Details
Supported Bukkit Versions
- 26.1
- 26.1.1
- 26.1.2
- 1.21.11
- 1.21.10
- 1.21.9
- 1.21.8
- 1.21.7
- 1.21.6
- 1.21.5
- 1.21.1
- 1.21.2
- 1.21.3
- 1.21.4
- 1.21
- 1.20.6
- 1.20.5
- 1.20.4
- 1.20.3
- 1.20.2
- 1.20.1
- 1.20
- 1.19.4
- 1.19.3
- 1.19.1
- 1.19
- 1.18.2
- 1.18.1
- 1.18
- 1.17
Changelog
Fixes
- Fix Valhalla save data not persisting
- Fix server version check in wand GUI controls (CheckRequirements server_version)
- Allow using color codes in spell names and descriptions
- Add damage value to spell lore.
- Uses the
damage value, if present, set in spell parameters.
- Will also use
player_damage or entity_damage if present, in that order
- You can override the display with
damage on base spell properties, set to 0 to remove the lore
- Base lore template can be overridden with
wand.damage_description
New Features
- (WIP) Added support for block and display entities (1.20.5 and up), configuration options:
- See
giant_block and giant_wand examples in survival configs
- Both
item_display and block_display:
transformation:
- See: https://minecraft.wiki/w/Display#Data_values
translation : A vector, either {x: , y: , z: } config section or "x,y,z" as string
scale : A vector, either {x: , y: , z: } config section, "x,y,z" as string or "scale" as string
rotation_left, rotation_right : An axis angle, either {angle:, x: , y: , z: } config section or "angle,x,y,z" as string
- All angles are specified in degrees (converted to radians when applied)
- view_display: How far away the entity can be seen
- shadow_radius: The size of the shadow
item_display type:
item: An item key to display
block_display type:
block: A block to display
text_display type:
text: The text to display
- Add
display option to ModifyBlock action, which will create display entities rather than blocks
- Add
display_scale option to scale the display entity
- Add
giant_house and tiny_house spells to survival configs
- Add
ItemProjectile action which can generally replace uses of ArmorStandProjectile
- Used in
war rocketlauncher spell, which has also been fixed to use custom model data for the shell