MinigamesLib: Open SkyWars
MinigamesLib: Open SkyWars
Open SkyWars recoded with MGLib. Usually skywars is fought on islands where you start with some gear in a chest and build up your base or just get some weapons and attack others.
<color red>> MGSkyWars v1.5.1 works with MinigamesLib 1.12, please update if you use the new MinigamesLib version.<</color>>
Setup
You need to install MinigamesLib for the plugin to work
Also, you'll need Vault for economy rewards to work.
- /sw setmainlobby set the main lobby where all join signs will be
- /sw setlobby [arena] set the waiting lobby
- /sw setspawn [arena] will give you a dragon egg which you can rightclick multiple times to set multiple spawns
- /sw setbounds [arena] low sets the lower left corner of the map
- /sw setbounds [arena] high sets the higher right corner of the map (so that you got a cuboid)
- /sw savearena [arena]
You can now set a join sign (optionally). Lines:
- SkyWars
- [arena]
Here's a small help image I drew some time really quick for you to understand how boundaries should be set up:
https://dl.dropboxusercontent.com/u/82137075/help.png
Commands/Perms
| Command | Description | Permission |
|---|---|---|
| /sw | Shows all possible commands | |
| /sw setspawn <arena> | Sets the spawn point. | mgskywars.setup |
| /sw setlobby <arena> | Sets the lobby point. | mgskywars.setup |
| /sw setmainlobby | Sets the main lobby point. | mgskywars.setup |
| /sw setbounds <arena> [low/high] | Sets the low/high boundaries of the map. | mgskywars.setup |
| /sw savearena <arena> | Saves the arena. | mgskywars.setup |
| /sw setmaxplayers <arena> <count> | Sets the max players allowed to join to given count. | mgskywars.setup |
| /sw setminplayers <arena> <count> | Sets the min players needed to start to given count. | mgskywars.setup |
| /sw setarenavip <arena> <true/false> | Sets whether arena needs permission to join. | mgskywars.setup |
| /sw removearena <arena> | Deletes an arena from config. | mgskywars.setup |
| /sw removespawn <arena> <count> | Deletes a spawn from config. | mgskywars.setup |
| /sw join <arena> | Joins the arena. | |
| /sw leave | Leaves the arena. | |
| /sw start <arena> | Force-starts the arena. | mgskywars.start |
| /sw stop <arena> | Force-stops the arena. | mgskywars.stop |
| /sw list | Lists all arenas. | |
| /sw reload | Reloads the config. |
Config
There are a few config files (config.yml, classes.yml, arenas.yml, messages.yml, stats.yml) which are mostly self explanatory. Be aware that guns.yml is not used in this minigame!
If you use the chests.yml feature, be aware that chests are only getting generated when you join the game and open one, not after you save the arena.
config: default_max_players: 4 # default amount of maximum players that are allowed to join an arena default_min_players: 2 # default amount of minimum players that can join an arena lobby_countdown: 30 # amount of time in seconds to countdown in lobby ingame_countdown: 10 # amount of time in seconds to countdown ingame before the final start rewards: economy: true economy_reward: 10 # You'll need Vault for economy to work item_reward: false item_reward_ids: 264*1;11*1 # 264 being the id, you can specify an amount (the '*1') and enchantments (e.g. 264#DAMAGE_ALL:2*64 would be sharpness 2 on a stack of diamonds) command_reward: false command: pex user <player> add SKILLZ.* global_arenas_size: 30 # not used in this minigame
You can also specify data on an item reward. If you would want 32 enchanted red wool blocks, you'd adjust the config to: 35:14#DAMAGE_ALL:1*32, where :14 is the data for red, 35 the id for wool, and the rest as explained above.
Chests.yml
The chests.yml feature is optional, normally you can just fill the chests with stuff before saving. If you want them to be loaded dynamically in the game when someone opens a chest though, you can also use the chests.yml. Just set enabled: false to true and edit the chests. Be sure that the percentages add up to 100.
Be aware that chests are only getting generated when you join the game and open one, not after you save the arena.
Default chests.yml: (Here's how you use the item markup: https://github.com/instance01/MinigamesAPI/wiki/Default-Config-and-Item-Markup#item-markup)
config: enabled: false chests: chest1: items: 5*64;5*64;5*64;5*64;262*64;278*1 percentage: 5 chest2: items: 5*64;262*64;267*1 percentage: 20 chest3: items: 5*64;262*64 percentage: 25 chest4: items: 5*64 percentage: 50
Kits/Classes
There are 2 default classes with some startup gear (including bows and armor). You can adjust these in classes.yml.
Preview

Youtube
[Portuguese] Video tutorial by GamesTdai: https://www.youtube.com/watch?v=umeuXWv6T6Q
[English] Video tutorial by Numero Uno: https://www.youtube.com/watch?v=_7G7cSAgXQc
[Portuguese] G4mem4x: https://www.youtube.com/watch?v=hFZyJWWwT2w
[Spanish] FeerBukkit: https://www.youtube.com/watch?v=PxZqgfLpSlw
[Spanish] Another tutorial: https://www.youtube.com/watch?v=yB-XFKW5Omo
Additional Information
Have fun :)
BUGS?
