Horses
Description:
Horses is a Virtual Stable Management system which allows players to buy, store and summon horses. Horses will provide you, the server owner, the ability to create a mmorpg style mount and stable system.Features:
- Yaml or MySQL Data storage
- Powerful configuration system. Setup special configs for different worlds/permissions
- Buy horses via a command
- Customisable starting HP per Horse type
- Keep your horses safe from other players
- Rename your horses (With colours!!)
- Swap out your horse for another in your virtual stable
- Anti-grief protection for players horse
- Collect and store horses in your virtual stable
- Horses can be bought by breed type
- Allow tamed wild horses to be added to your virtual stable
- Customise what happens when horses are hurt. (Ignore damage?, Transfer to rider?)
Planned Features:
- Buy health for your horse
Commands:
- /horses help [command] Lists information about sub-commands
- /horses buy <Name> <Breed Type> Buys a horse of the given breed
- /horses delete <Name> Deletes the given horse from your virtual stable v0.4.0
- /horses types Lists the horse types the player has permission to use
- /horses summon <Name> Summons one of the players horses to them
- /horses dismiss Dismisses the summoned horse
- /horses heal [Amount] Heals the players active horse (For a configurable price)
- /horses rename <Name> <NewName> Renames one of the players horses
- /horses list [Player] Lists all the players horses
- /horses give <player> <name> <type> Gives a player a horse Since v1.1.9
- /horses reload Reloads the configuration
Permissions:
- horses.set.user Grants the player permission to use all player sub commands
- horses.set.admin Grants the player permission to use all admin sub commands
- horses.command.buy Grants permission to use /horses buy
- horses.command.delete Grants permission to use /horses delete
- horses.command.summon Grants permission to use /horses summon
- horses.command.dismiss Grants permission to use /horses dismiss
- horses.command.heal Grants permission to use /horses heal
- horses.command.rename Grants permission to use /horses renamed
- horses.command.list Grants permission to use /horses list
- horses.command.types Grants permission to use /horses types
- horses.command.list.all Grants permission to list other players horses
- horses.command.reload Grants permission to reload horses config
- horses.command.give Grants permission to use /horses give
- horses.type.<HorseType> Grants permission to buy the given horse types
- horses.colour Grants permission to use & colours codes in your horses name
- horses.formattingcodes Grants permission to use & formatting codes in your horses name
Configuration:
- TODO
Stats collection:
Horses collects anonymous stats from your server such as player count, version numbers for horses and CraftBukkit also which type of database you are using. All data is sent to MCStats.org and is publicly viewable. You can disable Stats collection by going to plugins/PluginMetrics/config.yml and change opt-oit to true.Developer Builds
Development builds of this project can be acquired at the provided continuous integration server.These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds
Configuration | Translations | Statistics | ChangeLog | Videos
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Posted Jul 7, 2013@phillipkdick
I'm in the same boat. I've made the spawn eggs craftable, so I'd really like to be able to make it so they can tame them before claiming them. Maybe sit on them and do /claim <name> and that'd do it
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Posted Jul 7, 2013If a color/formatting code is too long, it'll say "Your horses name can only contain letters, numbers, and underscores", for example if I did /horses buy &4&o&l&nB&0&o&l&no&4&o&l&nn&0&o&l&ne&4&o&l&ns skeleton, which would be Bones in red and black, and also underlined, it would say that.
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Posted Jul 7, 2013Might be a bug, not sure. If a player has the permission to use colors, but not the permission to use the &k, &l, &o, etc. (it was negated), then the player can still use &l, &k, and so on. So, the colors means all of the formatting codes. I'm not sure if that is what is intended, but I'm guessing its not since there are 2 permissions for the & codes.
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Posted Jul 7, 2013@Aya1379
You can do /horses summon <first letter of the horse's name>, that helps a bit atleast.
