Magic Doors 1.1.0

Details

  • Filename
    MagicDoors-v1.1.0.jar
  • Uploaded by
  • Uploaded
    Nov 2, 2016
  • Size
    66.40 KB
  • Downloads
    260
  • MD5
    9baaf152f1839f8662dcd2672f5ea48e

Supported Bukkit Versions

  • 1.10

Changelog

This is the initial submission with all of the features described in the project description.

Magic Doors

Configuration

All recipes and item names are configurable.

All "Door Families" names are constructed using a random prefix and a random suffix (set in the config file), so you can somewhat customize the names of the "Door Families" on your server. So you could create a theme of your own. By default the list is full of a few dozen famous last names and over 100 adjectives to use as prefixes.

Game Play

  1. Create a "Root Door"
  2. Craft a "Child Door" (with a root door (does not link them))
  3. Craft a key (with a child door (does not link them))
  4. Place the "Root Door"
  5. Hit the "Root Door" with a "Child Door" in order to imprint the child
  6. Place the "Child Door"
  7. Hit the base of either door with a key in order to teleport between the two doors

Default Recipes

Root Door

Root-Door

recipe.root-door.name: Root
recipe.root-door.rows: 
  - DDD
  - DID
  - DDD
recipe.root-door.mats: 
  - D=DIAMOND
  - I=IRON_DOOR
recipe.root-door.output: IRON_DOOR

Owned Root

Owned-Root

recipe.owned-root-door.name: Owned Root
recipe.owned-root-door.rows: 
  - DED
  - DID
  - DDD
recipe.owned-root-door.mats: 
  - D=DIAMOND
  - E=EMERALD
  - I=IRON_DOOR
recipe.owned-root-door.output: IRON_DOOR

Root Door Copy (Child Door)

Root-Door-Copy

recipe.root-door-copy.name: ^RootDoorCopy
recipe.root-door-copy.rows: 
  - OEO
  - ODO
  - OWO
recipe.root-door-copy.mats: 
  - E=EMERALD
  - O=OBSIDIAN
  - W=WATER_BUCKET
  - D=IRON_DOOR
recipe.root-door-copy.output: IRON_DOOR
recipe.root-door-copy.item.starts.with: 
  - 4=Root
recipe.root-door-copy.keep: 
  - NYN
  - NYN
  - NNN

Door Key

Door-Key

recipe.door-key.name: ^DoorKey
recipe.door-key.rows: 
  - AYA
  - ADA
  - ALA
recipe.door-key.mats: 
  - Y=YELLOW_FLOWER
  - A=AIR
  - D=IRON_DOOR
  - L=LAVA_BUCKET
recipe.door-key.item.starts.with: 
  - 4=^RootDoorCopy
recipe.door-key.output: YELLOW_FLOWER
recipe.door-key.item.starts.with: []
recipe.door-key.keep: 
  - NNN
  - NYN
  - NNN

Skeleton Key

Skeleton-Key

recipe.skeleton-key.name: ^SkeletonKey
recipe.skeleton-key.rows: 
  - ABA
  - ADA
  - ALA
recipe.skeleton-key.mats: 
  - B=BONE
  - A=AIR
  - D=IRON_DOOR
  - L=LAVA_BUCKET
recipe.skeleton-key.item.starts.with: 
  - 4=^RootDoorCopy
recipe.skeleton-key.output: BONE
recipe.skeleton-key.item.starts.with: []
recipe.skeleton-key.keep: 
  - NNN
  - NYN
  - NNN

Languages

  • English (default)
  • German
  • French
  • Spanish

Please let me know if any of the translations need to be corrected.

Below example is for french: You can set the language by changing the value of the 'locale' setting in the config file to 'fr'.

Alternately, you could remove the local setting from Magic Doors's config file and the plugin will attempt to use the Essentials config file. If you do not have Essentials, you can make an 'Essentials' folder in your plugins folder and you can add a config.yml file there with a 'locale: fr' entry.

The last option, if the other two are not present is to set the locale of the JVM of your Minecraft server.

Nuances

In the above description, I refer to "Child" doors, but in some of the example material, I refer to such doors as "^Root Door Copy". They are interchangeable terms and the actual name of the item can be changed by the server owner via configuration.

  • Any key will work on any "Root Door" and any "Child Door" (i.e. There is no ownership of doors of "Root Doors") * New "Owned Root Doors" allow for ownership. Hit one of your Owned Root doors with a DoorKey and the the "Named Key" will now work with the "Owned Root Door" . You can give these keys to your friends. Alternatively, make your self a "Skeleton Key" and this key will work on all public doors and any "Owned Root Door" of your own. This will help with bag space, as the only "Named Keys" you will need are for other people's doors.
  • Adding more children to a "Root Door" will cause teleportation from the root to randomly pick a child to teleport to.
  • Hitting a "Root Door" with a stack of "Child Doors" will imprint the entire stack.
  • Destroying a door does not remove the ability to teleport to where it was.
  • Placing a regular door of the same type of the "Root" or the "Child" door type (iron_door by default) will re-establish the door (i.e. the user can click it again to teleport.
  • Placing a "Root Door" in the exact same place as a destroyed "Root Door" will cause two roots to exist in that space which will cause players to teleport to a random child of either of the two roots.