HyperConomy
Getting Started|Commands|Permissions|FAQ|How To|Troubleshooting
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Introduction
HyperConomy is the all in one economy and shop plugin. It can be a simple chest or sign shop plugin, a Vault compatible economy plugin, a region based shop plugin with many configurable options, or even a complex system of economically competing towns and kingdoms. Any vanilla Minecraft item can be traded in HyperConomy and virtually any custom item can be added as well. Prices can be configured to change dynamically or they can be set as desired. To quickly edit prices and settings you can double click on HyperConomy.jar to access the GUI editor. HyperConomy has many features including things such as item price linking and item displays. Read below or check out the wiki for more information.
New Chest Shops:
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Features
- Supports all standard Minecraft items. (fireworks, lore, books, maps, damaged items, etc.)
- Supports the addition of unlimited custom items.
- Integrated economy plugin.
- Player to player, player to shop, and shop to player trading.
- Dynamic pricing system based on a hyperbolic curve.
- Item price linking (price of recipe item is based on price of component items)
- Player owned shops and chest shops.
- Item frame shops.
- Showcase style item displays.
- Localization.
- GUI Editor for easy manipulation of price settings.
- Price floor, price ceiling, static pricing, initial pricing, sales tax, purchase tax, unlimited stock option and much more.
- Dynamic tax rates. (Rich players can be taxed more than poor ones.)
- Supports MySQL and SQLite.
- Allows the creation of an unlimited number of economies, which allows for economically competing towns, kingdoms, factions, or other groups.
- Supports command-free economies using transaction signs and chest shops.
- Price information, history, and more can be displayed on automatically updating information signs.
- Price update notifications for any or all items.
- Experience and enchantment trading.
- When a player enters and leaves a shop, HyperConomy displays a customizable message.
- Nearly everything can be changed while the server is running.
- Unwanted features can be disabled.
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Requirements
- None. If you'd like to integrate with an existing economy plugin using Vault, you will need the following: Vault and an economy plugin such as BOSEconomy, iConomy, or Essentials Economy
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Versions and Development Builds
- Recommended builds are marked with [RB] and are generally thought to be stable and bug free.
- Builds marked as [Beta] are as bug free as possible, but often have large code changes which may result in the appearance of new bugs.
- Builds marked as [Dev] are development builds that I've decided to upload to BukkitDev. I may upload dev builds on occasion to provide easy access because Bukkit staff does not allow linking to development builds.
- Development builds may contain bugs as I work on releasing a new [Beta] build. They may also contain fixes for bugs found in [Beta] builds. Use these builds if you're looking for a bug fix, or would like to try out a new feature I've just added. Also, feel free to search for bugs in the development builds. Any help with testing is greatly appreciated!
- Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
- The latest development builds can be found here.
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Add-ons
- HyperMerchant
HyperMerchant is a graphical user interface for your players to use to interact with HyperConomy shops.
It is also includes the ability to easily create Citizens npc shopkeepers for your HyperConomy shops. - HyperConomy Web
HyperConomy Web creates a web page for HyperConomy, displaying information about all shops, items, and price history. The web page appearance can be customized to fit your server.
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New Features, Bugs, Problems, etc.
- If you have a question, or find a bug, first check the FAQ. I will try to include as many helpful questions and answers as possible.
- If the FAQ doesn't help, don't hesitate to post your question or make a ticket.
- If you do find a bug, please include which version of HyperConomy you're using, the full error message or stack trace (if there is one), the version and type of Minecraft server you're running, and an explanation of how to reproduce the bug or what causes the bug.
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Donate
- If you'd like to send me a donation for the time and effort spent making this plugin, you can do so here: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=AMK9AR4CVKEJJ
- To those who have donated: thank you very much for the support. If you'd like to be listed as a donor here just send me a message.
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Donors
- pr4xt3roy -> CapricaTown
- Baamoink -> Mantle-Craft
- Thanks as well to all of the other donors that haven't requested a listing here.
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Basic Tutorial
New tutorial videos to come...
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Posted Jan 4, 2014@Regal. So I have a user who has a shop that resets everytime the server restarts. He basically lost 50k in stone sales. The stone is in the log, however there is nothing currently in his shop. I've yet to push the newest build cause I need HyperconomyWeb. Suggestions?
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Posted Jan 4, 2014I installed the plugin and reloaded the server. I did not change any settings and created my first shop. When I attempt to take ownership of the show is says I cannot select a shop I don't own. I am OP and Admin in Pex. I added hyperconomy.* to the admin permission group.
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Posted Jan 4, 2014im just wondering if theres a way to fix a shop thats having 2 of the items in them one with just the name and another with _0 after it its not a life threating bug for my server though it is a bit annoying.
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Posted Jan 3, 2014@RegalOwl
Thanks RegalOwl!!
Keep up the good work. Many of my friends are now switching from iconomy to HyperConomy w/essentials due to these features.
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Posted Jan 3, 2014One of our players noticed that selling dyed leather items in chest shops isn't working. The chest shows the items as dyed, but when someone buys one, they get the undyed version of the item.
Is this a known issue? Something on the to-do list or a new bug? I'm running the dev build from dec 28th.
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Posted Jan 2, 2014@Skynet1514
This is correct. It is currently not possible to display player shop prices using signs. I could update signs to display the prices of the shop that they're in. I'll add this to the todo list. I'm also working on a new feature which, if it works as planned, should be able to replace signs. The new feature will be frame shops which use item frames with maps to render information about items. It's not complete yet but you could try out what I've got so far in the latest dev builds. To use them place an item frame on a wall and then while looking at it type /frameshop [name of item] If it's working properly they should display the prices from player shops. I'll be updating and making many changes to them before officially adding them.
