MagicSpells
Note: MagicSpells is being maintained on this GitHub fork and you can find help at the official Discord.
Info
MagicSpells is a Minecraft Bukkit plugin that creates magic spells your players can use. Its main purpose is to give your players access to certain abilities that you might not want to give them unlimited access to. However, instead of just giving them access to boring commands, they instead get more interesting spells. Each spell can be configured in many ways:
- Reagent costs (the cost of using the spell, including items, mana, health, hunger, experience, and item durability)
- Cooldowns (the amount of time a player must wait between uses)
- Durations (how long certain effects last)
- Ranges (how far away spells can be used from their target)
- Many more options, depending on the spell
Spells can be cast by using the /cast command, swinging a configurable wand item, or both. It's also possible to have them triggered from other actions the player may take. It's all customizable.
Usage
Before a player can cast a spell, they must already know it. There are several ways a player can learn a spell:
- Taught with the teach spell
- Learned from a spellbook
- Learned from a tome
- Gained from a grant permission
- Purchased from a shop
- Being a server op (they know all spells) For example, a server op can teach Bob the blink spell by typing: ''/cast teach bob blink''.
Once a spell is learned, it can be cast either by using the ''/cast'' command or by using a wand item. Now that Bob knows the blink spell, he can either cast it by command, by typing ''/cast blink'', or he can cast it with a wand item. To select the spell, he holds the wand in his hand and right clicks. Right clicking will cycle through any spells assigned to the item he is holding. When he has the one he wants, he left clicks to cast.
If Bob does not have the required reagents for the spell, or if he has cast it recently and it is still on cooldown, he will not be able to cast the spell and will instead receive an error message.
If mana is enabled, a player can use the ''/mana'' command to see how much mana they currently have. Mana can also be configured so it is displayed on the experience bar.
Useful Links
Videos
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Posted Jun 13, 2012@ultimateowner56
I'm guessing you're trying to use spells in the passives that you don't actually have defined.
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Posted Jun 13, 2012@ultimateowner56
I need to see your spell config as well.
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Posted Jun 13, 2012@Tetdoss Strange, temporary permissions with pex works for me. o.O
@nisovin
Do you know what the cause could be? How to make the passive spells work?
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Posted Jun 13, 2012@Tetdoss
This isn't something I can fix, it's a problem with PermissionsEx.
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Posted Jun 13, 2012I hope I could soon :D
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Posted Jun 13, 2012@Tetdoss
You can't, sorry.
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Posted Jun 12, 2012Hi, I want use temporary permissions with PermissionEx... How to ?
Thanks.
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Posted Jun 12, 2012@nisovin
You are AWESOME. My mind is swimming in possibilities combining passive, conditional modifiers and ritual spells!
One quick question (better to ask than assume): if the 'req-participants' in the ritual spell is set to 0 does this mean that the spell caster (and the caster alone) must stand still for the duration, or does it need to be set to 1?
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Posted Jun 12, 2012@nisovin
http://pastebin.com/MU71FQKN
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Posted Jun 12, 2012@ultimateowner56
Can I see your config?
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Posted Jun 12, 2012@nisovin
Can you please tell me why passive spells aren't working for me. It says that there is no trigger defined. I'm literally copy and pasting exactly what is in the manual.
I have the latest dev build and bukkit version.
Problem has happened for a few days, since I got the dev build and tried the passive spells.
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Posted Jun 12, 2012@Faldonboy
Yes, it should.
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Posted Jun 12, 2012@nisovin
oh god what a noob! thank you! i thinked that option was about "bar" and not mana itself, i'm using my manabar so i turned off.. now it's working like a charm, thank you again!
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Posted Jun 12, 2012Will the Ritual Spell work with External Command Spells and Multispells?
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Posted Jun 12, 2012Wow just read the changelog for 2.8 Really looks amazing! And thanks a lot for adding the decimal in the cooldown :D
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Posted Jun 12, 2012@nisovin
ahhh.
Thank you very much.
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Posted Jun 12, 2012@In5aN1aC
Set cast-on-animate to false.
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Posted Jun 12, 2012nope,
.targeted.ZapSpell and .MultiSpell
both definitely don't work while mobdisguised.
they work completely fine while not, but while disguised, it doesn't work pointing at a block, at the ground, at the sky, or anywhere.
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Posted Jun 12, 2012@In5aN1aC
Aim at the ground while casting spells with items.
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Posted Jun 12, 2012hmmm.....
Wonderful plugin, so awesome, But all spells completely refuse to work at all while the player is mob disguised
And I can't figure out why it seems to do this for the life of me.