Limited Creative
Limited Creative
prevents any way of creative player to pass items to survival-mode, without need of a separate creative-world.
Overview
Scenario: You're starting your first survival server, just finished the spawn, the first players join and one asks: "hey sup, g1v3 me cr3at1v3. i made u teh imba *whatever*-building". Well, if you really decide to say okay to that, 5 minutes later, that players has stacks of diamondblocks, -armor and -tools in there bags. Next step? Reset your world and completely start over, which is never fun!
But Limited Creative is here to save you.
So how does Limited Creative prevents players from abusing creative-mode within your world:
- Switching back to survival? previous survival-inventory restored
- Trying to put items in a chest? denied
- Trying to drop something on the ground or hopper? denied
- Trying to put items into storage-carts or sell to villagers or similar? denied
- Using commands not intended for creative players? denied
- Using economy to sell for plugins? denied
- Wants to go anywhere in creative mode? denied
- Trying to place expensive blocks somewhere? allowed, for sure, that's what creative is for, but the block won't drop anything if destroyed in survival!
The restrictions aren't only for restricted players. I also like to have some of them as the owner. For example separated inventories: No need to rearrange your quick-bar after switching back to survival mode. No more bother because you thrown away a stack of grilled steaks for a single wool-block on switching back ;)
Or building a minecart track as op. While breaking blocks often carts, rails torches, redstone and much more fall to ground... no longer! LC prevents all that drops, or just removes them when you walk over.
Features
- Inventories-Module
- Display configured armor on creative players for visual distinction
- Remember creative inventory or not
- Separate adventure from survival or not
- Limit-Module
- prevent dropping of items in creative mode (even on death)
- prevent access to all types of chests in creative mode
- prevent usage of interactive signs (to stop economy in creative)
- prevent dealing or retrieving damage to/from other players (that means: no PvP between creative and survival player)
- blacklisting the use/create of items/blocks as well as breaking blocks
- blacklisting the interaction with selected entities
- optional prevent pick up of items in creative mode or remove items on pick up
- WorldGuard Region-Module
- that means: enable automatic creative-mode for selected players in regions you want
- blocks in creative regions never drop anything (independent who placed it or which game mode the destroyer is in)
- prevents pistons from getting blocks out of creative areas
- optional: let player switch game mode in creative-area (/lc creative/survival) without permission
- Command Blocker-Module
- While in creative mode, certain commands can blocked for users via configuration
- Either blocks simple strings or complex regular expressions
- Bypass certain parameter commands via permission
- GameMode-Permissions-Module
- Adds players to a configured permission-group as long as they are in creative
- This allows you to negate all permissions that creative players shouldn't use, like economic features
- Requires Vault and a Permission-Plugin supported by Vault
- BlockState-Module Disabled by default in config.yml
- Remembers if blocks are set by creative players
- Prevents the drop of blocks created by creative players, even if it is not in a region
- Works with pistons, tnt, item frames, falling sand/gravel and attached items like redstone/torches
- Supports MySQL and SQLite (definition form bukkit.yml)
- A tool (wood pickaxe by default; right-click) tells an op who created the block in which gamemode.
- A command (/lc bs) to modify the saved state in the database, via WorldEdit-Selections
All features are optional and can be independent disabled in config.
Utilizing the only for LC developed library plib, LC provides easy usability for admins:
- Self explaining config.yml, with every setting documented
- Full configurable from commandline/ingame commands
- Detailed command explanation for every (sub-)command (
/lc help) - On the fly module enable- and disabling via configuration-commands
Documentation
While most of the plugin (config and commands) are self explaining, you can click on the features above for further description (incomplete). Also following some more references:
Commands
Configuration
Permissions
FAQ (Frequently Asked Questions)
Miscellaneous
Translation / Supporting the Plugin
Please help translating the plugin, by clicking on your Language at the Translation-Page. You can then enter the localized strings for you language. It should be easy to you to add some strings of your mother language. Improvements to English language is also welcome.
Also I would like to add some new Screenshots, maybe a Video. So feel free to send me what you imagine represents this Plugin.
Collecting Statistics
This plugin collects some basic statistics about the amount of servers using this plugin, as well as MCStats.
What is send: Server-Name, -Address and -Version, List of installed Plugins, LimitedCreative-Version, Count of players online. These Information aren't published and can only be seen by me, the Author (Possible).
The MCStats are complete anonymous and can be seen by everyone here.
You can disable all collection with /lc config metrics false and /lc config save
Before doing that I please you to read further about the Metrics.
Known Problems/Bypasses/Incompatibilities
Attention: WorldGuard has its own "game-mode" flag. That flag doesn't relate to LC in any way! Be sure to use "//region flag <id> gamemode creative" instead of /region ...; Otherwise the LC restrictions won't affect that region.
