Horses
Description:
Horses is a Virtual Stable Management system which allows players to buy, store and summon horses. Horses will provide you, the server owner, the ability to create a mmorpg style mount and stable system.Features:
- Yaml or MySQL Data storage
- Powerful configuration system. Setup special configs for different worlds/permissions
- Buy horses via a command
- Customisable starting HP per Horse type
- Keep your horses safe from other players
- Rename your horses (With colours!!)
- Swap out your horse for another in your virtual stable
- Anti-grief protection for players horse
- Collect and store horses in your virtual stable
- Horses can be bought by breed type
- Allow tamed wild horses to be added to your virtual stable
- Customise what happens when horses are hurt. (Ignore damage?, Transfer to rider?)
Planned Features:
- Buy health for your horse
Commands:
- /horses help [command] Lists information about sub-commands
- /horses buy <Name> <Breed Type> Buys a horse of the given breed
- /horses delete <Name> Deletes the given horse from your virtual stable v0.4.0
- /horses types Lists the horse types the player has permission to use
- /horses summon <Name> Summons one of the players horses to them
- /horses dismiss Dismisses the summoned horse
- /horses heal [Amount] Heals the players active horse (For a configurable price)
- /horses rename <Name> <NewName> Renames one of the players horses
- /horses list [Player] Lists all the players horses
- /horses give <player> <name> <type> Gives a player a horse Since v1.1.9
- /horses reload Reloads the configuration
Permissions:
- horses.set.user Grants the player permission to use all player sub commands
- horses.set.admin Grants the player permission to use all admin sub commands
- horses.command.buy Grants permission to use /horses buy
- horses.command.delete Grants permission to use /horses delete
- horses.command.summon Grants permission to use /horses summon
- horses.command.dismiss Grants permission to use /horses dismiss
- horses.command.heal Grants permission to use /horses heal
- horses.command.rename Grants permission to use /horses renamed
- horses.command.list Grants permission to use /horses list
- horses.command.types Grants permission to use /horses types
- horses.command.list.all Grants permission to list other players horses
- horses.command.reload Grants permission to reload horses config
- horses.command.give Grants permission to use /horses give
- horses.type.<HorseType> Grants permission to buy the given horse types
- horses.colour Grants permission to use & colours codes in your horses name
- horses.formattingcodes Grants permission to use & formatting codes in your horses name
Configuration:
- TODO
Stats collection:
Horses collects anonymous stats from your server such as player count, version numbers for horses and CraftBukkit also which type of database you are using. All data is sent to MCStats.org and is publicly viewable. You can disable Stats collection by going to plugins/PluginMetrics/config.yml and change opt-oit to true.Developer Builds
Development builds of this project can be acquired at the provided continuous integration server.These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds
Configuration | Translations | Statistics | ChangeLog | Videos
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Posted Jul 22, 2013@ShadowDog007
O...i see .Thanks
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Posted Jul 22, 2013@lanceryy
No, that would be too hard. Because the database has to be reloaded too.
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Posted Jul 22, 2013Dear ShadowDog007 ,
Is it possible to make it when /horse reload in-gae then the horse will not dismiss ?
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Posted Jul 21, 2013@lanceryy
Fixed in v1.1.1
@midnightfang22
Sigh. Fastest I ever got a new build out was 3 hours. Only happened once :(
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Posted Jul 21, 2013@ShadowDog007
Its kind of funny how when you push out a build, you still have at least 1 build pending approval still.
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Posted Jul 21, 2013@jacobballard
Yep, I have done that in v1.1.0 :D
@TheBlackBeltPanda
Deny any characters which you can't type in commands or enable force english characters in the config.
Note that players can type 'Rusty' without the '*' and still summon their horses. They also don't have to type the whole name.
@lanceryy
Will fix that now. Should have tested it Q_Q
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Posted Jul 21, 2013Can't run the latest Dev Build .
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Posted Jul 21, 2013@jacobballard
Technically, it is multiworld, but the horses are global. You can set different limitations depending on the world.
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Posted Jul 21, 2013If my players name a horse with a nametag using special characters like "*Rusty", they cannot use any of the /horse commands with that name, i.e. - /horse summon *Rusty. It states that they do not have a horse with the name [blank].
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Posted Jul 21, 2013How about the ability to make the plugin multi-world? It could be helpful for servers wanting to keep seperate balances in each world and not mixing the worlds due to the horses being accessible from world-to-world.
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Posted Jul 21, 2013@Stevensaurus
Oops, about world guard. At the moment it only denies access to commands in areas which are not listed in the config. I need to figure out how to make custom flags.
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Posted Jul 21, 2013@Stevensaurus
From v1.0.1 almost all permissions are default to true under horses.set.user if you deny that permission the player will have nothing.
@violation84
Its currently marked as Under Review so it should be available here soon. Else you have to get it from the dev builds server.
No speed is not yet stored. There is no API in bukkit for mob speed so I didn't get it done with Jump strength.
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Posted Jul 21, 2013@violation84
Right above you: http://puu.sh/3IwCe.png
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Posted Jul 21, 2013Where is v1.0.4? Edit: As in, do you have a link to a dev build of 1.0.4 we can get?
Edit: I see jump was addressed but I don't see speed was addressed... has it been?
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Posted Jul 21, 2013Which permissions are defaulted to all users? Also, how does this plugin integrate with WorldGuard?
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Posted Jul 21, 2013@Jobsti2
I could do something like that :o Make a ticket?
@ThaSourceGaming
Teleporting is very buggy. Bukkit prevents teleporting when players are on horses. And then like midnightfang said, you can end up corrupting your chunks.
Teleporting is force disabled in versions v1.0.0 and above until I can make a viable work-around.
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Posted Jul 21, 2013@ThaSourceGaming
You can teleport with the horse, but it can occasionally make a bad entity on the map where the horse was before the teleport. By "bad entity" I mean the wrong location error.
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Posted Jul 21, 2013Does it have the feature to teleport with horses? The plugin ive been looking for is a plugin that can do everything with horses, and i think if you add the teleport horse feature it would be very useful, instead of downloading a bunch of separate plugins.
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Posted Jul 21, 2013Whats about to buy horses without an economy system? (We're using only Shopkeepers)
Like Gold or Emeralds from your inventory, per command or sign?
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Posted Jul 21, 2013@lanceryy
Yeah okay. But it still has to be relatively small or else you will end up with horses being duplicated. Its fixed at 32 blocks at the moment.