HyperConomy
Getting Started|Commands|Permissions|FAQ|How To|Troubleshooting
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Introduction
HyperConomy is the all in one economy and shop plugin. It can be a simple chest or sign shop plugin, a Vault compatible economy plugin, a region based shop plugin with many configurable options, or even a complex system of economically competing towns and kingdoms. Any vanilla Minecraft item can be traded in HyperConomy and virtually any custom item can be added as well. Prices can be configured to change dynamically or they can be set as desired. To quickly edit prices and settings you can double click on HyperConomy.jar to access the GUI editor. HyperConomy has many features including things such as item price linking and item displays. Read below or check out the wiki for more information.
New Chest Shops:
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Features
- Supports all standard Minecraft items. (fireworks, lore, books, maps, damaged items, etc.)
- Supports the addition of unlimited custom items.
- Integrated economy plugin.
- Player to player, player to shop, and shop to player trading.
- Dynamic pricing system based on a hyperbolic curve.
- Item price linking (price of recipe item is based on price of component items)
- Player owned shops and chest shops.
- Item frame shops.
- Showcase style item displays.
- Localization.
- GUI Editor for easy manipulation of price settings.
- Price floor, price ceiling, static pricing, initial pricing, sales tax, purchase tax, unlimited stock option and much more.
- Dynamic tax rates. (Rich players can be taxed more than poor ones.)
- Supports MySQL and SQLite.
- Allows the creation of an unlimited number of economies, which allows for economically competing towns, kingdoms, factions, or other groups.
- Supports command-free economies using transaction signs and chest shops.
- Price information, history, and more can be displayed on automatically updating information signs.
- Price update notifications for any or all items.
- Experience and enchantment trading.
- When a player enters and leaves a shop, HyperConomy displays a customizable message.
- Nearly everything can be changed while the server is running.
- Unwanted features can be disabled.
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Requirements
- None. If you'd like to integrate with an existing economy plugin using Vault, you will need the following: Vault and an economy plugin such as BOSEconomy, iConomy, or Essentials Economy
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Versions and Development Builds
- Recommended builds are marked with [RB] and are generally thought to be stable and bug free.
- Builds marked as [Beta] are as bug free as possible, but often have large code changes which may result in the appearance of new bugs.
- Builds marked as [Dev] are development builds that I've decided to upload to BukkitDev. I may upload dev builds on occasion to provide easy access because Bukkit staff does not allow linking to development builds.
- Development builds may contain bugs as I work on releasing a new [Beta] build. They may also contain fixes for bugs found in [Beta] builds. Use these builds if you're looking for a bug fix, or would like to try out a new feature I've just added. Also, feel free to search for bugs in the development builds. Any help with testing is greatly appreciated!
- Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
- The latest development builds can be found here.
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Add-ons
- HyperMerchant
HyperMerchant is a graphical user interface for your players to use to interact with HyperConomy shops.
It is also includes the ability to easily create Citizens npc shopkeepers for your HyperConomy shops. - HyperConomy Web
HyperConomy Web creates a web page for HyperConomy, displaying information about all shops, items, and price history. The web page appearance can be customized to fit your server.
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New Features, Bugs, Problems, etc.
- If you have a question, or find a bug, first check the FAQ. I will try to include as many helpful questions and answers as possible.
- If the FAQ doesn't help, don't hesitate to post your question or make a ticket.
- If you do find a bug, please include which version of HyperConomy you're using, the full error message or stack trace (if there is one), the version and type of Minecraft server you're running, and an explanation of how to reproduce the bug or what causes the bug.
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Donate
- If you'd like to send me a donation for the time and effort spent making this plugin, you can do so here: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=AMK9AR4CVKEJJ
- To those who have donated: thank you very much for the support. If you'd like to be listed as a donor here just send me a message.
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Donors
- pr4xt3roy -> CapricaTown
- Baamoink -> Mantle-Craft
- Thanks as well to all of the other donors that haven't requested a listing here.
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Basic Tutorial
New tutorial videos to come...
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Posted Mar 6, 2014@caribbeancruzer
Very helpful, thank you! Wouldn't it be best if this link was on the front page, not buried in (unsearchable) comments?
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Posted Mar 6, 2014@hellphish Please see the following link for the latest commands :
https://github.com/RegalOwl/HyperConomy/wiki/Commands
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Posted Mar 6, 2014I was really excited to get this setup as a big-boy replacement for GlobalMarket. I spent several hours trying to figure out why /setshop and other admin commands were returning "unknown command." I checked up and down the documentation, watched the videos a few times, raked over permissions, etc. I ran through /hc commands with no arguments in an attempt to fish out more info. I tried several different builds as well.
