LaunchPlate 2.1 - updated

Details

  • Filename
    LaunchPlate.jar
  • Uploaded by
  • Uploaded
    Jul 31, 2015
  • Size
    23.99 KB
  • Downloads
    2,197
  • MD5
    13878fbcc4e1fab2c549315705fa1bf4

Supported Bukkit Versions

  • 1.8.1

Changelog

  • [Release 2.1] Fixed some bugs found in 2.0 and improved performance. Finally added NoCheatPlus support. The plugin will auto-detect the plugin if present and hook in it without any configuration or user input. This NCP hook will allow you to set potentially huge speeds in the config, as the players will be exempted from the NCP anti survival fly and speed hack feature while they are launched. However, although NoCheatPlus will no longer attempt to stop the players, your current server configuration might. To allow higher speeds, you must be using spigot and set the value of "moved-too-quickly-threshold" to a higher value. Higher value means a higher max speed for players. I made sure this can't be abused by hackers (as long as you're also using NoCheatPlus) as the players are only exempted from the NoCheatPlus check during launch. As soon as they hit the ground they are no longer exempted. This version also added a new feature that let's you ride any entity while launched by a launchplate, and if using "disable-fall-dmg", nor you nor the entity will suffer any damage when hitting the ground after a launch! The "updated" version only adds what I forgot to last time: updated plygin.yml file #facepalm

Keep in mind that this version isn't well tested, so you should report ANY bugs you find via the ticket manager!

  • [Snapshot 2.0] Added tons of new features, including permission support for placing and/or using launchplates. This adds the necesity of using a database. For now there are 2 supported engines, MySQL and SQLite. All database settings can be found inside the database section in the config. For all the other features, I'm gonna update the config template for them and also tell you how to make use of them all. But for now, you'll have to figure those out on your own. The next release (2.0) will include full support, lots of bug fixes NoCheatPlus support and maybe an updater system.
  • [Release 1.7-HOTFIX] Solved permission bug in 1.7. Removed node lp.bypass and replaced it with lp.use. Without that, players won't be able to use launch plates.
  • [Release 1.7] Added the lp.bypass permission. When given to players, this will make them not get launched when stepping over a launch plate.
  • [Release 1.6.5] Solved an issue with metrics so now it works properly. Added aliases for the /lp commands.
  • [Release 1.6] This update adds the /lp (help command) and /lp reload commands and a locale config. In order to disable the help command, set the 'use-help-command' node from config.yml to false. A template for the locale.yml file can be found here. Permissions for those two commands can be found at the 'Commands' section on the main page of the plugin. Added metrics.
  • [Release 1.5-HOTFIX] This is a hotfix for the 1.5 version. Some of you using the notify function may have noticed it wasn't working and was spamming the console. This new version fixes that and adds a better look to the config. Otherwise, no major changes.
  • [Release 1.5] This release adds compatibility to versions prior to 1.8 (only tested with 1.7.2, 1.7.9, and 1.7.10). Also, as suggested by @ParkintheDark98, it also adds the ability to choose if the player should get or not damage after being launched by the plate. For more info, check this page.
  • [Release 1.0] Although I though the plugin had no bugs, I discovered a problem related to the playEffect method. Now everything is fixed and I also added a new config option to allow to set the speed of the player on the Y axis (up). You can see the new option and details about what it does on this page.
  • [Beta 1.0] The first release for my plugin! Might have some bugs, not well-tested.

Players in creative mode won't be able to benefit from the NCP exemption nor of the riding entity feature. The entity they are riding will die when they launch with it.

You should NOT use creative mode when launched.