Currently no ways to bypass restrictions as a creative player are known
as of Nov 2, 2013 (some reports are currently under evaluation)
Links/Contact/Donation
- PayPal-Donation
- Free-of-cost-Donation: Register on Dropbox and unlock me additional storage
- IRC-Chat: #limitedcreative@irc.esper.net
- E-Mail / Jabber: jascha.starke@gmail.com
- Skype: jascha@ja-s.de / jascha.starke
- Suggestions/Bugs - How to Use debug for additional information
- Source on GitHub
- Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
http://ci.ja-s.de:8080/
Special thanks to all Donators:
90$ zeshan321
50$ http://www.cosmicmc.com/ (MinecraftAllen)
25$ Suzy
5$ Punkred
<sub>Timerange: Jan. 2012 till Dec. 2013</sub>
How to handle errors/problems
I will no longer bearing huge error msgs in the comments. Make a ticket for that if you want me to react on that. If there is an error message in the comments i may delete the comment without annotation.
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Posted Oct 18, 2013Yesterday AuthMe 3.0 released. If you like to update AuthMe, you need the latest LimitedCreative-Development-Version from CI-Server. (These builds have not been approved by the BukkitDev staff. Use them at your own risk.).
2.1.1 will get release to Bukkit in a few days containing this and some other small improvements.
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Posted Oct 9, 2013@derbyblaster
/lc config savesaves the current configuration in memory to disk. So just don't do it./lc config reloaddoesn't exists. You're may looking for/lc reload.-
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Posted Oct 9, 2013Hi, i have a problem. When i change the config.yml, and copy to directory, and replace the original file, in game i write /lc config save or /lc config reload, and the config file turn to original file, and not save the changes.
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Posted Oct 8, 2013-
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Posted Oct 8, 2013'384' and EXP_BOTTLE are in the limit use list, and builders can still cast them. For now I've blocked use by all players via essentials, but I don't want to disable them for the entire server. How else can this be fixed?
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Posted Oct 1, 2013@Possible
I was doing it via my sisters account, and for some reason her account in creative could place any block, i'll look into the server.log though, thanks.
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Posted Sep 29, 2013-
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Posted Sep 29, 2013With my server, i have a big list of blocks i am trying to disable.
This is my config for the part where you disable blocks (i think?)
LimitUse
Prevents players of using or placing specific items/blocks in creative mode (and only in creative).
You can use the technical name (see http://tinyurl.com/bukkit-material) or the id of the block/item (better use the id, if you're not sure). You may add the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be sure to put it in quotes, to not break yml-configuration! Named data values aren't supported yet. If you don't add a data-value, all blocks of this material are blocked.
default: - EXP_BOTTLE - BEDROCK use: - 384 - 7 - 383 - 327 - 326 - 385 - 259 - 145 - 41 - 42 - 57 - 133 - 49 - 14 - 15 - 16 - 21 - 56 - 73 - 74 - 129 - 22 - 173 - 152 - 145 - 116 - 130 - 120 - 30 - 55 - 331 - 29 - 33 - 123 - 124 - 110 - 46 - 75 - 76 - 79 - 137
If you could tell me why this isnt work, it would be much appreciated,
thanks.
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Posted Sep 28, 2013@Octyenoch There is a
//region-flag for it: gamemode-optional. Set it to allow. (The limitedcreative.command-Permission is also needed)-
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Posted Sep 28, 2013I have a region with gamemode creative set for members (which is the build staff) but how do you allow them to switch OUT of creative? reason I ask is because there are shops in the area...they cant use the signs while in creative which is what I want, but I figured they would be able to switch out of creative to get their survival inventory....but they cant switch to survival, apparently because the game mode FORCES that mode...I tried limitedcreative.switch_gamemode.survival and backonly, but it still gives a not allowed survival mode...what am I missing?
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Posted Sep 28, 2013-
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Posted Sep 28, 2013I would love to see certain commands be allowed but only when they are in their special creative mode.
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Posted Sep 25, 2013Will this stop my players from keeping there inventory when they change from creative to survival
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Posted Sep 22, 2013@MohammadCreeper MySQL or SQLite? Have you tried one of the later dev.-builds? Could you please create a Ticket wit detailed information? (especially an error log of the _first_ error occured, maybe the full log between last logoff and first error?). Don't reply in the comments here.
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Posted Sep 21, 2013I enabled block-state, then next day every time you place a block from creative mode it will spam console with database error and then you won't be able to place blocks in creative mode, not even me.
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Posted Sep 19, 2013@cancabron Nope. That's not the way to go.
. @Bodyash Addressed in dev.-Build
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Posted Sep 16, 2013hi, my players can`t interact in creative with hoppers (place another hopper by clicking on hopper)
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Posted Sep 15, 2013Could create an option for the blocks that are located from layer 0 to layer 30 were indestructible?
There are many people using this plugin to find all the minerals in the mines. Then switch to survival mode and break.
Greetings
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Posted Sep 15, 2013@MCJackJ When you have trouble with the YAML Syntax, use the ingame/console commands to change the config (don't forget to /lc config save). The correct YAML Syntax would be:
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Posted Sep 15, 2013@Possible
Thanks, it works :D I do have 1 more question though, for the blocked commands section, how exactly should the commands be laid out? For example, I want to block /sell, so is this how it should be laid out? Because it doesn't work :P
cmdblock: enabled: true
commands: /sell