Details
Supported Bukkit Versions
- 1.17
- 1.16
- 1.15
- 1.14
- 1.13
- 1.12
- 1.11
- 1.10
- 1.9
Changelog
AureliumSkills
- Mana use turned back on by default, with a 75% mana cost reduction applied to all spells (configurable)
- Earning SP from a Magic spell cast now also earns SORCERY xp (at a rate of 50%), configurable
- AureliumSkills, SkillAPI and Heroes now only provide mana to the "caster" class, this is configurable
- AureliumSkills XP registered as currencies, can be given by
/mgive, including physical items, and used in "earns" for spells
Additions
- Add
portal-spell and portal-warp WorldGuard flags, for making custom portals
- Add
maintain_direction option to Teleport,Recall and Warp actions
- Add
archer example magic bow
- Add
disasters external example from Phantom (creator of extramobs)
- Add
target_highest option to Cover actions
- Add new attributes:
temperature, humidity, target_temperature, target_humidity
Improvements
- Improve the
aggro arena stage feature
- Allow using simple strings (just the
mode, like mana or cooldown) for wand xp_display, level_display, boss_bar and action_bar configs
- Allow using r,g,b or h,s,v format (including with equations) in more color parameters (ModelEngine tint, for instance)
Fixes
- Fix error when
enable_resource_pack: false has been set
- Fix
CheckInventory action blocked_enchantments (fixes mars air supply behavior)
- Fix
always_on: true magic blocks not starting back up on server restart
- Fix wands dealing melee damage even if not on the melee list (this includes the lightsaber hilt)
- Fix players not having permission to use arena signs by default
- Remove inventory title limit in 1.12 and up (was already removed in 1.17)
- Fix Stream not dealing repeated damage over time
- Fix AureliumSkills (and Heroes?) mana integration breaking wand crafting (by adding mana lore to all wand items)
- Fix the Mine spell not working on copper ore
- Fix right-clicking a mob with a wand causing a spell cast
Changes
- Sound FX volume cut to 50% by default in survival configs (adjust
sound_volume if desired)