up with.
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Posted Apr 26, 2012I want OP's to have to use materials also and not bypass it, anyway on doing so?
and thanks for the last answer :)
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Posted Apr 26, 2012@Zeeky97
Set the above value to false in the config and it'll do what you want.
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Posted Apr 26, 2012Not sure but is there an option to make the explosions (from both exploding arrow and doombringer) not destroy blocks and ext and only damage players/enemys?
If so let me know!
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Posted Apr 25, 2012@MisterAverage
Hi MisterAverage,
I'm noticing a couple of weird things with v2.3.0. For one, crits/massive crits aren't working at all. I have their chances set to 100% for both just to test. It's not working for OP or standard user.
I'm also getting a cooldown for lightning arrows with a super high value somewhere in the millions of seconds or maybe in the hundreds of thousands. This is as op too.
The only conflicting plugin i can think of is mcMMO, but 2.2.2 was working fine with it. Any ideas?
Oh also, "material cost" for arrow types isn't able to grab a total of the inventory apparently. If I require 10 strings for a net and I have a stack of 2 and 8, I can't fire a net arrow.
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Posted Apr 25, 2012can you change it so the arrows use diffrent iteams as fuel?
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Posted Apr 25, 2012Eh, I'm just waiting for Elementals/Archers to finally be a playable unit in Ma without a healer on their back 24/7. Honestly, I don't believe Elementals will ever get a healing spell, since they're burst damage, but I'm hoping Archer will :p And ya know, I just like healing spells. Or arrows, in these terms.
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Posted Apr 25, 2012@monkeyma7
Did I call it, or did I call it. LOL! Sorry dude.. Archers are balanced the way he has it set up.. no reason to change it.
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Posted Apr 25, 2012Well. Shanko denied my request of 'Are you going to get magic arrows?' with a 'no'. D: Oh wells. Guess I'll go back blowing my team mates up.
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Posted Apr 25, 2012He needs it. I could care less about the other arrow types, I just want sap arrows >;D
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Posted Apr 25, 2012@lolitsthad
No. This disables use of pvp arenas for certain servers. MoArrows originally had the protection you're asking for, but it caused issues with pvp arenas in worldguard zones. Keep in mind, this plugin was made for pvp.
@monkeyma7
Lol monkey! I don't think Shank wants or needs the MagicArrows plugin.
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Posted Apr 25, 2012I know my new arrow type. Heh. Sap arrows. Time to wait for Shank to add 'em to archer! Mob arena time.
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Posted Apr 25, 2012@MisterAverage can you add an option to apply that to all regions, regardless of whether PVP is on or off?
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Posted Apr 25, 2012@lolitsthad
This feature is already included. PVP needs to be disabled for regions that you don't want destroyed.
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Posted Apr 25, 2012Great plugin. The only thing I don't like is that explosive arrows can destroy WorldGuard-protected regions, and you have to disable explosions entirely to stop that. It would be nice if the explosion arrows destroyed non-protected regions but not protected regions, or if there were an option for this in the config..
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Posted Apr 25, 2012@lavistus
Glad you could figure it out man. If you have problems in the future, throw up a ticket and I'll be able to help you better.