MC Jobs
Welcome to MC Jobs
MC Jobs was created to pick up where jobs left off. These jobs earn you money for your server economy. There are 20 default jobs that are customizable along with the ability to create your own custom jobs.

ANNOUNCEMENTS Updated 10/2019
Hello guys,
several years have passed since the last update here. But now i will be change it. Me , Bl4ckSkull666 ( old name Papaharni or Papi too ), work now on the plugin to update it to the newest version of minecraft.
What's currently done? I added 2 new job groups. reworked few job groups.Reworked the jobs. Moved Database from old cache system to read friendly yaml/mysql support. Added Multilanguage support. That mean you can translate language file in multiple language and let your user select the language. You set default language in configuration, but the user can change it to a available language for him self.
Hmmm okay, whats new too? You can, currently only manual in the job files add a region and message that the player displayed on enter this region. The message can be a string with | for new line. Or use spigot message, if you use a spigot server, In Spigotr message u can build buttons and much more. And new is the NPC message, the message is same like on region, but it can be different messages. It can be activate on click the npc. To work set a sign with [mcjobs] in line 1 and in line 3 the jobnname below till 7 blocks on the npc. Users can now click it to see the message. Other one is the free Signs. For Description please read THIS
If you have a question, need help or will be report a error. please use the Discussion Thread ONLY . Thank you!
Sincerely,
Bl4ckSkull666
B,t,w, please use the new GitHub source ---> https://github.com/Bl4ckSkull666/McJobs/
ANNOUNCEMENTS Updated 04/2015
So another year somehow has slipped by without being able to work on this project. So I have added PapaHarni to help keep the project going. Hopefully he can quickly get the codebase up to the latest Bukkit release. Welcome Papi.
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I have also decided to release source on Github. If you want to fork or view the source feel free: https://github.com/RathelmMC/MC-Jobs
MC Jobs has been spotlighted by Curse gaming. Read the article here. Show your support for MC Jobs by commenting on the article.
What's New in 3.1
- Cleaned up leveling system.
- Added carpenter job.
- Added a considerable number of nodes to the english.yml file.
- Split the config.yml. Created a jobs.yml to hold the jobs.
- Lots of bug fixes.
- Danish language file - v3.1.2
What's New in 3.0
- Added leveling. You can now level in jobs and your pay scale is affected accordingly.
- Admin defined ranking system to leveling in the config.yml file.
- Group based max jobs. Use your permission groups to define how many jobs a player can have.
- Swedish language file.
Requirements
There are no hard dependencies. MC Jobs can work out of the gate unchanged.
If you want to pay in money you need an economy bridge!
Register 1.6 or higher or Vault 1.2.13 or higher are needed.
Description
You have developed great shops with a shop mod or you use citizens as NPC shopkeepers, you have a repair shop, or you have a block protection system that uses an economy. But that begs the question "How do you pay your players?" Well you could just give them money, but what fun is that? That's where MC Jobs comes in. It's a full fledged player job mod where you choose how much they get paid and for what activities and they can earn money by doing those tasks. It's fully customizable by server admins, but for those of you that just wish to plug and play it has 20 built in jobs that covers about 90% of the blocks and entities in the game. Remember:
If you need cash get a job!
Features
- Ability to join or leave jobs
- Obtain higher levels in jobs to earn more.
- Charge or pay players for doing actions on the server by default. You want TNT to cost to use. You can! It's in Taxes.
- Earn XP through jobs by default.
- Earn money through jobs using any of the economy plugins
- Ability to edit, create or delete jobs in the config.yml file
- Multi World support
- WorldGuard region support
- Utilizes craftbukkit's built in Materials List
- Uses craftbukkit's built in Entity Type List
- Uses custom Potion List
- Uses custom Enchant List
Commands
/mcjobs = Allows all the user commands such as joining and leaving a job. /jobs = Alias of /mcjobs /mcjobsadmin = Allows the administrative commands. Reloads the addon or gives/takes a specific job from an online player or group if using Vault. Options are: reload, defaults, add player/group job, remove player/group job, list player/group. /jadm = Alias of /mcjobsadmin
Instructions
Installing is simple. Copy mcjobs.jar into your worlds plugin folder and restart or reload your server. Players can then join up to three jobs (modifiable in config.yml). To join use /jobs join job_name . The default jobs are:
- alchemist
- armorer
- baker
- brewer
- builder
- carpenter
- conjurer
- digger
- enchanter
- farmer
- fisherman
- hunter
- miner
- soldier
- theurgist
- tinkerer
- toolmaker
- weaponsmith
- woodsman
- bulldozer - default job
- taxes - default job
You can then leave a job with /jobs leave job_name . To learn more about each job type /jobs job_name . Feel free to check out the forums for more info!
Permissions
- mcjobs.jobs.all:
- description: Allows the player to use all user jobs commands.
- default: false
- children:
- mcjobs.jobs.join: true
- mcjobs.jobs.leave: true
- mcjobs.jobs.list: true
- mcjobs.jobs.info: true
- mcjobs.admin:
- description: Allows the use of the /jadm command.
- default: op
- mcjobs.admin.leavedefault:
- description: Allows a player to leave a default job.
- default: op
- mcjobs.admin.defaults:
- description: Allows the use of /jadm defaults to restore config.yml.
- default: op
- mcjobs.jobs.join:
- description: Allows player to join jobs.
- default: false
- mcjobs.jobs.leave:
- description: Allows player to leave a job. Should be used in conjunction with join.
- default: false
- mcjobs.jobs.list:
- description: Allows the player to use /mcjobs list.
- default: false
- mcjobs.jobs.info:
- description: Allows player to use /mcjobs job_name for info.
- default: false
- mcjobs.jobsavail.all:
- description: Allows the player to join all jobs.
