InsaneMobs2

You want to make survival a challenge again?
You are tired of weak mobs in your world?
This is what you need!
InsaneMobs adds new custom mobs to your server, with special abilities and effects.
They can be spawned by a command, by the console and Command Blocks or just let them spawn like any other mob in your world!
Commands
/insanemobs - Main command
/insanemobs help - Displays the help page
/insanemobs list - Shows a list of all the mobs and their displaynames
/insanemobs <mob> - Spawns a mob
/insanemobs reload - Reloads the config.yml
You can also spawn a mob from the console or from a Command Block.
Syntax is /insanemobs <mob> <x> <y> <z> <world>.
For example:
/insanemobs batcreeper 243 78 56 BuildWorld
This would spawn a batcreeper at the position x=243,y=78,z=56 in a custom world called "BuildWorld".
Permissions
insanemobs.* - Gives all permissions of the plugin
insanemobs.list - Gives permission for /insanemobs list
insanemobs.help - Gives permission for /insanemobs help
insanemobs.mob.<mob> - Gives permission for a certain mob
insanemobs.reload - Gives permission for /insanemobs reload
Configuration
Go to Configuration page.
Mobs

BoomSpider
This eight-legged terror will give you a nice present on approaching.

BatCreeper
Is it a bird? Is it a plane? No, it's a flying creeper!

Golem
Even blocks are mad these days...

FlyPig
Float up to the sky above you!

TowerSpider
What is more dangerous than one single spider? A tower of many spiders!

HauntedArmor
This rusty chainmail did not want to accept the death of its wearer.

ZombieWarrior
This zombie spent 100 years in a fight school for undead. Nobody can beat it.

DarkKnight
FOR THE KINGDOM OF DEATH!

SpiderWitch
Witches don't like walking. Riding on spiders is better.

RainbowSheep
No, that's not Nyan Cat, it's a sheep!

Giant
It fell into a magical potion many years ago...

ZombieMage
This zombie has a necromancy skill level of 254!

BigSlime
A big bunch of jelly.

BigCube
A big bunch of molten jelly.

HellWolf
It's a real hot-dog!

Skelezomb
Is it a chimaera? Maybe it's just a Zombie wearing a Skeleton head.

E.X.X.O.N
EXTERMINATE!

FestivalCreeper
We shall never forget the golden days! #10k downloads

ChickenRider
Who is the boss?

EvilChicken
It watches you. It knows where you are. There is no place to hide.

Inferno
A molten warrior. Everything it touches will burn down.

RootSpider
Spiders never fight alone!

HauntedBook
A dark curse forces it to kill

Rogue
A sneaky zombie assassin. How HIDEous.

BattleTower
Feel the flames upon your skin...

BadPiggie
Better be a vegetarian or call some birds
Videos
German review
Thanks to "BukkitFAQ" for making this video!
Portuguese review
Thanks to "AbsintoJPl" ("AbsintoJ" on YouTube) for making this video!
I need a review for Version 2.0 for many things have been changed and the old reviews are not up-to-date anymore, so if you made one, just tell me so I can put it on this page! Thank you!
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Posted Jun 21, 2014@Kenneth4655
I have no idea why mobs should spawn after players throw items... are you sure that the skeletons are spawned by InsaneMobs and not by another plugin?? Because no mob in my plugin is an invisible skeleton and my plugin has no Listener that checks player item throwing... so I'm sorry but I don't know why they spawn.
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Posted Jun 20, 2014Hello,
I run an SMP server and recently there have been issues with invisible skeletons spawning after players throw items onto the ground. Is there anyway to solve this?
Thanks
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Posted Jun 19, 2014Video Tutorial on the Plugin
http://youtu.be/rdJF0j40qHw
Credits Video: (AbsintoJ/InsaneMobs)
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Posted Jun 16, 2014@blagdorfinguy
Lol thats not an official mob. I will look for this bug.
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Posted Jun 16, 2014For the inferno, summon an exact clone of the original inferno (but named jeb_) riding it. It looks unprofessional as it is, kinda bare. Just a suggestion, not a rude comment. Otherwise, best plugin evah!
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Posted Jun 14, 2014@alanthya
Will be fixed in the next update.
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Posted Jun 12, 2014I occasionally get spammed by this error. http://pastebin.com/X3n695a7
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Posted May 27, 2014@FlOppythp
I have fixed some little mobspawning bugs but I have not fixed the Towerspider bug... I'm sorry but I had no enough time to do this. I think I will fix it in the next update.
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Posted May 25, 2014One good idea is a dog of 3 heads (3 wolfs together)
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Posted May 4, 2014@thealmightypsycho
I tested it on my server and it worked fine. Normally the mobs should not spawn in WG areas with mob-spawning deny flag... I will test it again and if I can find your problem I will fix it.
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Posted May 3, 2014These mobs don't seem to obey WG flags. We have the mob spawn flag set to deny in our spawn area but these mobs still spawn all over.
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Posted Apr 27, 2014@Euc1id
At the moment the mobs cannot be spawned with monsterspawners. But this is a great idea. Maybe I will add this feature in the future.
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Posted Apr 27, 2014@FlOppythp
1. TowerSpider natural spawning works for me, but maybe I did something wrong in the public version of the plugin. I will look at this and fix it. Same thing with RainbowSheep.
2. The RainBowSheep only works with _jeb as name. If I can find another possibility I will use it.
3. The SkeletonHorse has been removed in v1.9.2 (look at the changelog) because there were many bugs and errors with it. I need to update the picture in the description.
4. I will add more mobs in the future. Maybe there will be Enderman or Silverfish like mobs.
EDIT:
Now I have looked for TowerSpider and RainbowSheep spawning bugs. The RainbowSheep works without problems (the spawnrate 40 is very low, just 1 of 40 sheeps will be a RainbowSheep, but you can set the spawnrate to 10 or something like that.). The TowerSpider spawning is full of bugs, it spams the console and crashes the server, so I decided not to let them spawn naturally until I have fixed the bugs.
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Posted Apr 26, 2014Is there a way to make spawners for these mobs? I use spawners alot on my server and I'd like to play around with adding spawners for your various mobs. They are pretty nice, btw. I love the Darkknight, it reminds me of W.o.W. Nice work!
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Posted Apr 23, 2014@datmc
Cool :) The DarkKnight and the Skelezomb are there but I forgot to add them to the mob list. But you can spawn them by using the command and they will spawn naturally.
@TechCraft
Will be added in the next version.
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Posted Apr 9, 2014Could you add a configuration on which worlds this works on? I have multiple worlds but I only want this plugin on 2.
The Configuration could go like this:
Worlds: Allworlds: True (Defualt = True, this means the plugin works on all worlds. False would indicate that it doesn't and then it would read the next part of the config where it has the worlds listed) Setworlds: world1,world2,world3 (Each world here is the world that it would naturally spawn mobs into if "Allworlds" config is set to false.)
Anyway, it's a good plugin that adds a lot to the game!
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Posted Apr 8, 2014I made a video on it! Sadly, even though I had the latest version, I couldn't find the DarkKnight or SkeleZomb mobs. https://www.youtube.com/watch?v=NFKQ0EpUxnM&feature=youtu.be
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Posted Apr 1, 2014how to disable ZombieMage
drop item?
thanks
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Posted Mar 20, 2014Hi! Got this error on server start http://pastebin.com/bgCSqT8v I use the latest spigot build 1339. The plugin works though as usual. A request - could you add custom mob drops? Thant would be great! Thank you for this awesome plugin! :)
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Posted Mar 15, 2014@EmeraldDEV
Thank you! You were right, it's working now!