Submit them here: http://dev.bukkit.org/bukkit-plugins/instances-minigamesapi/forum/ and NOT in the comments!
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Posted Oct 4, 2014@antoinefunloup
It's not Bug
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Posted Oct 4, 2014We've got a problem ; When we start an arena, we sometimes lose immidiatly. I notice that this mistake appear when the player won the last game. Plz, fix it
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Posted Oct 3, 2014@galozcegos123
Already exists, the option to spawn without cages
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Posted Oct 3, 2014Good day for you to do so when the arrow spawn not create cages and when they start oh game starts right on the island and not in cages
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Posted Oct 3, 2014Hello, I love how hard they work in their plugin and how much they toil by users, I would like placed on chest.yml and more comfortable ... Thank classes.yml do an excellent job!
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Posted Oct 3, 2014@instancelabs It save now thx but it don't give me the items
@CaegXCraft True
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Posted Oct 3, 2014Funcionando perfeitamente a no versao :)
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Posted Oct 3, 2014@Vinigamer17
Edit the ScoreBoard, would also be good!
@instancelabs
In the latest version, life does not regenerate, even if the players are not hungry.
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Posted Oct 3, 2014@Vinigamer17
good idea
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Posted Oct 3, 2014@instancelabs
to finish a game in the sand "1" are the items in the islands and to start a new game on the sand beach "1" players can grab items from the floor of the previous game
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Posted Oct 3, 2014Add A time for pvp is on, With messages of the pvp is connected ... The Pvp On this ... is the scoreboard, this is just a suggestion!
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Posted Oct 3, 2014@TheGamesNetwork
That should work, haven't tested it though:
level1: name: Swordman_lvl1 items: 268*1;298*1;299*1;300*1;301*1 lore: 'Costs: 100' requires_money: true requires_permission: false enabled: true money_amount: 100 permission_node: minigames.kits.lvl1-
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Posted Oct 3, 2014Do the chests.yml like SkyWars plugin: dev.bukkit.org/bukkit-plugins/skywars-plugin/
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Posted Oct 3, 2014it is not saving :(
# Used for saving classes. Default class:
config:
kits:
default:
name: default
items: 261:0#ARROW_INFINITE:1#KNOCKBACK:1*1;262:0*1;270*1
lore: The default class.
requires_money: false
requires_permission: false
enabled: false
money_amount: 100
permission_node: minigames.kits.default
pro:
name: pro
items: 272*1;274*1;261:0#ARROW_INFINITE:1#KNOCKBACK:1*1;262:0*1
lore: The Pro class.
requires_money: false
enabled: false
requires_permission: false
money_amount: 100
permission_node: minigames.kits.pro
extra_life:
name: Extra_Life
items: 351:1*1;272*1;274*1;261:0#ARROW_INFINITE:1#KNOCKBACK:1*1;262:0*1
lore: The extra life class.
requires_money: false
enabled: false
requires_permission: false
money_amount: 100
permission_node: minigames.kits.extra_life
level1:
name: Swordman_lvl1
items: 268*1;298*1;299*1;300*1;301*1
lore: Costs: 100
requires_money: true
requires_permission: false
enabled: true
money_amount: 100
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Posted Oct 3, 2014@TheGamesNetwork
You can use enchantments in chests.yml, it's the same like in the classes.yml.
Classes actually save ;) Send me your classes.yml with your added ones and I'll take a look. To remove the default classes, add "enabled: false" to them.
@CaegXCraft
You want me to adapt the chests.yml system to the other plugin?
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Posted Oct 2, 2014== Hi, you could change the chest.yml by "SkyWars-Plugin" the plugin's abandoned project because your chest chests configures the possibility that you touch that chest but the "SkyWars-Plugin" and put items you put the possibility that it's your turn, so with random chests and better. IF YOU DO THAT ALL THE BEST SOS ==
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Posted Oct 2, 2014how to make bottomless maps?
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Posted Oct 2, 2014Can you add Enchantments to chest.yml
can you add that the items in the chesten are random
chest.yml
items:
- 100 apple 3
- 30 diamond_sword 1 smite:3
- 14 bow 1 infinity:1;power:2
or something better :D
and there is still a bug with classes they do not saving the new classes and the default can not be removed
but Achievements are great! nice update :D
I am using:
R: MGSkyWars v1.4.2 for CB 1.7.9-R0.2
R: MinigamesLib v1.8.0 for CB 1.7.9-R0.2
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Posted Oct 1, 2014@stefan457games
I don't know if I understood you correctly, but spectator pvp on disabled mode is fixed in latest dev builds already (towards MinigamesLib 1.9).
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Posted Oct 1, 2014instance when a player is in spectator mode here he still continues with the items and can hit this agent and some bug? I'm using version 1.4.1