InventoryKeeper-1.4.0.jar
Details
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FilenameInventoryKeeper-1.4.0.jar
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Uploaded by
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UploadedOct 9, 2020
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Size48.36 KB
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Downloads213
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MD549c6808cc7a0c4228f5169a1d8d08fbc
Supported Bukkit Versions
- 1.16
- 1.15
- 1.14
- 1.13
- 1.12
- 1.11
- 1.10
- 1.9
- 1.8.1
- 1.8
- CB 1.7.9-R0.2
- CB 1.7.9-R0.1
- 1.8.3
Changelog
New Features:
- New PlaceholderAPI variable: %inventorykeeper_amount_PlayerName% - Returns the virtual key amount of other players. (Only for online players.)
- Now supports executing commands when a player died (Inventory items dropped).
- Now supports death check. Now 'Saving stick' will only work when the specific death type enabled.
You will need to add following contents in settings group in config.yml before update!
#Execute commands if player inventory drops on death.
run-commands-on-death-if-drops:
- 'eco take %player% 50'
- '[OP]fly off'
#Execute a random command group if player inventory drops on death.
run-random-commands-on-death-if-drops:
- '10|50|eco take %player% %random%;tell %player% You lost %random%coins!'
- 'tell %player% You died!'
#Execute commands if player inventory drops on respawn.
run-commands-on-respawn-if-drops:
- '10|40|eco take %player% %random%'
#Execute a random command group if player inventory drops on respawn.
run-random-commands-on-respawn-if-drops:
- '15|90|effect %player% minecraft:nausea %random% 0'
#The following are the settings for the effective death types
#When a death type is set to true, the inventory will be restored if the player died from this death type
#If set it to false, the saving stick will not work.
#For a detailed explanation of death types, see https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
enabled-death-type:
CONTACT: true
LAVA: true
CRAMMING: true
ENTITY_SWEEP_ATTACK: true
FIRE_TICK: true
ENTITY_EXPLOSION: true
WITHER: true
FIRE: true
MAGIC: true
PROJECTILE: true
CUSTOM: true
FALL: true
SUICIDE: true
DRAGON_BREATH: true
DROWNING: true
LIGHTNING: true
FALLING_BLOCK: true
FLY_INTO_WALL: true
THORNS: true
ENTITY_ATTACK: true
BLOCK_EXPLOSION: true
HOT_FLOOR: true
STARVATION: true
VOID: true
PVP: true