MagicSpells
Note: MagicSpells is being maintained on this GitHub fork and you can find help at the official Discord.
Info
MagicSpells is a Minecraft Bukkit plugin that creates magic spells your players can use. Its main purpose is to give your players access to certain abilities that you might not want to give them unlimited access to. However, instead of just giving them access to boring commands, they instead get more interesting spells. Each spell can be configured in many ways:
- Reagent costs (the cost of using the spell, including items, mana, health, hunger, experience, and item durability)
- Cooldowns (the amount of time a player must wait between uses)
- Durations (how long certain effects last)
- Ranges (how far away spells can be used from their target)
- Many more options, depending on the spell
Spells can be cast by using the /cast command, swinging a configurable wand item, or both. It's also possible to have them triggered from other actions the player may take. It's all customizable.
Usage
Before a player can cast a spell, they must already know it. There are several ways a player can learn a spell:
- Taught with the teach spell
- Learned from a spellbook
- Learned from a tome
- Gained from a grant permission
- Purchased from a shop
- Being a server op (they know all spells) For example, a server op can teach Bob the blink spell by typing: ''/cast teach bob blink''.
Once a spell is learned, it can be cast either by using the ''/cast'' command or by using a wand item. Now that Bob knows the blink spell, he can either cast it by command, by typing ''/cast blink'', or he can cast it with a wand item. To select the spell, he holds the wand in his hand and right clicks. Right clicking will cycle through any spells assigned to the item he is holding. When he has the one he wants, he left clicks to cast.
If Bob does not have the required reagents for the spell, or if he has cast it recently and it is still on cooldown, he will not be able to cast the spell and will instead receive an error message.
If mana is enabled, a player can use the ''/mana'' command to see how much mana they currently have. Mana can also be configured so it is displayed on the experience bar.
Useful Links
Videos
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Posted Jan 16, 2014Please add a spells for freeze water :D
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Posted Jan 16, 2014@LaughNgamez
If you ask to not drop them after cast then "add-to-inventory: true". It is not able to conjure items that can't be dropped.
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Posted Jan 15, 2014@ModingMinecraft
sorry but idont understand you answer
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Posted Jan 15, 2014Does anyone know if it is possible to block players dropping items they conjured?
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Posted Jan 15, 2014Can someone please tell me why when I changed all the mana to 1 in the spell-regular.yml file and a player tries to cast a spell it asks them for 1 mana and all the other ingredients even if they already have 100 mana and all the ingredients already?
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Posted Jan 15, 2014@joehardy8
I'm not sure about magic zones, but sounds like it will work. Good luck!
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Posted Jan 15, 2014@LaughNgamez
It's more spells which cause effects, like stun or the slowness spell. Various spells still allow you to cast them, and we do not want this. On this note, I might try to use Zones. If I set up a zone using WorldGuard's global as a non-magic zone, and a pvp1 arena within that same world as a pro-magic zone, would it nest properly?
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Posted Jan 15, 2014@BerryMe
Is there a link to the magic spells sign shop plugin or do we need it for 1.7.4? Thanks
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Posted Jan 15, 2014@MrCobayo
put it in "" EX
name: "Magic Spell"
2 words is buggy
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Posted Jan 15, 2014how cast a spell with a name of 2 words?
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Posted Jan 15, 2014@joehardy8
It likely depends whether the spell deals direct damage, for example the pain spell should obey rules, but something that does indirect damage for example a fireball won't.
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Posted Jan 14, 2014I am new at using magic spells. Can someone please give me a quick introduction on mana. I am assuming it is the cost to use a spell, but how does a person receive mana? I can't seam to find anything on that. It just says you have to use it and how much you need. I would like to help players on my server so they can use the spells. :)
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Posted Jan 14, 2014@SatansDaughter66
Here are the development builds for newer versions http://nisovin.com/magicspells/dev/
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Posted Jan 14, 2014Is it possible to update? In console, it says it is not fully compatible because my server runs 1.7.2. Most features are disabled
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Posted Jan 14, 2014@BerryMe
Awesome! Love your plugin. :)
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Posted Jan 14, 2014@catprowler
/cast forcecast <player> <spell> [args]
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Posted Jan 14, 2014Is it possible to cast spells on other players? Thank you.
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Posted Jan 13, 2014Hello. I am finding that some of my spells obey the laws of WorldGuard's PVP flag, however others do not. I have tried playing with the 'Check plugins' tag, with no success. Does anybody know how to make my spells obey the WorldGuard PVP laws? Thanks!
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Posted Jan 13, 2014Can I set magic Xp as a cost?
Edit: I figured out you can set negative values as granted in place of cost.
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Posted Jan 12, 2014I'm currently using this Plugin on my server 1.7.2 and its so awesome! Also, check out Mordrogg on the Forum, that dude has some awesome spells that he shares with people.