Minigames

== NOTICE == 9 Aug 2016 ==
As most of you have already worked out, public support for this project has been non existent. Unfortunately with the workload of trying to manage and run a server network where minigames is only 1 out of what feels like 1000 projects we maintain... It gets hard trying to find time to help everyone.
But fear not this project is indeed not abandoned! We have moved the project to SpigotMC:
https://www.spigotmc.org/resources/minigames.19687/
++Update Note Aug 2017++
Please Note I have provided updated downloads for all versions back to 1.7 .. We are trying to get some idea of what versions people are running still and what we need to focus on...updating will help us target our product improvements.
The files section contains various version downloads OR you can dowload them : - here
Minigames is a plugin in which users can create and play several types of Minigames on a server, without the risk of losing items or XP when they die. Players can also use checkpoints so when they die, they are reverted back to that position.
The Possible Minigame types are:
- Single Player - for jump puzzles, mazes etc.
- Last Man Standing - A multiplayer Free for All (FFA) PvP Minigame
- Race - A Multiplayer race Minigame
- Team Deathmatch - A deathmatch round against 2 teams, first to a defined score wins!
- Deathmatch - A free for all deathmatch round against any predefined amount of players, first to a defined score wins!
- Spleef - Its possible to create custom Spleef arenas, as well as your standard spleef arena.
- Treasure Hunt - A global treasure finding Minigame that is always running
- CTF - An expansion to the Team Deathmatch Minigame.
- Infection - An expansion to the Team Deathmatch Minigame where the infected players must kill all survivors.
Features:
- Prizes for completing a Minigame
- Economy support (Requires Vault)
- All command configuration for creating Minigames
- Completely customisable, lots of settings to create your own styled Minigame.
- Ability to create multiple loadouts
- Inventory saving
- XP saving
- Minigame regeneration (slightly limited)
- Timers
- An automated update checker for OP's (Can be turned off in the main config by setting updateChecker to false)
- SQL completion data storage for websites or more informative data (Requires SQLibrary)
- And lots more!
Click here for videos of this plugin in action.
Purpose:
Minigames was created for players to play games within a server and win prizes for completion, also to let players play PvP games without the risk of losing their hard earned items and XP. Minigames also reward players for completing each Minigame, or with PvP Minigames, the player can be rewarded with 'bets' that players make before they start the Minigame. These bets can be in Economy money or preset items.
These Minigames can be created in any style the player wishes, for example, parkour jump puzzles, mazes and treasure hunts. As well as PvP games like CTF, races and more. You are given a lot of options to add to each Minigame individually, so they are all completely customisable.
→ Minigames Wiki
Newly Updated! A work in progress wiki, this will hopefully explain all the details of Minigames.
→ Permissions
A list of permissions for the plugin.
→ Command List
A full command list for the plugin.
→ Minigame Signs
All Minigame signs that can be used
→ Donate
Donate to the Minigames project to show your support! Every little bit helps!
→ FAQ
Frequently Asked Questions.
→ Please report any major bugs, issues or suggestions here
DO NOT post them in the comments as I will lose track of them there.
→ Development Builds
Development builds for public access. Keep up to date with the newest builds of Minigames.
NOTICE: Development versions are not approved by the BukkitDev team and may break or cause issues with your Minigames. Use at your own risk!
Metrics
This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- And the amount of players playing games. Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Minigame Mashup:
We Be Pirates (Teaser)
Basic Region & Nodes Tutorial
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Posted Sep 16, 2013@Razz
I tied just to add 3rd line
Is any config there i have to download to make it work?
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Posted Sep 16, 2013Hello, I just created a spleef game and when we tried it the players can't break any blocks because I claimed the area to protect the arena? Please help me
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Posted Sep 15, 2013@_Razz_
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Posted Sep 15, 2013Hi Razz ive noticed that Ender Pearls do not work when the player first joins the game (Quantity decreases but they dont see it being thrown or get teleported) but if they first die then it works just fine
EDIT: Ignore this, it appears to be a bug with Multiinv as ive disabled separateGamemodeInventories and now it works fine
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Posted Sep 15, 2013@barbaroes
teamdm* I assume you've simply typed it wrong.
@Hoolean
Its all there, theres just no documentation on it yet.
@druz320
Make them longer then. They last as long as you set them for.
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Posted Sep 15, 2013Wheres TDM? O_o
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Posted Sep 15, 2013@_Razz_:
Hello there! I'd just like to let you know that an API that would let developers make their own minigames programmatically complete with PlayerJoinMinigameEvents, etc would be very appreciated and, by my understanding, very popular also :)
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Posted Sep 15, 2013Razz, after a while potion effects disappear
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Posted Sep 15, 2013@_Razz_
Hey Razz, can you please look at my pm? Would be great :D
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Posted Sep 15, 2013@smerf123
Just adding the name should work
@druz320
Just add them to the default loadout.
https://github.com/Razz0991/Minigames/wiki/Loadouts
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Posted Sep 15, 2013How can we get infinite potions effects (speed 3, jump 3, regeneration 3) in a solo game ?
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Posted Sep 15, 2013Loadout Permissions You may want to let only specific people use a loadout. To do so, use the following command:
/minigame set <Minigame_Name> loadout usepermissions <LoadoutName> <true/false>
Then you may give players the following permission:
minigame.loadout.<loadoutname>
Or just simply look at the wiki xD https://github.com/Razz0991/Minigames/wiki/Loadouts
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Posted Sep 15, 2013@beastlyboy66
Hello beastly, this is very easily done, because when someone buys an item from your buycraft store, you can set commands which will execute after the purchase. So when someone buys your donator class you can have a command like minigames.loadout.donator class. (I dont know the exact command) but you need to set permissions for this class.
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Posted Sep 14, 2013Hey i am trying to set up a deathmatch server and i was wondering how do i set up special donator Loadouts using buycraft and how do i allow for people to choose loadouts that they own or the default ones thanks for the help.
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Posted Sep 14, 2013Hi
How do I use 3rd line on sign to let players finish only choosen minigame?
I tested: [mgm] finish test
where test is name of my minigame
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Posted Sep 14, 2013@_Razz_
Has to be a way to do it, seen it on large Parkour servers before without it killing the server.
Take your time, no rush. :p
I'll be watching your Github like a hawk, moment its on there I will test it out.
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Posted Sep 14, 2013@_Razz_
Well i managed to get the full error, hope it helps.
http://pastebin.com/QkGNUUbb
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Posted Sep 14, 2013_Razz_ will you add skyblock?
Thanks.
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Posted Sep 14, 2013Would there be any chance that you would compile the latest features for 1.5.2? My server is forced @ that version and would be more than appreciative if so.
Thx!
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Posted Sep 14, 2013I wand user can start game when the certain time
and.. I wand edit game message like "Score: 5 to 0" -> "Red : 5 Blue : 5"
What should I do?
Please help me.