Limited Creative
Limited Creative
prevents any way of creative player to pass items to survival-mode, without need of a separate creative-world.
Overview
Scenario: You're starting your first survival server, just finished the spawn, the first players join and one asks: "hey sup, g1v3 me cr3at1v3. i made u teh imba *whatever*-building". Well, if you really decide to say okay to that, 5 minutes later, that players has stacks of diamondblocks, -armor and -tools in there bags. Next step? Reset your world and completely start over, which is never fun!
But Limited Creative is here to save you.
So how does Limited Creative prevents players from abusing creative-mode within your world:
- Switching back to survival? previous survival-inventory restored
- Trying to put items in a chest? denied
- Trying to drop something on the ground or hopper? denied
- Trying to put items into storage-carts or sell to villagers or similar? denied
- Using commands not intended for creative players? denied
- Using economy to sell for plugins? denied
- Wants to go anywhere in creative mode? denied
- Trying to place expensive blocks somewhere? allowed, for sure, that's what creative is for, but the block won't drop anything if destroyed in survival!
The restrictions aren't only for restricted players. I also like to have some of them as the owner. For example separated inventories: No need to rearrange your quick-bar after switching back to survival mode. No more bother because you thrown away a stack of grilled steaks for a single wool-block on switching back ;)
Or building a minecart track as op. While breaking blocks often carts, rails torches, redstone and much more fall to ground... no longer! LC prevents all that drops, or just removes them when you walk over.
Features
- Inventories-Module
- Display configured armor on creative players for visual distinction
- Remember creative inventory or not
- Separate adventure from survival or not
- Limit-Module
- prevent dropping of items in creative mode (even on death)
- prevent access to all types of chests in creative mode
- prevent usage of interactive signs (to stop economy in creative)
- prevent dealing or retrieving damage to/from other players (that means: no PvP between creative and survival player)
- blacklisting the use/create of items/blocks as well as breaking blocks
- blacklisting the interaction with selected entities
- optional prevent pick up of items in creative mode or remove items on pick up
- WorldGuard Region-Module
- that means: enable automatic creative-mode for selected players in regions you want
- blocks in creative regions never drop anything (independent who placed it or which game mode the destroyer is in)
- prevents pistons from getting blocks out of creative areas
- optional: let player switch game mode in creative-area (/lc creative/survival) without permission
- Command Blocker-Module
- While in creative mode, certain commands can blocked for users via configuration
- Either blocks simple strings or complex regular expressions
- Bypass certain parameter commands via permission
- GameMode-Permissions-Module
- Adds players to a configured permission-group as long as they are in creative
- This allows you to negate all permissions that creative players shouldn't use, like economic features
- Requires Vault and a Permission-Plugin supported by Vault
- BlockState-Module Disabled by default in config.yml
- Remembers if blocks are set by creative players
- Prevents the drop of blocks created by creative players, even if it is not in a region
- Works with pistons, tnt, item frames, falling sand/gravel and attached items like redstone/torches
- Supports MySQL and SQLite (definition form bukkit.yml)
- A tool (wood pickaxe by default; right-click) tells an op who created the block in which gamemode.
- A command (/lc bs) to modify the saved state in the database, via WorldEdit-Selections
All features are optional and can be independent disabled in config.
Utilizing the only for LC developed library plib, LC provides easy usability for admins:
- Self explaining config.yml, with every setting documented
- Full configurable from commandline/ingame commands
- Detailed command explanation for every (sub-)command (
/lc help) - On the fly module enable- and disabling via configuration-commands
Documentation
While most of the plugin (config and commands) are self explaining, you can click on the features above for further description (incomplete). Also following some more references:
Commands
Configuration
Permissions
FAQ (Frequently Asked Questions)
Miscellaneous
Translation / Supporting the Plugin
Please help translating the plugin, by clicking on your Language at the Translation-Page. You can then enter the localized strings for you language. It should be easy to you to add some strings of your mother language. Improvements to English language is also welcome.
Also I would like to add some new Screenshots, maybe a Video. So feel free to send me what you imagine represents this Plugin.
Collecting Statistics
This plugin collects some basic statistics about the amount of servers using this plugin, as well as MCStats.
What is send: Server-Name, -Address and -Version, List of installed Plugins, LimitedCreative-Version, Count of players online. These Information aren't published and can only be seen by me, the Author (Possible).
The MCStats are complete anonymous and can be seen by everyone here.
You can disable all collection with /lc config metrics false and /lc config save
Before doing that I please you to read further about the Metrics.
