KitPlugin
KitPlugin - Let users simply get their Kits
KitPlugin
Lets your users simply get predefined Kits with one command.
Users have to pay for the kits, if the server is running with Vault and any supported economy plugin.
Works with Minecraft 1.11+
Plugin Setup
Main Config (config.yml): Click here
How to create kits (kits.yml): Click here
Commands: Click here
Permissions: Click here
Config gets deleted after starting the server?
- Click here again and read the important notes.
Error in console? Need help?
- Open a ticket and don't post problems in the comments. Comments are for feedback only.
Requirements for v7.0 or higher
- Craftbukkit version higher than 1.7.5
- Permissions Plugin
- Vault 1.5.x (for Economy support) - Optional !
Requirements for v6.6 or below
- Craftbukkit between 1.4.x and 1.7.4
- Permissions Plugin
- Vault (for Economy support) - Optional !
Youtube tutorials
- There are currently no tutorials on Youtube that I know of.
Metrics & Updates
KitPlugin is using metrics to collect stats! It only collects basic things such as version type, players online, version of craftbukkit, etc.
Go into /plugins/PluginMetrics/config.yml if you wish to disable that.
KitPlugin also includes an update-checker and auto-updater. Go into /plugins/KitPlugin/config.yml if you wish to disable that.
Support my work?
Any donations are highly appreciated. If you feel like donating some dollars towards my projects, then here's my PayPal link:
https://www.paypal.me/ilovegaming
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Posted Jul 3, 2012@dno221
1. no
2. just remove the prefix between the ' ' ?!
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Posted Jul 2, 2012could you add colours to the config file? and also a option to remove the prefix?
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Posted Jun 30, 2012@sturmerrr
Nope... Also not planned.
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Posted Jun 30, 2012Sorry for stupid question. but is there way to include enchants into items with this plugin?
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Posted Jun 25, 2012@TheFluffey
Sorry but there are to much reasons to not add this feature.
Denied.
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Posted Jun 25, 2012@recon88
Suggestion: As an alternative to the cooldown, make it so that if the player already has possesion of all of this things contained in a kit, they may not get it. This includes the items being in the player's inventory, or equiped. As soon as the player doesn't have these items anymore, however, he may get another kit.
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Posted Jun 24, 2012@PoapCraft
Why you asking me? Go to groupmanager page and ask them if you need help with the permissions files.
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Posted Jun 24, 2012I love the plguin but my question is how can I activate the cooldown? this is my map from kitplugin
but I just don't know how activate it. i did every thing but it is still no working this. how can i set permissions for a group? i nkow that but the cooldown is not working why? this is the Groupmanager folder: # Group inheritance
groups: Default: default: true permissions: - essentials.motd - essentials.warp - 'kit.kit' - 'kit.starterkit' - 'kit.proxy' inheritance: - g:essentials_default - g:bukkit_default info: prefix: '&2 [Default]' build: false suffix: '' Owner: default: false permissions: - '*' inheritance: - admin info: prefix: '&4 [Owner]' build: true suffix: '' Mod: default: false permissions: [] inheritance: - g:essentials_moderator - g:bukkit_moderator - g:towny_moderator info: prefix: '&5 [Mod]' build: true suffix: '' Elite: default: false permissions: [] inheritance: [] info: prefix: '&2 [Elite]' build: false suffix: '' Survivor: default: false permissions: [] inheritance: [] info: prefix: '&6 [Survivor]' build: false suffix: '' Vip: default: false permissions: [] inheritance: [] info: prefix: '&7 [Vip]' build: false suffix: '' Mage: default: false permissions: [] inheritance: [] info: prefix: '&9 [Mage]' build: false suffix: '' Premium: default: false permissions: [] inheritance: - default - g:essentials_builder - g:towny_moderator info: prefix: '&3 [Premium]' build: true suffix: '' Admin: default: false permissions: [] inheritance: - g:essentials_admin - g:bukkit_admin - g:towny_admin info: prefix: '&1 [Admin]' build: true suffix: '' NamePackage: default: false permissions: [] inheritance: [] info: prefix: '' build: false suffix: '' can anyone help me to fix this problem?
Poap3XD
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Posted Jun 20, 2012Recon88 how can I activate the cooldown systeem for kitplugin?
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Posted Jun 19, 2012@nhoclesnar
no
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Posted Jun 18, 2012Can you please make it so that when a player re-spawn, he will receive a defined kit?
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Posted Jun 18, 2012@recon88
I read it, I thought that was for all kits in general. Sorry :)
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Posted Jun 18, 2012@TheFluffey
Are you kidding me?
READ THE DESCRIPTION !
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Posted Jun 18, 2012@recon88
Add support for certain kit perms, such as kit.(KitName)
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Posted Jun 8, 2012Please add onetime kits soon
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Posted Jun 8, 2012@DCC_23
If people would read the description, they would know that ;)
'kit.kit' = Node to access the command /kit
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Posted Jun 7, 2012Lol this is very vital, something i did not know!
You must have the kit.kit permission to be able to use the /kit, which is important to be able to use ANY kit... *facepalm*
Hope this helps somebody.
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Posted May 28, 2012@DeadTigerZombie
1. Read the description ?
2. You need to add the permission kit.starterkit (Read the description ?)
3. Also there are no One-Time-Kits <- Read the description ? Set the time to 99999999 or whatever.
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Posted May 28, 2012@recon88 I made a kit named Starter. When I use /kit it shows up. But when I do /kit Starter it tells me to use /kit for a list of kits. What is going on! Also I want a way to limit the use of a kit to one time. Thank You
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Posted May 28, 2012v4.2 released ===
Finally with full Potion Support !