HyperConomy
Getting Started|Commands|Permissions|FAQ|How To|Troubleshooting
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Introduction
HyperConomy is the all in one economy and shop plugin. It can be a simple chest or sign shop plugin, a Vault compatible economy plugin, a region based shop plugin with many configurable options, or even a complex system of economically competing towns and kingdoms. Any vanilla Minecraft item can be traded in HyperConomy and virtually any custom item can be added as well. Prices can be configured to change dynamically or they can be set as desired. To quickly edit prices and settings you can double click on HyperConomy.jar to access the GUI editor. HyperConomy has many features including things such as item price linking and item displays. Read below or check out the wiki for more information.
New Chest Shops:
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Features
- Supports all standard Minecraft items. (fireworks, lore, books, maps, damaged items, etc.)
- Supports the addition of unlimited custom items.
- Integrated economy plugin.
- Player to player, player to shop, and shop to player trading.
- Dynamic pricing system based on a hyperbolic curve.
- Item price linking (price of recipe item is based on price of component items)
- Player owned shops and chest shops.
- Item frame shops.
- Showcase style item displays.
- Localization.
- GUI Editor for easy manipulation of price settings.
- Price floor, price ceiling, static pricing, initial pricing, sales tax, purchase tax, unlimited stock option and much more.
- Dynamic tax rates. (Rich players can be taxed more than poor ones.)
- Supports MySQL and SQLite.
- Allows the creation of an unlimited number of economies, which allows for economically competing towns, kingdoms, factions, or other groups.
- Supports command-free economies using transaction signs and chest shops.
- Price information, history, and more can be displayed on automatically updating information signs.
- Price update notifications for any or all items.
- Experience and enchantment trading.
- When a player enters and leaves a shop, HyperConomy displays a customizable message.
- Nearly everything can be changed while the server is running.
- Unwanted features can be disabled.
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Requirements
- None. If you'd like to integrate with an existing economy plugin using Vault, you will need the following: Vault and an economy plugin such as BOSEconomy, iConomy, or Essentials Economy
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Versions and Development Builds
- Recommended builds are marked with [RB] and are generally thought to be stable and bug free.
- Builds marked as [Beta] are as bug free as possible, but often have large code changes which may result in the appearance of new bugs.
- Builds marked as [Dev] are development builds that I've decided to upload to BukkitDev. I may upload dev builds on occasion to provide easy access because Bukkit staff does not allow linking to development builds.
- Development builds may contain bugs as I work on releasing a new [Beta] build. They may also contain fixes for bugs found in [Beta] builds. Use these builds if you're looking for a bug fix, or would like to try out a new feature I've just added. Also, feel free to search for bugs in the development builds. Any help with testing is greatly appreciated!
- Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
- The latest development builds can be found here.
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Add-ons
- HyperMerchant
HyperMerchant is a graphical user interface for your players to use to interact with HyperConomy shops.
It is also includes the ability to easily create Citizens npc shopkeepers for your HyperConomy shops. - HyperConomy Web
HyperConomy Web creates a web page for HyperConomy, displaying information about all shops, items, and price history. The web page appearance can be customized to fit your server.
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New Features, Bugs, Problems, etc.
- If you have a question, or find a bug, first check the FAQ. I will try to include as many helpful questions and answers as possible.
- If the FAQ doesn't help, don't hesitate to post your question or make a ticket.
- If you do find a bug, please include which version of HyperConomy you're using, the full error message or stack trace (if there is one), the version and type of Minecraft server you're running, and an explanation of how to reproduce the bug or what causes the bug.
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Donate
- If you'd like to send me a donation for the time and effort spent making this plugin, you can do so here: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=AMK9AR4CVKEJJ
- To those who have donated: thank you very much for the support. If you'd like to be listed as a donor here just send me a message.
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Donors
- pr4xt3roy -> CapricaTown
- Baamoink -> Mantle-Craft
- Thanks as well to all of the other donors that haven't requested a listing here.
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Basic Tutorial
New tutorial videos to come...
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Posted Jan 21, 2014Also, is there no command to see the entire contents of the shop (page by page, that is). I noticed /browseshop must have some argument. I would say make this show the entire shop if there's no argument, but then you wouldn't be able to decipher between item searching and pages... New command maybe? If added, I would like some kind of way to choose how many results per page are shown. My shop isn't too large (mainly just raw items) and this would be very helpful. Thanks.
