Maren's Waypoints 1.1.0
Details
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FilenameMarensWaypoints-1.1.0.jar
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Uploaded by
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UploadedJul 7, 2014
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Size55.75 KB
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Downloads762
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MD5074c4532620c946c0804bb64582ee3d8
Supported Bukkit Versions
- CB 1.7.9-R0.1
Changelog
NOTICE: Due to Bukkit approving the previous version after forcing a plugin name change, users who are upgrading will have to rename their "Waypoints" plugin folder to "MarensWaypoints". All server-defined waypoints will also be disabled by default due to the introduction of the ability to enable/disable them. Use "/wp toggle" to re-enable them.
1.1.0 (07/07/2014)
- Waypoints can now be enabled/disabled with "/wp toggle"
- Disabled waypoints will show up in list as disabled
- Players with "wp.bypass" permission will still be able to travel to disabled waypoints
- Added item "Waypoint Beacon"; recipe is a compass in the center of a workbench surrounded by redstone
- Players with the permission "wp.beacon.use" can right-click while holding it to open directory
- "wp.beacon.server" will allow players to see server-defined waypoints with the beacon
- "wp.beacon.unlimited" will prevent the beacon from being consumed on use
- Players with "wp.select" can left-click with it to select waypoints
- This feature can be disabled in the config.yml
- Added discovery mode
- "/wp discover" will toggle discovery mode for selected waypoint
- "Server-wide" will allow discovered waypoints to show up globally
- "World-specific" only allows discovered waypoint to show in its own world
- "Disabled" disables discovery mode
- Accessing waypoints in discovery mode will grant players access to it; disabled by default
- Instead of scaling and being capped at displaying 54 waypoints, directory is now a fixed size
- Added paging and navigation buttons in directory to allow for an unlimited number of waypoints
- Fixed bug that allowed player to drop items from directory under rare circumstances
1.0.0 (06/30/2014)
- Waypoint icons can now have durability values
- Waypoint access permissions changed to use an underscore in place of spaces
- Ex. "&6The Nether" would have a permission of "wp.access.the_nether"
- Stopped waypoint menu from opening for waypoint locations which the player doesn't have access
- Menu always opens at spawn, but players need "wp.access.spawn" for it to show up in other menus
0.9.5 (06/29/2014)
- Right-clicking with a renamed clock (through anvil) while sneaking will create a home waypoint
- Right-clicking on a home waypoint while sneaking will set the waypoint's icon to player's item in hand
- If this item is a written book, the contents of the book will become the waypoint's description
0.9.2 (06/27/2014)
- Waypoint names and descriptions now have configurable length limits; menu lore now wraps as needed
- Rather than remove it from the menu, the active/selected waypoint is now marked
- Active/selected waypoint is prefixed by a green star; cannot be selected
- Instead of showing selected waypoint in /wp, player's home waypoints are shown instead
0.9.0 (06/26/2014)
- Home waypoints can now travel to Spawn, Bed, and other home waypoints
- Players now "snap" to waypoints when using them
- Added /setspawn; each world's spawn is now a waypoint (menu only shows current world's spawn)
- "/wp select" now brings up a selection menu, allowing for player-defined waypoint editing
- Menu includes server-defined waypoints for players with "wp.admin" and access permissions
- Lists server-defined waypoints in Console when no arguments are passed
- Server-defined waypoints can be specified in arguments
- Granted all non location-based commands to CONSOLE
- Renaming waypoints now properly checks for duplicate name
- Removing waypoints now removes its selection from players
- /sethome default lore is now configurable under SETHOME_DEFAULT_DESC
- Corrected "/wp icon" usage error message
- Access permissions are now "wp.access.<name>" instead of "waypoints.access.<name>"
- Added CHANGELOG.txt
- Home waypoint icon configuration can potentially consume an important lore item from another plugin
- Discovered waypoints which have had their discovery mode disabled are still accessible from world if the player lacks the proper access permission
- Waypoints can sometimes be difficult to target for configuration
- New or missing configuration options are not saved to existing config.yml