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Posted Jan 2, 2014@caribbeancruzer
I'll work on a fix for overlapping shops. This is an issue I hadn't thought of.
@thegarfish
This is a bug that was fixed in the latest dev build. To fix it download and replace your HyperConomy jar with the latest dev build. After that, do /hc disable. Next delete composites.yml and then finally do /hc enable. This should fix it.
@underestimate1984
When I first updated to 1.7 the enchantments hadn't been added by bukkit so I couldn't add them. I'll add them soon.
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Posted Jan 2, 2014Thanks guys for being so active on IMHO one of the top Econ plugins for MC.
I do have a question though, I've looked in a few spots though and couldn't find anything.
We have a server shop and I have made a "player" shop area where players can rent and sell from pre-made stalls. The players simply use the /ms create command to add their shop.
Problem is I want those items linked to the dynamic pricing of the server economy. We are an MCPC+ server and we use enjin as a store as well, and I'd prefer not to use the command line to buy items, since many are mod items that aren't easily parsed on the text line. I basically have item displays behind unbreakable glass with buy and sell signs above and below them. (a.k.a Green stained glass chisel... there are 6 different types of green stained glass) What I want to be able to do is have players make signs in their shops and show the shops pricing.
Currently the signs only show the Server shop economy pricing and not player set pricing. Or maybe I'm doing something wrong? The Signs are in the cuboid of their shop. Thanks for the help!
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Posted Jan 2, 2014@underestimate1984 Thank you, I think the issue will not be hard to fix. The Lure and Luck enchantments are new and are not yet in your HyperConomy database. RegalOwl will be able to help you update your DB when he sees these comments.
Adding items to the database is outlined in the HyperConomy FAQ
Find the section "How do I add new items to HyperConomy?"
I haven't tried this for enchants yet, I will when I get home.
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Posted Jan 2, 2014@shmancelot
I have tested the above and this is not the case, the issue is with all Lure and Luck enchantments. Any item with the above enchantments books and fishing rods can be taken from a players chest free of charge
This is not a client side bug with the version minecraft!
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Posted Jan 1, 2014Hello, I was wondering why when my players purchase eyes of ender HyperEconomy gives them buckets, it also accepts buckets as payment.
Is there a command to set the buy AND sell value of the item also?
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Posted Dec 31, 2013@shmancelot
Thanks.
I overlooked something. Enjin let's me re-alias their /buy command so it won't overlap with HC.
I'll go that route.
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Posted Dec 31, 2013@underestimate1984
It could be the Minecraft 1.7.2 inventory bug. If it is, then the item will disappear when you try to use it, or replace it's slot with another item. It is not a real item, but a "ghost item" that only exists on the client's game, not on the server.
Players should run Minecraft version 1.7.4 to avoid that annoyance.
If it is not the bug I just described, please tell me, does it happen for all enchanted items? Have you seen it happen for non-enchanted items?
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Posted Dec 31, 2013@sibomots
HyperConomy /buy is currently aliased "/by".
If you would like another alias, I recommend using an alias plugin like http://dev.bukkit.org/bukkit-plugins/betteralias/ to manage custom aliases.
There is also a way to add you own aliases to any plugin. But it is a pain in the nuggets because you have to do it every time you update the plugin.
I'll explain it anyways =) :
Open up the HyperConomy.jar file in winzip or 7zip or some other archive browsing program.
Find the file called plugin.yml and copy it to your desktop.
open the copy with notepad or some other plaintext editor.
find this:
and change aliases to
Save the file.
now replace the plugin.yml in the HyperConomy.jar file with the new one you just saved.
restart your server.
Take care when editing the plugin.yml not to change the layout in any way, it could result in a non-functioning plugin. (then you would simply have to download HyperConomy again to get a valid plugin.yml)
Remember, this has to be done every time the plugin is updates.
\
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Posted Dec 31, 2013/buy is used by Hyperconomy and the Enjin plugin. Enjin is used on a lot of servers that are SMP and have web sites (through enjin.com).
Is there a workaround to re-alias /buy in HC to something else?... /hcbuy ?
Thanks.
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Posted Dec 31, 2013So in some testing we have been doing we have ran into two issues hopefully they are easy fixes.
1. Two players (non op) can create overlapping shops, is there a way to limit an area to one shop only. 2. Is there any way to integrate with Towny so shops can only be setup in a plot owned by a player based on towny permissions? Right now someone could go in and setup a shop within someone's town. 3. Any way to get chest shops to participate within the dynamic economy and actually influence the prices instead of just use market price? This would be helpful if you did not want to setup shops and just have player chest shops.
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Posted Dec 31, 2013Working great guys. Keep up the great work and support.
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Posted Dec 31, 2013B: v0.974.2 [Dev] for CB 1.7.2-R0.1 Dec 20, 2013
Player Chest Shops: Enchanted items can be taken by left clicking and dragging into inventory. This method does not charge the player for the item!
Not sure if this a bug but it looks that way :S
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Posted Dec 30, 2013@Gamingoutlaws
You'll need to use the latest dev build to use the /copydatabase command. The tables should be properly created in it.
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Posted Dec 30, 2013@Gamingoutlaws
"Hypermerchant breaks with latest devbuild. "hyperconomy-0.974.3-SNAPSHOT""
I'll check on this tonight, thank you for the update =)
Update: Please make sure the latest dev build of HyperMerchant, v1.3b from the github link on the HyperMerchant project page is installed.
If you get any error message when HyperMerchant tries to start up, please post it on the HyperMerchant project page and I will fix it soonly =)