LittleRPG
The RPG for Minecraft which you have been eagerly waiting for has finally arrived. Designed with awesomeness in mind, LittleRPG contains fancy looking spells, wizz-bang mechanics and joyful unexpectedness.
There is only one question which you need consider before playing with this mod. "Do I need to go outside for a while?"
Optionally with v1.4+, you get a first server join screen which allows you to pick a class with buttons if you are using Spout.
For a taste of what to expect, check out the brilliant promotional video here!
Features
- 3 basic classes (melee, ranged, magic).
- Unique class abilities and weapons.
- Level dependant weapons, skills and abilities.
- Max level of 20.
- Quests.
- Custom first join and returning player join messages.
- Parties
For information about the classes, click on their links below:
For an example quests.yml file, click here.
For some extra, handy information like experience needs and attack stats, click here
Dealing damage
Your damage increases from 1 damage (0.5 hearts) at level 1 all the way up to 9 damage (4.5 hearts) at level 20.
Note: This will stay as beta until it is decided that the classes are balanced enough.
My site homepage is here.
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Posted May 29, 2013@iltkamil
I see. That would be pretty cool.
But first I must get to figuring out why some of the attacks don't work.
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Posted May 29, 2013@littlegruz
He means giving NPC's quests and have them talk to each in dialogue to get a quest. Would be awesome if you can do that!
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Posted May 27, 2013@Boberpowered
That is certainly no good. I will try and get onto a fix.
@14manj01
I don't know what this would currently support Citizens with, but it doesn't crash with the plugin.
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Posted May 26, 2013Citizens Support?
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Posted May 26, 2013I've got another thing to add:
The level 20 ranged spell, exploding sheep, doesn't seem to work since the last update (at least, not in my server). It used to work perfectly in the previous verion, but now it only spawns a sheep, without blowing up.
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Posted May 26, 2013"Does anyone else have this issue of not being able to hit players with their main weapons? I am thinking it would not be just flaviohaf2 experiencing this, so in any case I will try to find the reason as soon as possible."
If you mean not being able to hit players with the class-items you get in slot 1 till 5, then yes. Haven't checked on weapons, but tools and fists seem to work.
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Posted May 23, 2013@Imnotcreativeenough
Nope. But there were some visual benefits to using Spout before I made the new changes, so I am not sure how good the Spout stuff looks/works now.
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Posted May 22, 2013So I gather you need spout to use this plugin?
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Posted May 20, 2013@flaviohaf2
Yes, you need to download this plugin to run this.
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Posted May 20, 2013some plugin is needed to run this?
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Posted May 19, 2013@BluePheonix123
Which commands did you use and how did you use them?
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Posted May 19, 2013Not very good none of the commands work for me it keeps giving me wrong number of arguments! >:(
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Posted May 19, 2013@flaviohaf2
That exception is a weird one, it occurs at a spot that shouldn't really cause an exception unless you do not have level. Do you recall if you had a number representing your level on your screen at the time of the exception?
Does anyone else have this issue of not being able to hit players with their main weapons? I am thinking it would not be just flaviohaf2 experiencing this, so in any case I will try to find the reason as soon as possible.
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Posted May 19, 2013013-05-19 12:46:52 [SEVERE] Could not pass event EntityDeathEvent to LittleRPG v2.2.0 org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:427) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462) at org.bukkit.craftbukkit.v1_5_R3.event.CraftEventFactory.callEntityDeathEvent(CraftEventFactory.java:322) at net.minecraft.server.v1_5_R3.EntityPig.dropDeathLoot(EntityPig.java:109) at net.minecraft.server.v1_5_R3.EntityLiving.die(EntityLiving.java:893) at net.minecraft.server.v1_5_R3.EntityLiving.damageEntity(EntityLiving.java:750) at net.minecraft.server.v1_5_R3.EntityAnimal.damageEntity(SourceFile:119) at net.minecraft.server.v1_5_R3.EntityHuman.attack(EntityHuman.java:874) at net.minecraft.server.v1_5_R3.PlayerConnection.a(PlayerConnection.java:1102) at net.minecraft.server.v1_5_R3.Packet7UseEntity.handle(SourceFile:36) at net.minecraft.server.v1_5_R3.NetworkManager.b(NetworkManager.java:292) at net.minecraft.server.v1_5_R3.PlayerConnection.d(PlayerConnection.java:110) at net.minecraft.server.v1_5_R3.ServerConnection.b(SourceFile:35) at net.minecraft.server.v1_5_R3.DedicatedServerConnection.b(SourceFile:30) at net.minecraft.server.v1_5_R3.MinecraftServer.r(MinecraftServer.java:581) at net.minecraft.server.v1_5_R3.DedicatedServer.r(DedicatedServer.java:226) at net.minecraft.server.v1_5_R3.MinecraftServer.q(MinecraftServer.java:477) at net.minecraft.server.v1_5_R3.MinecraftServer.run(MinecraftServer.java:410) at net.minecraft.server.v1_5_R3.ThreadServerApplication.run(SourceFile:573) Caused by: java.lang.NullPointerException at littlegruz.arpeegee.ArpeegeeMain.giveExp(ArpeegeeMain.java:456) at littlegruz.arpeegee.listeners.EnemyDeaths.onEnemyDeath(EnemyDeaths.java:127) at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:425) ... 20 more
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Posted May 19, 2013@littlegruz
I think this plugin the most, but I do not understand why I can not hit a player using the main weapon of melee and ranged, I wish they could go in pvp using their skills, I saw that they manage to hit only using any other iten (except swords, bows) would not like you put a little damage to the two classes using these weapons? as this is essential for pvp server
Thank you!
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Posted May 19, 2013Nice, it works perfectly!
Thanks.
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Posted May 18, 2013In the time it has taken this site to approve version 2.1.0, I have created and submitted 2.2.0.
This version has given proper individual cooldowns for ranger and melee special skills as well as a few other tweaks to hopefully make the playing experience nicer.
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Posted May 18, 2013@flaviohaf2
I submitted the file 16 hours ago when I made the comment. The delay is waiting for the BukkitDev staff to "approve" the file I uploaded.
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Posted May 18, 2013Thank you for this update!! I'm waiting for the release! it is possible to launch today?
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Posted May 17, 2013Version 2.1.0 should be visible soon.
With this version I have changed how a players damage is generated. This is because many people have voiced reasonable points against the previous method as well as general confusion as to why they aren't dealing damage.
Player skills now deal 1 damage (0.5 hearts) at level 1 and 9 (4.5 hearts) at level 20.