Infernal Mobs

Features:
Mobs will randomly become "infernal", then they will become mini bosses. They get a random amount of random powers, a name tag proclaiming them "infernal", and when they die they will drop random enchanted loot. I saw this mod for Forge made by Atomic Stryker, and thought I would make a version for Bukkit. Most aspects of this mod are configurable.
NOTE: For 1.12.2 and older use version: 5.4, build 5.6 and up are 1.13+
A picture of an Infernal Spider:

A picture of an Infernal Chicken with the boss bar:

Divining Rod:
The divining rod can be used when you are near an infernal mob.
It will take a blaze powder, then point you in the direction of the nearest mob. It will show you a line of particles pointed at the mob.
This rod only works if you are near one of the mobs.

Powers:
- Poisonous: Gives player the poison effect.
- Armoured: Give mobs full diamond armour or a resistance effect.
- Blinding: Gives player the blindness effect.
- Withering: Gives player the withering effect.
- Tosser: Tosses the player around.
- Thief: Steals the item the player is holding.
- Quicksand: Gives player the slowness effect.
- Bullwark: Takes less damage.
- Rust: Damages the tool the player is holding.
- Sapper: Gives player the hunger effect.
- 1up: Has 2 lives.
- Cloaked: Is invisible.
- Ender: Can teleport.
- Ghastly: Shoots fireballs.
- Lifesteal: Gets health from damaging player.
- Sprint: Can go fast.
- Storm: Strikes the player with lightning.
- Webber: Makes a web at the players feet.
- Vengeance: Gives damage from being hit.
- Weakness: Gives player the weakness effect.
- Berserk: Damages the player more, but takes damage from attacking.
- Explode: Explodes on death.
- Potions: Throws harmful potions at the player.
- Mama: Has a slim chance to spawn three babies of its type.
- Molten: Is immune to fire/lava, starts a fire on death and lights the player on fie.
- Archer: Randomly shoots a volley of arrows at player.
- Necromancer: Shoots wither skulls.
- Firework: Fireworks explode from mob when hit.
- Gravity: Levitates the player for a while.
- Flying: Mob can fly.
- Mounted: Riding on another mob.
- Morph: Can infrequently morph into another infernal mob.
- Ghost: On death a ghost is spawned.
- Confusing: Gives player the confusion effect.
Commands:
/im reload
/im worldInfo
/im error
/im getloot <index>
/im setloot <index>
/im giveloot <player> <index>
/im abilities
/im showAbilities
/im setInfernal <time delay>
/im spawn <mob> <ability> <ability>
/im cspawn <mob> <world> <x> <y> <z> <ability> <ability>
/im pspawn <mob> <player> <ability> <ability>
/im kill <size>
/im killall <world>
To use these commands you need the permission: "infernal_mobs.commands"
Installation:
Media:
An animation about an Infernal Zombie:
[MEDIA=youtube]_Z9BclupMoA[/MEDIA]
Incompatibilities:
There have been instances of incompatibilities with other plugins, any plugin that changes mob names or messes with mob spawning may cause some problems. While they may not be game-braking you may see some weird things and some features might not work.
Known incompatible plugins:
- MobArena v0.96.6
- Any plugin (like MCMMO) that uses score-boards may cause lag when combined with IM (if you have IM score-boards enabled).
Upcoming Features:
- IDK, ask and I might add!
- Pre-Defined Custom Mobs?
Problems?
If you have a problem please create a ticket and include the error (If there was one) and a link to a paste-bin of your config.
If you just post the error in the comments section or PM me I might not see it. Thanks.
Donate:
If you like my plugins and want to help me out:
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Check out my YouTube for more Minecraft awesomeness:
Keep up to date or get help on my Discord: https://discord.gg/yHkSSedczg


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Posted Apr 2, 2015Pleaze update Infernal Mobs to Spigot 1.8.3!)
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Posted Apr 2, 20151.8.3 Spigot
Great plugin! I only have 1 problem though. Every time i see an infernal mob, i also see an (phantom) ender dragon flying in the distance which isn't actually there. Can this be fixed?
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Posted Apr 1, 2015@snakemansos
Yah, it can. I just randomly set it to 10, I didn't think anyone would ever need it bigger, lol.
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Posted Apr 1, 20151.8.1 spigot.
Nice plugin i have a question about the loot.yml i create a item with 12 lores, the item spawn good (im getloot) but only recognize them 10, there are posibility to support more of 10 lores? Some plugins like mythic drops can recognize more than 10. Sorry about my language i speak spanish
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Posted Mar 30, 2015@jacob_vejvoda
Thanks for the quick response, appreciate it.
Tried it couple more times. V3.9's potion effects still don't work. However, most of them are functional in V3.8.1. I will keep testing them on my server and post my findings. Thanks again.
UPDATE: I finally figured it out. Apparently if the plugin isn't enabled in the world you're in, you can still use command to get the loots, but their potion buffs will be disabled. Just thought I would share with rest of the community. It has nothing to do with versions.
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Posted Mar 30, 2015@erdrickk
Just make mob arenas in worlds where IM is disabled.
@huangrkul
Read the FAQ and configuration sections for info. Try re-downloading to make potions work.
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Posted Mar 30, 2015First of all, thank you very much for this awesome plugin, especially the loot system.
Unfortunately with the latest 3.9 version, the potion effects no longer work with Spigot 1.8. I also noticed there are some lines missing in the config file (down at the very bottom where you had instruction for loot enabled, drop chance, etc.) I tried a clean reinstalling and got the same result, not sure what i'm doing wrong.
Could you help me? Really appreciate it.
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Posted Mar 30, 2015request: please please I'll donate my Grandma's life savings LOL but can you add Mob Arena compatibility ? this way boss mobs won't randomly spawn in Mob Arena making it near impossible at times
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Posted Mar 28, 2015@Roshanbo82
What's heroes?
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Posted Mar 28, 2015Does the exp multiplier for this work with heroes?
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Posted Mar 25, 2015@merlinshaw
It should add 5 health to the mob for every 200 blocks away from spawn you are.
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Posted Mar 25, 2015In version 3.9 are the " Added option to make mobs HP go up as you get further from the world spawn." mobs based of by chance? When I spawn in mobs a ways from the spawn lot of there health is 20 but random I get one with higher hp.
This this is how I have it in my config. healthByDistance: true healthToAdd: 5 addDistance: 200
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Posted Mar 25, 2015@SmallSansSerif
OK, DEV build is up.
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Posted Mar 25, 2015@SmallSansSerif
No, its for 1.8.1.
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Posted Mar 25, 2015@jacob_vejvoda
Is the v3.9 built against 1.8.3 or are you still doing that today maybe?
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Posted Mar 25, 2015@chinafriend
What?
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Posted Mar 25, 2015TIS-620 ...this is very egg pain...
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Posted Mar 24, 2015@maxlehot1234
Added!
@Discorded
Ill try and get one up tomorrow.
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Posted Mar 24, 2015@jacob_vejvoda
Is there any way you could post the 1.8.3 build on github/jenkins/mediafire? The players on my server are really excited for a few things to be fixed.
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Posted Mar 24, 2015@xXkunGpowBeefXx
Also *your.