Infected
Features:
This plugin allows you to customize the mobs on your server and in your worlds like YOU want! You can add tons of things to their attacks and soon you'll can do even more. At the moment you have a decent choise of effects, which you can give to the mobs you want. You can also add multiple effects to a single mob if you want and you can also choose how often the effect should occure, be enabled and in which world. It is also possible to set a message when you got 'infected' and 'cured'. This plugin is lightweight, highly-configurable and up²date.
| Effect | Usage |
|---|---|
| nausea | Visual effect (a bit like the portal ones) |
| hunger | The player is hungry (decrease food-bar) |
| slow | The player is slower (wow!) |
| blind | The player can only see a few blocks far |
| poison | The player becomes poisoned |
| burn | The player burns! |
| lifesteal | Giving the enemy health back |
| critical hit | Dealing an amount of damage YOU want. |
| damage | Deal additional damage |
| reflect | Reflecting the damage to the player |
Planned features
- Use commands to change effects ingame without reloading
- Add velocity/speed of a mob
Permissions
| Permission | Function |
|---|---|
| infected.god | You'll not be affected of the effects |
| infected.admin | You can use the admin-cmds |
Player Commands
| Action | Command | Permission node |
|---|---|---|
| Reloads the config | /inf load | infected.admin |
| Saves the config | /inf save | infected.admin |
| Resets the config | /inf reset | infected.admin |
Installation
If you want to use a newer version than yours, please check the config-page for changes first! Place the Infected.jar in plugins folder. Now customize and configure the plugin! You can find a instruction how to edit the config.yml here! Please dont forget that :P
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Posted Jun 20, 2013@Fappo
please someone help me
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Posted Jun 18, 2013Can I have some help, when ever I try to change my config.yml, it changes and saves correctly but when I reload my server or restart my server the config.yml changes back to the default text
"# Look at the DevBukkit page for a configuration tutorial!"
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Posted Apr 20, 2013Suggested features
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Posted Mar 16, 2013Suggest features:
I-KNOCK OFF/BACK: Knock off or knock back player
II-Disarm: Drop the weapon that the player holding on the ground.
III-Captivate: Force the player to look at the mob
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Posted Mar 7, 20132013-03-07 16:51:15 [SEVERE] Could not pass event EntityDamageByEntityEvent to Infected v2.1.2
org.bukkit.event.EventException
at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:427)
at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477)
at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462)
at org.bukkit.craftbukkit.v1_4_R1.event.CraftEventFactory.callEvent(CraftEventFactory.java:81)
at org.bukkit.craftbukkit.v1_4_R1.event.CraftEventFactory.callEntityDamageEvent(CraftEventFactory.java:369)
at org.bukkit.craftbukkit.v1_4_R1.event.CraftEventFactory.handleEntityDamageEvent(CraftEventFactory.java:391)
at net.minecraft.server.v1_4_R1.EntityLiving.damageEntity(EntityLiving.java:686)
at net.minecraft.server.v1_4_R1.EntityHuman.damageEntity(EntityHuman.java:616)
at net.minecraft.server.v1_4_R1.EntityPlayer.damageEntity(EntityPlayer.java:309)
at net.minecraft.server.v1_4_R1.EntityArrow.j_(EntityArrow.java:226)
at net.minecraft.server.v1_4_R1.World.entityJoinedWorld(World.java:1332)
at net.minecraft.server.v1_4_R1.WorldServer.entityJoinedWorld(WorldServer.java:548)
at net.minecraft.server.v1_4_R1.World.playerJoinedWorld(World.java:1313)
at net.minecraft.server.v1_4_R1.World.tickEntities(World.java:1191)
at net.minecraft.server.v1_4_R1.WorldServer.tickEntities(WorldServer.java:445)
at net.minecraft.server.v1_4_R1.MinecraftServer.r(MinecraftServer.java:580)
at net.minecraft.server.v1_4_R1.DedicatedServer.r(DedicatedServer.java:224)
at net.minecraft.server.v1_4_R1.MinecraftServer.q(MinecraftServer.java:494)
at net.minecraft.server.v1_4_R1.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.v1_4_R1.ThreadServerApplication.run(SourceFile:849)
Caused by: java.lang.NullPointerException
at me.mannil.infected.InfectedListener.onDamage(InfectedListener.java:39)
at sun.reflect.GeneratedMethodAccessor362.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:425)
... 20 more
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Posted Feb 2, 2013Hello Guys How come after a couple of rounds infected becomes disabled? Does anyone know how to fix this?
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Posted Jan 18, 2013@qwe26481592
I think i found a way to temporary fix error ;) Just remove from config SilverFish effects :) And the error should be gone. Until new release of this plugin, when developer will add compatibility :)
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Posted Jan 18, 2013@hazel63574
I dont think so. My server runs 1.4.6 R0.4 and that is fine :)
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Posted Jan 18, 2013There had a problem with my server.
Since I update my server to 1.4.6 . Sometimes player can't hit the mob, but mob can hit them.
Digging and placing block is normal.
Could it cause by this plugin?Ā (Cause this plugin stayed in CB 1.2.5 R4)
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Posted Jan 15, 2013[SEVERE] Could not pass event EntityDamageByEntityEvent to Infected v2.1.2
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Posted Jan 10, 2013BUG on newest Bukkit 1.4.6 R0.4 (Seems to be coused by silverfish)
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Posted Jan 6, 2013@patalkok
Already possible
@fashizzles
Yup. If you find a bug or similar issues, post it here.
@CommodoreAlpha
As soon as I have more spare time
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Posted Jan 3, 2013I'm just assuming that this plugin is still fully compatible with 1.4.6, since it has not been updated.
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Posted Jan 3, 2013Could you add every potion effect, or at least all of the negative ones (or maybe add more unique non-potion effects)?
Also, could you add it so that the mobs can have a chance at applying an effect to themselves each time they hit you? Again, not all of these have to be potion effects, and I know lifesteal technically falls under this category. For example, when a zombie hits you, it has a chance of running even faster for a short amount of time.
Also, configuration can get messy if you run many worlds (let's say a dozen). Could you change it so that you can have a "master configuration" that applies your settings to all worlds regardless, then allow us to have a "mini-configuration" for each world that can override the master configuration? I don't really need the multiworld support, so it can get frustrating to make sure that all worlds have the same settings.
Thanks for the plugin! I really like it, plus it makes my server harder. Also, if it sounds like I'm asking for way too much, I am not expecting you to add any of these. These are merely suggestions.
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Posted Dec 7, 2012i use this plugin for a long time :)
I wonder if it is possible to add the color code in the optional message
and thanks for this nice plugin
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Posted Nov 27, 2012@ATLgirl92
@VoidRipper717
@predawnia
@snitride
workin on update and fixes for bugs which my occure
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Posted Nov 16, 2012Yes please do update. I have yet to try out this plugin on my server. :)
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Posted Nov 11, 2012@manniL How about 1.4.2???
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Posted Nov 1, 2012Hi running on 1.3.2-R3.0 CB#2403 and encountering this error.
http://pastie.org/5167535
Please update if possible. Thank you.
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Posted Oct 31, 2012Hi there, will there be an update to 1.4.2, well at the moment everything seems to be running fine, but just was wondering if this plugin is still active? Thank you for this great plugin! Greetings, snitride