MagicSpells
Note: MagicSpells is being maintained on this GitHub fork and you can find help at the official Discord.
Info
MagicSpells is a Minecraft Bukkit plugin that creates magic spells your players can use. Its main purpose is to give your players access to certain abilities that you might not want to give them unlimited access to. However, instead of just giving them access to boring commands, they instead get more interesting spells. Each spell can be configured in many ways:
- Reagent costs (the cost of using the spell, including items, mana, health, hunger, experience, and item durability)
- Cooldowns (the amount of time a player must wait between uses)
- Durations (how long certain effects last)
- Ranges (how far away spells can be used from their target)
- Many more options, depending on the spell
Spells can be cast by using the /cast command, swinging a configurable wand item, or both. It's also possible to have them triggered from other actions the player may take. It's all customizable.
Usage
Before a player can cast a spell, they must already know it. There are several ways a player can learn a spell:
- Taught with the teach spell
- Learned from a spellbook
- Learned from a tome
- Gained from a grant permission
- Purchased from a shop
- Being a server op (they know all spells) For example, a server op can teach Bob the blink spell by typing: ''/cast teach bob blink''.
Once a spell is learned, it can be cast either by using the ''/cast'' command or by using a wand item. Now that Bob knows the blink spell, he can either cast it by command, by typing ''/cast blink'', or he can cast it with a wand item. To select the spell, he holds the wand in his hand and right clicks. Right clicking will cycle through any spells assigned to the item he is holding. When he has the one he wants, he left clicks to cast.
If Bob does not have the required reagents for the spell, or if he has cast it recently and it is still on cooldown, he will not be able to cast the spell and will instead receive an error message.
If mana is enabled, a player can use the ''/mana'' command to see how much mana they currently have. Mana can also be configured so it is displayed on the experience bar.
Useful Links
Videos
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Posted Jun 23, 2013You can right click any normal book and it will cycle through and cast any spell...
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Posted Jun 23, 2013Add natural learning methods in-game.
Region support including Faction Regions
Add particle effects
And this would be usefull. Currently it involves way to much moderator / op involvement.
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Posted Jun 23, 2013Can you make factions support? and magic levels would be cool [McMMO]
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Posted Jun 22, 2013is it possible to bind spells to items with a specific name and/or lore? i want my players to use spells in a pvp-zone and some others outside of it.
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Posted Jun 21, 2013Hi, i got a problem ... Since I changed host all spells of "spell-Regular" does not work while I exactly the same configuration.
Where is that can come the problem?
Sorry for my bad english, i'm french ...
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Posted Jun 21, 2013I havent been able to get line/trail to work in spell effects, does anyone have a spell they have that works with this?
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Posted Jun 20, 2013So this may be a rookie question. I'm trying to find a way to make the gate spell targeted. So i can send others to spawn, not myself. Honestly I have no idea how. Any help would be awesome.
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Posted Jun 20, 2013Can you see tickets?, 507 one is a serious bug.
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Posted Jun 18, 2013@TheBloodyTalons
In the general.yml config file, theres a line that reads :ignore-cast-item-durability: and a list of item IDS just add your boots to it and you're good
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Posted Jun 17, 2013Explosive arrow is not working any more. It worked on v2.14 (but it killed at once) but is not working on v2.15.
It cast the explosion right where the arrow lands but doesn't do damage at all. Explosion by it self do damage well, but combining it with the projectile doesn't work.
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Posted Jun 17, 2013@nisovin Aahh, there's the problem. In the help section on multispells, it lists it as str-cast-random-spell-instead, which is what was tripping me up. Thanks a ton for clearing that up!
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Posted Jun 17, 2013I am trying to make an area effect spell that triggers a conjure spell, but because conjure is not targeted it won't work. Is there any way I can make a targeted conjure spell?
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Posted Jun 17, 2013@TheBloodyTalons
Even when i specified the durability on the boots it did not function correctly.
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Posted Jun 17, 2013@xlii1356
I've just tested cost: 313 (for diamond boots because i had that on me) and that let me free cast it again, and then the cost: - 313
works correctly but it still doesn't like the durability.
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Posted Jun 17, 2013@TheBloodyTalons
I believe you just specify the item number without a colon, say cost:257 for an iron pick
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Posted Jun 17, 2013Does anyone know how to make the cost for a spell ignore durability? I've tried 1-1024 and * but it returns as an error and allows me to cast the spell with no cost, basically I want to allow used tools as reagents.
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Posted Jun 17, 2013Hey how do we add Fire work effects to each spell?
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Posted Jun 17, 2013Im taking fall damage of leap! Please help! I have set the cancel-damage or what it is to true! So its a bug i guess! Please help!
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Posted Jun 16, 2013Guys who can edit it like naruto with the spells only?
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Posted Jun 15, 2013does the CastModifers addon not work with the current version? Or does ti maybe not work with buff spells? I have a spell thats supposed to give someone the haste speed effect during the day, but it just seems to be always on. Myabe i did something wrong? Here's my spell: http://pastebin.com/sUBYf6Fz
Any thoughts?