- default: false
- children:
- mcjobs.jobsavail.digger: true
- mcjobs.jobsavail.miner: true
- mcjobs.jobsavail.builder: true
- mcjobs.jobsavail.soldier: true
- mcjobs.jobsavail.woodsman: true
- mcjobs.jobsavail.tinkerer: true
- mcjobs.jobsavail.farmer: true
- mcjobs.jobsavail.toolmaker: true
- mcjobs.jobsavail.weaponsmith: true
- mcjobs.jobsavail.armorer: true
- mcjobs.jobsavail.fisherman: true
- mcjobs.jobsavail.baker: true
- mcjobs.jobsavail.alchemist: true
- mcjobs.jobsavail.enchanter: true
- mcjobs.jobsavail.brewer: true
- mcjobs.jobsavail.theurgist: true
- mcjobs.jobsavail.conjurer: true
- mcjobs.jobsavail.carpenter: true
- mcjobs.world.all:
- description: Allows the player to earn money and xp in all worlds.
- default: false
- mcjobs.paycreative:
- description: Pays a player even if they are in creative mode.
- default: false
Help
GitHub
https://github.com/RathelmMC/MC-Jobs
Download
Download here the last version of McJobs.
Wall of Servers
You use McJobs on your server/network? PM me ( Bl4ckSkull666 ) with the URL of your server to add it here :-)
Donations ( old )
If you're feeling generous or want to give me a beer. Mmmm... Beer.
Total Money Donated to MC Jobs: $49.50 US
Approximate Downloads: 120,000
Dollars per Download: $0.0004125

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Posted Apr 26, 2012@stutiguias
I'll look into that just in case LogBlock is ever abandoned.
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Posted Apr 25, 2012Never mind I'M AN IDIOT! Make sure to read everything lol!
Awesome plugin, our server loves it! go to our forums @ bit.ly/rkingdom to try a server with mcjobs!
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Posted Apr 25, 2012@RathelmMC
ok man thanks :)
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Posted Apr 25, 2012add HAWKEYE suport :)
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Posted Apr 25, 2012@graveXrobber
Adding SQL support isn't trivial unfortunately. It's being worked on, but not finished. The releases since 2.0 have been primarily bug fixes. It's coming though. :)
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Posted Apr 25, 2012mysql anytime soon? I noticed about 3-4 updates since last time we spoke.
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Posted Apr 24, 2012Do you know any plugins that does the area permissions thingy?
Also, job specific nodes are a must have for this plugin, so i'm looking forward it !
Cheers.
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Posted Apr 24, 2012@Lextao
Thanks.
Localization is primarily what I'm working on right now.
I currently have no plans for a payday system, but I'll keep the idea in mind.
Job locations would be best done with another mod that gives the permission node when you're in a specific region and then removes it when you leave the region. With that said a few people have asked for job specific permission nodes and that will be added just so these type of systems can be implemented.
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Posted Apr 24, 2012Feature request: - Localization files for translating all the plugin's messages. - Payday system, everyone gets paid every X minutes, the amount depends on how many time they work and their level in that job. - Job locations, you must be in a certain area to get the job.
Thanks in advance for reading, and thanks for making such a great plugin!
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Posted Apr 24, 2012@Rovalx
Good question, and one I have yet to add to the FAQ. To add specific world support all you have to do is use this permission setup:
mcjobs.world.name_of_your_world
So in your example of world1 and world2 if you want players to only get paid in world2 you would give them the permission node:
mcjobs.world.world2
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Posted Apr 24, 2012Hi. I've got a little problem. I'm using Multiverse (with PermissionsBukkit and Iconomy) and I would like to make that players will gain money in world1 but not in world2. There is permission mcjobs.world.all for all worlds, but what should I do to earn money not in each world?
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Posted Apr 24, 2012@StevasaurousREX
There's actually a lot of code that I'd have to change to do that, more than just adding a permission, but I do know that people want it so they can limit what jobs certain classes can take with mods like Heroes. So at some point I'll add that functionality.
@Enrux
Yes just add player to a defeat tier of whatever job you want. Look at how soldier is setup if you want to create a unique job that only pays for killing players.
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Posted Apr 24, 2012is it possible to make a job that pays you for killing other players?
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Posted Apr 23, 2012@skatelow
The 2.0.20 version keeps track of where players build and break objects. So they can only be paid once per time_interval (in the config.yml file). As for leaving and joining jobs I would suggest removing the permission to leave a job. If you look at my permission nodes you can see there is one for each command. You could just remove the leave one.
I have further plans down the road for handling with people trying to circumvent the system.
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Posted Apr 23, 2012Hi, i have found some serieus problems with this plugin, as they were being exploited in my server. When a person joins a job that gets paid for building, and he builds alot of stuff that gets paid very well, and afterwards leaves the job, and then destroy it, and repeat that pattern. Like this, he gets paid for placing them, but the money doesn't go away because he left the job.
I also would like to give a suggestion: Configurable amount of money to pay when you want to leave a job.
Thanks in advance -Skatelow
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Posted Apr 22, 2012Hmm can you make a way to add "join jobs" perms by the specific job? like mcjobs.jobs.join.woodcutting and stuff? That would be awesome
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Posted Apr 22, 2012@Adrenalineq
At some point I'll probably hook into the chat system, but for right now I'm trying to finish all the jobs I want to add and a leveling system first.
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Posted Apr 22, 2012@RathelmMC
Can you add prefixes? like originall jobs plugin example: [WoodCutter] Player: hi!!
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Posted Apr 22, 2012@grayles
There shouldn't be. The only reason that WorldGuard "had issues" was because they don't cancel events.
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Posted Apr 22, 2012Any problems with using with rpgessentials