Added respawn handling, which is configurable in config.yml
Players with "wp.respawn" permission can set their respawn point to a home waypoint by right-clicking one while sneaking and holding a Waypoint Beacon (both beacons and respawn handling must be enabled). The block under the waypoint must be powered by redstone for the player to be able to set it as the spawn point, or for the player to revive at it.
Added sound effects to teleportation and interactive home waypoint configuration
The maximum amount of home waypoints is now configurable in config.yml as "MAX_HOME_WAYPOINTS"
Config.yml is now properly saved with defaults for new options
Added wp.toggle as child permission to wp.admin
1.1.0 (07/07/2014)
Waypoints can now be enabled/disabled with "/wp toggle"
Disabled waypoints will show up in list as disabled
Players with "wp.bypass" permission will still be able to travel to disabled waypoints
Added item "Waypoint Beacon"; recipe is a compass in the center of a workbench surrounded by redstone
Players with the permission "wp.beacon.use" can right-click while holding it to open directory
"wp.beacon.server" will allow players to see server-defined waypoints with the beacon
"wp.beacon.unlimited" will prevent the beacon from being consumed on use
Players with "wp.select" can left-click with it to select waypoints
This feature can be disabled in the config.yml
Added discovery mode
"/wp discover" will toggle discovery mode for selected waypoint
"Server-wide" will allow discovered waypoints to show up globally
"World-specific" only allows discovered waypoint to show in its own world
"Disabled" disables discovery mode
Accessing waypoints in discovery mode will grant players access to it; disabled by default
Instead of scaling and being capped at displaying 54 waypoints, directory is now a fixed size
Added paging and navigation buttons in directory to allow for an unlimited number of waypoints
Fixed bug that allowed player to drop items from directory under rare circumstances
1.0.0 (06/30/2014)
Waypoint icons can now have durability values
Waypoint access permissions changed to use an underscore in place of spaces
Ex. "&6The Nether" would have a permission of "wp.access.the_nether"
Stopped waypoint menu from opening for waypoint locations which the player doesn't have access
Menu always opens at spawn, but players need "wp.access.spawn" for it to show up in other menus
0.9.5 (06/29/2014)
Right-clicking with a renamed clock (through anvil) while sneaking will create a home waypoint
Right-clicking on a home waypoint while sneaking will set the waypoint's icon to player's item in hand
If this item is a written book, the contents of the book will become the waypoint's description
0.9.2 (06/27/2014)
Waypoint names and descriptions now have configurable length limits; menu lore now wraps as needed
Rather than remove it from the menu, the active/selected waypoint is now marked
Active/selected waypoint is prefixed by a green star; cannot be selected
Instead of showing selected waypoint in /wp, player's home waypoints are shown instead
0.9.0 (06/26/2014)
Home waypoints can now travel to Spawn, Bed, and other home waypoints
Players now "snap" to waypoints when using them
Added /setspawn; each world's spawn is now a waypoint (menu only shows current world's spawn)
"/wp select" now brings up a selection menu, allowing for player-defined waypoint editing
Menu includes server-defined waypoints for players with "wp.admin" and access permissions
Lists server-defined waypoints in Console when no arguments are passed
Server-defined waypoints can be specified in arguments
Granted all non location-based commands to CONSOLE
Renaming waypoints now properly checks for duplicate name
Removing waypoints now removes its selection from players
/sethome default lore is now configurable under SETHOME_DEFAULT_DESC
Corrected "/wp icon" usage error message
Access permissions are now "wp.access.<name>" instead of "waypoints.access.<name>"
Added CHANGELOG.txt
Home waypoint icon configuration can potentially consume an important lore item from another plugin
Discovered waypoints which have had their discovery mode disabled are still accessible from world if the player lacks the proper access permission
Waypoints can sometimes be difficult to target for configuration