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Posted Jul 7, 2013Could there be a option of adding a skill tree for the horses? I'm not sure how exactly how it would work, but maybe distance traveled with the horse or maybe the amounts of jumps made + regular feeding. I know it could be complicated to do this, but it's just an idea, maybe you'll come up with a better solution :)
EDIT: Came up with another idea. Could there be a factions support? To make horses invincible in certain claimed land for example or have a big faction stable, where only the leader can buy or release horses.
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Posted Jul 7, 2013Just to make it a little simpler, could you make it so when a player only has one horse, just [/horses summon] will call it without the name?
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Posted Jul 7, 2013@Musikfreakmarcel
there are many of those out there, you can use mine ^.^ it has permissions support and you can disable them if you want.
http://dev.bukkit.org/bukkit-plugins/cha/
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Posted Jul 7, 2013@phillipkdick
It is possible to set the prise in its config. I don't know however, how it will work with prise set to zero.
Another option would be prise set to 0.001 .
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Posted Jul 7, 2013Can u add crafting recipes for saddle and horse armor
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Posted Jul 7, 2013I'm very interested in your plugin, but i dont want to players "buy" horses with your form, i cant add value price to buy horse...
this next feature... "Allow tamed wild horses to be added to your virtual stable", is the part of more like of this plugin to my server
thanks
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Posted Jul 7, 2013@ShadowDog007
I have opened a ticked with plugins file attached.
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Posted Jul 7, 2013@SpikeAkaStef
Just repeating what midnightfang22 said, I added one in v0.4.4
http://dev.bukkit.org/bukkit-plugins/horse-stables/pages/change-log/
@midnightfang22
O_O I was not aware you could open horses inventories while not on the horse? :P
If you dismiss the horse, then summon it again, is the armour still there?
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Posted Jul 7, 2013@SpikeAkaStef
There is one in 0.4.4
@ShadowDog007
It only happens if you open your inventory while you are riding the horse. It works fine otherwise. The armor that was just removed from the horse disappears for some reason in that scenario.
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Posted Jul 7, 2013I propose to make an reload command.
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Posted Jul 7, 2013@deathhzone
Perhaps, how do you propose the signs would work though?
Making 39 signs, one for each horse seems a bit tedious.
@midnightfang22
The Horses plugin doesn't do anything when you take horse armour off. It must be an issue with Bukkit or Minecraft. Could be that your client is just bugging out (It happens sometimes to me with my inventory, usually only on high ping servers though I should add)
@ShadedPL
Currently no. It wouldn't be too hard to make separate configs for selected worlds. Will try find some time tomorrow to do that.
@Blabla72
There are no permissions for the /horses command, the permissions are only for the subcommands, or can they use the sub commands as well? D:
@fungreenfox
I know whats happening, I have noticed it on Noobsbeard's server. May I ask what plugins you have?
And do you have any errors in your console log?
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Posted Jul 7, 2013@ShadowDog007
You dont seem to understand that i am experiensing a bug, or a something.
I say again: When a horse has been bought, the plugin keeps stay in a state, where it thinks i am summoning a horse. I cannot dismiss the bought horse, as the plugin says there isnt a summoned horse. Summon can only be used first time, where the horse is bought and hasnt been summoned for first time.
What are the commands dismiss and summon for, if i cant use them!
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Posted Jul 7, 2013@ShadowDog007
With - '-horses.set.user' on GroupManager config, my players can again access to /horses. Why?
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Posted Jul 7, 2013Does this plugin have multiworld support? Because I don't want players to have horses on certain maps, or have them invincible on every map. Maybe adding a permission for making the horses invincible would be a good idea?
This plugin looks really promising and I'm following the progress all the time :)
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Posted Jul 7, 2013When you take horse armor off of the horse, it seems to make a ghost item where you can drag it off, but when you re-open the inventory, the armor disappears.
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Posted Jul 7, 2013@ShadowDog007
OK, any plans for the Sign Support? Thanks.