Finally, I tried "/help hyperconomy" and only then did I find the command I was looking for now exists as "/servershop"
RegalOwl, you have developed an amazing plugin here. If I could make one suggestion, it would be to place a little bit of your dev time into docs. I would have become very discouraged if your plugin didn't have an amazing reputation. In other words, I was confident you didn't publish something broken, so I knew there was something I was missing.
Thank you for writing hyperconomy, it really is great. I hope this post doesn't come off as a whiny complaint. I really do appreciate the time you put into it and I want to make sure it is easy for others to do the same!
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Posted Mar 5, 2014@henriqueeba
It looks like the Brewery plugin is using Lore and other item metadata which isn't supported by HyperConomy yet. I'd like to add support for Lore, custom items and other things after finishing a few other features. It will be a high priority on the todo list.
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Posted Mar 5, 2014Hey there!
I'm trying to sell some brewed drinks made with the Brewery plugin, but when I buy it (only tested one drink with chest shop) I get a simple potion (in the case was invisibility).
Is there anyway you guys can make the drinks "tradeable"? Or is this something I should discuss with the Brewery guys?
Thanks!
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Posted Mar 4, 2014@RegalOwl
Ok, the latest dev build has the "/hcdata exportcsv all" command. This will dump everything in the database to CSV files in the import_export folder.
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Posted Mar 4, 2014@ryanthemagi
I'm not able to reproduce that issue directly. Do you have any errors in errors.log or the console? And would you be able to send me a copy of your HyperConomy database? (HyperConomy.db) If you're using MySQL this won't be as easy to do. I will make a command to dump a MySQL database more easily for you if that's what you're using.
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Posted Mar 4, 2014@RegalOwl
Thanks, the new version fixed the error messages. I'm still having major issues with shops randomly destocking themselves. I am using it in conjunction with the latest Hypermerchant. A player stocks their shop full of items and upon the next server reboot, all the items disappear from the NPC and from /shopmenu.
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Posted Mar 3, 2014@shadvalentine
If you're on .974.3 it's /setbalance. If you're on .974.4 it's /hcset balance.
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Posted Mar 3, 2014@ryanthemagi
Thanks for the report. I've fixed the reported bug in the latest dev build. Let me know if you run into any other issues.
Can you try returning to the latest dev build for the other issues? They may also be fixed. If not let me know and I'll do some more testing. If you ever find a way to reproduce the reported issues consistently let me know and it will be much easier to fix them.
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Posted Mar 3, 2014I can not find the command to add money to a player with the console .. does anybody know what the command is?
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Posted Mar 3, 2014I updated to the latest dev version and my console spewed this error: http://pastebin.com/ABQ1KW2J
Also, in using 974.3, my players are reporting that their player shops will randomly destock their shops. Also I have reports of items duping themselves while in Player Shops. For instance, I had one player open a shop and stock it with 1 of each type of diamond armor, and for some reason it upped the stock to 5 for each.
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Posted Feb 25, 2014@ryanthemagi
Thank you for the report!
Have you tried using the latest dev version 0.974.4?
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Posted Feb 25, 2014I'd like to report the following error:
http://pastebin.com/x83WxrV9
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Posted Feb 21, 2014@JacksmackDave
Ok, the hyperconomy.playershop.create permission is in the latest dev build. You'll need to deny it from whomever you don't want to create playershops since it is enabled by default.
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Posted Feb 20, 2014@Malachi21
Just create a second economy with /cre [name]. You can set your economy with /se [economy]. When you create a transaction sign it will be in the economy that you're in. So you can create a buy sign in one economy and a sell sign in another. This will let you have totally different buy and sell prices for all items. Just set them to static and change the static price to match the prices up with ChestShop.
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Posted Feb 19, 2014@RegalOwl
Thanks for the help. Anyway I meant like I use ChestShop for a sign-based admin shop and I think I could sync up the prices from the sign shop to the hyperconomy /buy and /sell prices. It'd probably work right? Question is, can I set buy and sell prices with hyperconomy?
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Posted Feb 18, 2014@tuscent
That's not HyperConomy. You have another plugin which also has a /buy command. To access HyperConomy try the /by alias for /buy.
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Posted Feb 18, 2014im getting an error everytime i am in the shop and i type /buy (item) i get this error "Fetching shop information, please wait..." "There was a problem loading the shop, please try again later."
i cant seem to figure out what is causing this as i made sure the shop was enabled not locked down and i even tried /resetshop and im still getting this error.
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Posted Feb 17, 2014@Malachi21
I'm not sure what you mean by integration between an admin shop and /buy. You can make all items tradeable for a set price by using "/setstaticall copy". The price can then be configured with /setstaticprice. To make the stock never change set unlimited-stock-for-static-items to true in config.yml