Known Problems/Bypasses/Incompatibilities
Attention: WorldGuard has its own "game-mode" flag. That flag doesn't relate to LC in any way! Be sure to use "//region flag <id> gamemode creative" instead of /region ...; Otherwise the LC restrictions won't affect that region.
Currently no ways to bypass restrictions as a creative player are known
as of Nov 2, 2013 (some reports are currently under evaluation)
Links/Contact/Donation
- PayPal-Donation
- Free-of-cost-Donation: Register on Dropbox and unlock me additional storage
- IRC-Chat: #limitedcreative@irc.esper.net
- E-Mail / Jabber: jascha.starke@gmail.com
- Skype: jascha@ja-s.de / jascha.starke
- Suggestions/Bugs - How to Use debug for additional information
- Source on GitHub
- Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
http://ci.ja-s.de:8080/
Special thanks to all Donators:
90$ zeshan321
50$ http://www.cosmicmc.com/ (MinecraftAllen)
25$ Suzy
5$ Punkred
<sub>Timerange: Jan. 2012 till Dec. 2013</sub>
How to handle errors/problems
I will no longer bearing huge error msgs in the comments. Make a ticket for that if you want me to react on that. If there is an error message in the comments i may delete the comment without annotation.
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Posted Nov 27, 2012@pankix
Maybe you could blacklist the enderchest...
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Posted Nov 27, 2012There is a BIG erro in this plugin. The creativ player can put an ender chest and, they can give the things.... any idea?
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Posted Nov 19, 2012THANK YOU! This is exactly what i was looking for, and its up to date! Me so happy :D
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Posted Nov 14, 2012so happy this mod is back online!
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Posted Nov 11, 2012I just want you all let know that I am still here. I would be glad if other autors support this plugin. Just message me and I'll add you to github rep. and the bukkit projekt.
But no one should be forced to pay ransom to get this plugin continued. This isn't kickstarter... service first, donation last! So even when the time cames where I'm no longer reachable, you shouldn't let people like Anwarrex let you pay before he has anything done worth it!(Comment has been removed by bukkit, because this isn't allowed)About Update: There isn't any update yet, because there is no major issue. The latest version works fine. But an update is pending (supported by zeshan321, thanks) which will take another few days.There's an updatesince about 17 hours now, but it isn't approved by bukkit yet.-
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Posted Nov 11, 2012I hope someone takes this over because this is just what i need, i want my builders to be able to build for me while being able to play the real game without being able to cheat
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Posted Nov 4, 2012please update!
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Posted Nov 4, 2012@GlabbichRulz
I believe those can be disabled when this plugin gets updated. Right now it's in 1.3.2 which means it doesn't even know what item is FRAME or SKULL.
Pls update soon!
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Posted Nov 1, 2012hey, you really need to disable item frames in creative mode
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Posted Oct 19, 2012A cool feature world be that you can block some commands in creative mode like /chest
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Posted Oct 15, 2012hi. good plugin. on the "/gm 1" it work fine but if the player types /gm 2 they can bypass it all.
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Posted Oct 14, 2012@Possible
There is a authenticator plugin that let plugin developers interact with users after their login with an auth system like xAuth, AuthMe
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Posted Oct 10, 2012@bizzig
Yes. @Possible I would be willing to donate if you could completely fix this issue.
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Posted Oct 10, 2012It's unfortunate this plugin doesn't get more attention to upkeep. It would be such a good plugin without the flaws. Thanks anyway.
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Posted Sep 23, 2012Anyone having issues with players getting out of "creative areas" and still having creative in "survival areas"?
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Posted Sep 19, 2012@skippyaut
Same with me .... hate it :) i using 1.3.1
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Posted Sep 15, 2012Hi, with the latest version, threre is a problem with creativefly. When I teleport into another world the flymode in creative does not work. I have to switch to survival and then back to creative. (gms/gmc) I´m using CB 1.3.2 betabuild maybe is that the problem
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Posted Sep 8, 2012@Possible
Is it possible to let LC handle the inventory after AuthMe?
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Posted Sep 6, 2012@Possible
ok but ppl like the make me mad sry
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Posted Sep 6, 2012@broluigi It is an issue with AuthMe. There is nothing LC can do, as AuthMe restores the outlogged-inventory with wrong gamemode on /login. I've created a Ticket on AuthMe, but it looks even more dead then LC ;)
http://dev.bukkit.org/server-mods/authme-reloaded/tickets/197-game-mode-f-ck-up-on-login-timeout/
@zeshan321 Thank you for your donation, v1.3.0c fixes the SEVERE with xAuth 2.0.20. Seems to work fine. But please be more kind in your comments.