Magic

Server Compatibility
Please make sure you download the correct version for your server:
- 1.20.5 and Up => Latest Build
- 1.9 => Magic-10.9.8 (or latest Magic-Legacy build)
-
1.8.8: => Magic-5.5.6
-
1.8.3: => Magic-5.3.3
-
1.7.x => Magic-CB1.x
-
Earlier: => Check Compatibility in Files Section
Need Help? First Try:
-
Check the FAQ
-
Read the rest of the wiki
-
Check the reference manual for configuration options
-
Check the config info page for spell, wand and other info
-
Find examples in the builtin configs
-
Check your logs for errors
If you can't find what you're looking for, come join us on Discord for help or ideas!
Found a bug? Have a Feature Request?
- Use our issue tracker
Overview
Live Demo
Tutorial Videos
More Information
Please see the Magic home page on github for up-to-date information!
Metrics Collection
This plugin uses bstats for metrics collection. The information sent to bstats.org is completely anonymous, publicly viewable, and includes the following metrics:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true, or by editing this plugin's config.yml and changing "metrics_level" to 0.
Changelog
Full changelog can be viewed on github

-
View User Profile
-
Send Message
Posted Jan 30, 2015@NathanWolf
thanks, I have to place that as a command. I was looking for it all over.
-
View User Profile
-
Send Message
Posted Jan 30, 2015@KreatorB
You've got a few options:
/wand unenchant
Will make the wand you're holding into a normal destructible item.
/wand configure indestructible false
Will keep it a wand, but make it destructible. This can be changed in the templates in wands.yml if you want wands to generally be destructible.
Finally,
/magic clean ALL
Will remove any wands already on the ground.
Hope that helps!
-
View User Profile
-
Send Message
Posted Jan 30, 2015How do you destroy a wand or get rid of one if you do not want it?
I ask as I was playing and testing them and made several. I tried to throw them in lava but no go... Any idea as I really do like an item that never gets destroyed or lost...
-
View User Profile
-
Send Message
Posted Jan 30, 2015@NathanWolf
No, same factions version. Didn't have a update for a while.
Version 2.7.5
-
View User Profile
-
Send Message
Posted Jan 30, 2015@gumgumpuntnl
Hrm- you're the second person to report something like that... did Factions change?
Guess I gotta download it and find out!
-
View User Profile
-
Send Message
Posted Jan 30, 2015Got a issue with the latest dev builds (#626):
http://pastie.org/9873656
Using latest Spigot version and faction plugin.
-
View User Profile
-
Send Message
Posted Jan 28, 2015Hey for some reason I can't spawn the wand I put in the wands.yml config as I was before.
http://postimg.org/image/495t39q65/
-
View User Profile
-
Send Message
Posted Jan 29, 2015Your YML got borked somehow- everything after the first "unknown" line needs to be indented (with spaces). I think 2 spaces is standard, but it needs at least one.
-
View User Profile
-
Send Message
Posted Jan 29, 2015Thanks buddy you are the best.
-
View User Profile
-
Send Message
Posted Jan 28, 2015@delsolsi213
No, all version should work with 1.7, 1.7/1.8 protocol hack or full 1.8.
The latest dev builds do have some 1.8-specific blocks in the config files, but if you run on 1.7 though should just print some warnings to the logs on load and get ignored otherwise.
Magic 4.0 will probably still support 1.7 when I release it, unless I find a compelling reason not to.
-
View User Profile
-
Send Message
Posted Jan 28, 2015latest versions are for 1.8 only right? im still on spigot protocol hack.
-
View User Profile
-
Send Message
Posted Jan 26, 2015@NathanWolf
Ah, all fixed now. Originally I thought you were simply telling me what I copied the "template" from, I appreciate it. No more free items for my players!
-
View User Profile
-
Send Message
Posted Jan 26, 2015@Unviewed
You can set undo on that one, yes - just use "superiterate" as they key.
This is the "super" version of the Iterate spell (probably want to change that one, too!)
At some point I changed the display name to "Column" because it made more sense, but that doesn't make a difference to the configs.
As for the dev build- I understand and you can wait for 4.0 until it's released, there's not much new there you need. Bukkit does not allow for direct links to unapproved builds, sorry!
-
View User Profile
-
Send Message
Posted Jan 26, 2015Sounds good, can't wait.
So I cannot remove/add a undo timer to column?
I didn't download the beta version of magic simply because beta versions scare me, being a developer of many different platforms caused me to be cautious of the nearly untested updates. I did, however, go to the build server, (As you instructed to, to download magic 4.0) it didn't really take me to a download link, though. Is there a direct link to the download?
-
View User Profile
-
Send Message
Posted Jan 26, 2015@Unviewed
Doh! That is "superiterate"
All of those spells are going to be gone from the enchanting paths in 4.0.
Engineering magic will still exist, but not be obtainable without an admin setting up a shop or something specific for it.
In the meantime, there are quite a few engineering spells in the enchanting path that you probably don't want people to have. I am changing it all, but it's not ready yet.
-
View User Profile
-
Send Message
Posted Jan 26, 2015Hey, back with a new and huge problem.
Recently one of my players has found the Column spell, and decided to spread the word of it's existence like a wildfire.
Players are now making giant columns of furnaces, pistons and just about any item you can imagine. I couldn't find it in the spells.yml or the spells.default.yml ( Or whatever it is called ) Since I couldn't find it, I couldn't add the 'undo: 10000' tag to it, which is a major problem. Could you give me the "template" for that spell? Or a location along the spells.yml file would work too, but i'm highly doubting it's existence in that file. ( I copied all the spells from the default spells file )
i am aware you can make your own spell template, but when I tried, it didn't seem to work. I just copied a spell template and pasted it, then changed certain things about it. Here is the "template" ( I wasn't sure what to call it )
( I put it in a code tag to keep the whitespaces. )
-
View User Profile
-
Send Message
Posted Jan 23, 2015@Oniromancie
That was something I did at one point to try and prevent players from "smuggling" wands in between worlds... I forgot it was in there :)
The way that would happen is if you have a wand, but do not have permission to use it, AND you have the "Magic.wand.destruct" permission.
This will result in your wand auto-destructing if you try to use it. I once had the default group in a survival world set with these perms, in case of MV Inventory failure (there were ways to glitch around it..) the player's smuggled wands would explode :D
I expect you found it from some weird combination of superperms and the explicit deny on "use".
-
View User Profile
-
Send Message
Posted Jan 23, 2015Everything is okay now, one of my admins fucked-up with the inheritance. Everything is going Well!
Ps: When my friend and I were testing the wands would vansih and say that they didn't survive the dimensional shift. Do you know why?
-
View User Profile
-
Send Message
Posted Jan 23, 2015@Oniromancie
You're certain you've negated the permission? I'm pretty confident that much works..
mangaddp default -Magic.wand.use
Right? With the "-" in there and everything?
The thing I was worried about was if you can then undo that with a perm grant - but the - works, unless GM got broken :\
-
View User Profile
-
Send Message
Posted Jan 23, 2015I've tried and the other groups still can use the wand