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Posted Jan 21, 2014Does this use standard Bukkit material API names? I don't get how we could "[...]update HyperConomy yourself if new items are released" if we don't have access to the item names. I mean 1.7 Bukkit API isn't even released yet, so how does that work?
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Posted Jan 20, 2014@RegalOwl Hey man can you please add item frame shops next update or so. All the item frame shops plugins I have tried only have static pricing . And none will hook into your plugin
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Posted Jan 20, 2014@velasdad
Just set use-player-shops to false in config.yml. You can also prevent them by removing the hyperconomy.playershop permission node.
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Posted Jan 20, 2014@ice2ice
/importnewitems isn't meant to update categories. To update categories use the latest dev build and delete your current categories.yml while HyperConomy isn't running.
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Posted Jan 20, 2014@timsavage
You can but it requires configuring permissions for all server shops. Set use-shop-permissions to true in config.yml and then give the groups you want only sell permission with: hyperconomy.shop.[name of shop].sell
I'll hopefully have a new feature which will solve this issue. I just need to test it more before releasing it. I'll be making item frame shops which can show the price, stock, and potentially more information.
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Posted Jan 20, 2014@Flexo013
That would be great. Just use the Localization tab at the top of the page. There are quite a few phrases to translate at this point, but even translating some helps.
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Posted Jan 20, 2014Just want to confirm the steps for a proper config where the hyperconomy shop exists only for the ServerShop. Both config and permissions. Can you clarify?
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Posted Jan 19, 2014Hi, is there a list of the new items so I can import them manually? I tried /importnewitems default But the items won't add to the categories.yml. Thanks!
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Posted Jan 18, 2014Is there a way to set item status (buy,sell,trade) in server shops? I have a few items that I would like to make sell only. The /ms command doesn't work since I'm not the shop owner, even though I have the hyperconomy.admin permission. (Didn't work as op, either.)
Also, is there a way to differentiate between buy/sell transaction signs and info signs?Edit: Got it. No brackets on the info signs.It would also be great if the buy and sell transaction signs showed the price. An @ sign could be used to show both quantity and price, such as 1 @ 1.99 on the fourth line. Although I can see how this would run out of room with large numbers. If I had to choose, I'd rather have the price displayed than quantity, since nearly all signs will just be a quantity of 1 anyhow.
Thanks! It's a fantastic plugin!
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Posted Jan 18, 2014@RegalOwl
Great! Thanks for the help! I could translate the plugin into Dutch if you want?
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Posted Jan 17, 2014@RegalOwl is there away to just buy items with command no matter if theres a shop set up or no matter the stock even if there is no stock or shop just the command
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Posted Jan 16, 2014@Sprunkas
They're already there. Just type /importnewitems default
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Posted Jan 16, 2014Add 1.7 items to the shop :)
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Posted Jan 15, 2014@McSpire
I must add that the reason this worked for McSpire is that there was only one shop that he was willing to setup again. Deleting your hyperconomy.db file will remove all playershop and economy information that your server has accumulated. You will basically have to start your economies and playershops again from scratch.
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Posted Jan 15, 2014@shmancelot
When using the sell sign. You can also use a command like /hs to sell at full price. I figured it should be a fraction of the price based on damage, but it doesn't seem its operating that way.
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Posted Jan 15, 2014@shmancelot
For those, having the Issue that you can't sell Items via the Hypermerchant Frontend, Shmancelot gave me some instructions so he get the possibillity to debug the problem: Because I have only one shop running right now, this was a soultion for me, and maybe it can help others too:
After this, the Hypermerchant-Frontend was working correctly, after the hyperconomy.db was recreated.
I don't know what other impact that has and hope shmancelot can explain that.
Thanks McSpire
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Posted Jan 14, 2014@Flexo013
Sure I can add something. You can't currently add new language files. You just have to edit enUS.hl if you're looking for english. If you're editing enUS_b.hl that's why it's resetting. The _b file resets at each server restart. The regular enUS.hl shouldn't reset. If you're looking for another language so far people have only translated Russian and French.
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Posted Jan 14, 2014@RegalOwl
Could you update the FAQ section about using custom languages? I'm trying to remove the tax display from the buy and sell commands, but every time I change anything it just resets it.
In addition to that /setlanguage doesn't work for me if I try to enter a different lanuage file that I created.
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Posted Jan 14, 2014@obscurehero
Players should not be able to sell damaged items for full price. Are you experiencing this with the /sell command, or through HyperMerchant menus, or both?