iDisguise
This plugin enables you to disguise as a mob or as another player.
Links
Download latest version (for CraftBukkit/Spigot 1.8–26.1 and Paper/Purpur 1.18–26.1)
Basic Usage (6.0.1+)
Disguise yourself:
- Disguise as a mob: /disguise <entity-type>
Example: /disguise zombie
Use [TAB] to get a list of all entity types.
After disguising, you will be able to see your own disguise for five seconds. - Disguise as a player: /disguise player <name>
Example: /disguise player Notch
You can always see your own player disguise. - Check your disguise: /disguise
You will be able to see your own disguise for another five seconds. - Undisguise: /undisguise
- Alter your disguise: /disguise <entity-type> <statement> ...
Example: /disguise horse setColor(WHITE) setStyle(BLACK_DOTS) setBaby()
Use [TAB] after entering the entity type to get a list of all possible statements. - In-game help: /disguise ? [page]
- By default, only server operators can use the commands. If you enable commands.use-permission-nodes in the config.yml, disguising requires the permission node iDisguise.disguise.<entity-type> (e.g., iDisguise.disguise.SNOW_GOLEM for the snow golem) or the wildcard iDisguise.disguise.*
Disguise others:
- Disguise another player: /odisguise <player> <entity-type>
- Undisguise another player: /undisguise <player>
- Player disguise and statements work as well.
- In-game help: /odisguise ? [page]
- By default, only server operators can use these commands. If you enable commands.use-permission-nodes in the config.yml, these commands require the permission node iDisguise.others AND the respective disguise-specific permission node (see above).
Permissions (6.0.1+)
By default, all commands are available to server operators only. If you enable commands.use-permission-nodes in the config.yml, the following permission nodes apply instead:
- iDisguise.* – Gives you permission for everything.
- iDisguise.admin – Trigger an update-check when you login. Display administrative information in the in-game help.
- iDisguise.disguise.* – Permission for all disguise types.
- iDisguise.disguise.<entity-type> – Permission for one single disguise type (e.g., iDisguise.disguise.SNOW_GOLEM).
- iDisguise.others – Disguise/undisguise other players.
Special Features
By default, iDisguise checks for updates when you start your server. This can be disabled by changing updates.check to false in the config.yml.
This plugin also includes an auto-update function, which is disabled by default and can be enabled by changing updates.download to true in the config.yml. (Updates are downloaded from bukkit.org)
This plugin uses bStats to collect some statistics: https://bstats.org/plugin/bukkit/iDisguise/398
To disable bStats (globally), change enabled to false in the /plugins/bStats/config.yml.
License (6.0.1+)
This plugin is published under a custom license. The license text can be found here: https://github.com/luisagrether/iDisguise/blob/master/LICENSE.md
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Posted Apr 14, 2013Could we disguise as an ender crystal? its an entity, not sure if its possible, but you can spawn them in essentials. so guess that makes them a mob in some way?
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Posted Apr 14, 2013Nice new Buttons :D
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Posted Apr 13, 2013@DeWilX
in the config set the spawn world in it for them to keep their disguise :D
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Posted Apr 12, 2013@Jo11yWombat
I'm sorry, but this is not possible.
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Posted Apr 12, 2013hmm bug? when do" /spawn, /home..." disguise is gone.
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Posted Apr 12, 2013Is it possible to make it so I could disguise villagers on my server as mobs?
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Posted Apr 11, 2013@Coolwill1
look at the Compatibility that will tell you what this plugin is for :D
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Posted Apr 8, 2013@Robingrether
I believe its not compatible with TagAPI or the Nametags plugin but i'm not 100% sure about that. It's the only other thing I could thank of that would be causing it.
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Posted Apr 8, 2013@regapictures
I'm sorry, I think this is because of the communication between server and client, and I can't change this.(But if I find something I can improve, I'll do so.)
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Posted Apr 8, 2013When I'm disguised as a (wither)skeleton, and don't move for a minute or so, the disguise turns around (but I don't!), and stops holding the item I'm holding (e.g. bow).
The problem disappears when I move again. But to make the item I'm holding visible again, I also have to scroll the mouse wheel again.
Same when I'm disguised as a zombie (holding a sword)...
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Posted Apr 8, 2013@Coolwill1
I'm sorry, but I don't know why it doesn't work.
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Posted Apr 7, 2013With v1.6.4 with spigot #735 I cannot get player disguise to work, I have the permission and it says it disguises successfully but no one can see the player disguise, just my normal character.
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Posted Apr 7, 2013@Robingrether
Ah, dam I have this type of server also, ohwell, looks like a cool mod tho.
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Posted Apr 7, 2013@GENERAL69LEMONZ
I'm sorry but this plugin doesn't work on a bukkit forge server, only CraftBukkit or Spigot.
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Posted Apr 7, 2013@ninjanat
Could you please post CraftBukkit version, iDisguise version and the error message that is printed into console?
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Posted Apr 6, 2013i am trying to install idisguise on a 1.4.7 bukkit forge FTB server. the server runs with out errors but when i try to disguise as any mob type it gives out a error in console and nothing happens server 1.4.7 bukkit forge 1.4.7 build 257 idisguise 1.5.5
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Posted Apr 6, 2013i got an error in game it said server internal error when i use /dis [Mob name]
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Posted Apr 6, 2013Bats dont to appear to flap their wings when moving.
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Posted Apr 6, 2013@ManBeastPigDev
yes
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Posted Apr 6, 2013Could you add electric creepers? aka lighning creepers?