GUI Creator
Anyone who has been active on the main forums in the last few days must surely have already heard the news.
I'm not going to comment on why and how, but the short version is that Bukkit is almost certainly not getting passed this.
Consequently, the future of BukkitDev is very uncertain. Even if the legal matters were resolved tomorrow there isn't really anybody left to deal with file submissions anyway. There's no indication about how long the site will stay up and what will happen to the files.
Anyway, while I will continue updating and developing my plugins you will need to look for updates somewhere else, namely the wiki. I will be updating this wiki in the next few days to facilitate better communication (forums, email, etc.) and adding any documentation that's missing.
I will also, of course, be looking into porting the plugins over to whichever API emerges from the ashes!

GUI Creator
This is the successor to Admin GUI, featuring a simpler config but offering more powerful customisation!
How it works
Each screen is divided into ten rows, each having four columns (by default). Controls can be placed into any of these cells, and can span multiple rows and columns. It's also possible to set the exact x, y, width, and height values if needed. See the tutorial for more information.
Video overview
Tutorial
Available controls
- buttons
- text boxes
- checkboxes
- radio buttons
- textures (for images)
- sliders
- gradients
- labels
- spacers
- link buttons
Requirements
- SpoutPlugin
- Spoutcraft
Both of these can be downloaded here
Config
- open_screen
- set this to the id of a screen to have that screen automatically open when the GUI does
- make_player_skins
- set this to no to stop the plugin creating skins when players join the server
The rest of the config is used to change the default colours of things. Each value must be a string in the format r,g,b or r,g,b,a. Note that you can override these colours on any particular control.
Commands
- /reload_gui_creator or /rgc
- this will refresh the layout files if they have been changed since the plugin was started. The new screens will be visible the next time the GUI is opened
- /open_screen or /os
- this is an alternative to pressing the C key
- use on its own to open the GUI like normal
- use with a screen id to open the GUI directly to that screen
Permissions
- gui_creator.can_open_gui - controls whether the user can access the GUI. Default is false.
- gui_creator.can_reload_screens - controls whether the user can reload the screen files. Default is false.
Mac users
I've been informed that Macs have a very unfriendly behaviour of treating remote folders like local folders and creating hidden files on them. This has been causing the problems that I've seen come up a few times where the plugin is trying to read this hidden file.
I've fixed this from 1.6.7 but it you don't want to update, or you're seeing problems with other plugins, there are a couple of things you can do. One is to delete the file .DS_Store from any remote folders that are giving you trouble. Second is to follow the instructions here and stop the behaviour altogether.
Issues
- there are a couple of controls that are hard-coded in Spout so resizing them won't work as intended (mainly check_box and radio_button)
- this plugin is intended to be run full-screen, with GUI scale set to auto (see the previous point)
Like this and want to show appreciation? Send any unwanted TF2 items my way! id: coldandtired
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Posted Oct 13, 2012@QUESTSRAMMISOTTI I don't have much time for another project but here is HeroesHUD built with the latest Bukkit/Spoutplugin.
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Posted Oct 13, 2012@QUESTSRAMMISOTTI
And here is the LInk to the old Heroes HUD plugin its Openn source so you can just get it over i think https://github.com/Drehverschluss/HeroesHUD
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Posted Oct 13, 2012I know you are very good in Plugin developing with GUI's
so Please could you make a HUD for the Heroes Plugin we old one doesnt update anymore i hope you can make one or maybe help to make one if you havnt any time when its ok too
Sry for the bad English and the Question here but i didnt found a better place :/
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Posted Oct 11, 2012@Resettii Interesting idea. Mobs is keeping me pretty busy at the moment but I'll see what I can do.
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Posted Oct 11, 2012@QUESTSRAMMISOTTI Okay, done! :)
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Posted Oct 9, 2012@coldandtired
We new Spoutcraft Launcher and Recommended Build is out ;)
So what are you waiting for ?
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Posted Oct 2, 2012@coldandtired
Thank you for a great plugin!
I was wondering if you could ever add global constants like,
gc_player_age = Player's Age. gc_player_birthdate = Player's Birthdate. (Ex. click this button for a present!) gc_player_gender = Player's Gender. gc_player_level = Player's Total Level (RPG plugins.) gc_player_email = Player's Email. gc_time = Server Time. gc_date = Server Date. gc_Bio = Player Bio/about me. (Ex. Look up other player's Biographies.) gc_nickname = Player Nickname. gc_favorite_color = Player's Favorite Color.
Player's could enter these with commands and it could be stored in a config file. For the server date & time, it could just be pulled from the server of course.
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Posted Oct 1, 2012Hey man im having one weird bug with this
On combo boxes if my text says "this" it prints it as "this : this" < doubles it up :(
If i remove the single text label from a box option it becomes blank
Any idea what might be causeing this? it's otherwise functioning fine. it just doesn't read correctly
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Posted Sep 27, 2012@Ronzi3
the problem relating to the changing of screens was due to spout not allowing the screens to change instantly, there was a hack fix though. where if a plugin author added a wait time, it would fix the problem
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Posted Sep 16, 2012There's no real sense for me to keep updating based on Spout(Craft)'s dev builds. As you have seen, they break and get fixed quite regularly.
As soon as there is a recommended version I will check to see if I need to change anything or not.
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Posted Sep 11, 2012Yea that's been fixed, but I can't open other linked screens pressing buttons... when I press these linked screen buttons it just exit the screen.. and then can't open spoutviews anymore until the client reconnects to the server, so I think it is client related...
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Posted Sep 11, 2012UPDATE, the error i mentioned below has been fixed when using the latest version of spout plugin #1329 (at this time)
http://get.spout.org/ (to see if there is a more recent version)
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Posted Sep 11, 2012@Ronzi3
Damn, looks like we will need a fix then... was hoping i was doing something wrong that could be easily fixed
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Posted Sep 11, 2012I'm having the same problems, using latest spoutcraft and spout builds..
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Posted Sep 11, 2012Changing between screens seems to be glitchy, and sometimes buttons from the other screen get combined with eachother.
EDIT: Seems like when changing screens, they don't close the previous one. so basically they overlap
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Posted Sep 2, 2012O.k. I knew you (coldandtired) had an awesome mob spawn plugin but this is amazing too! :D Super dev!
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Posted Aug 25, 2012@iceDave77 1. As there is no recommended 1.3.x build for Spoutcraft what would be the point of updating?
2. Unless the used parts of the API have changed there is no need to update.
3. As the plugin uses almost none of the Bukkit API, it will very likely not need to be updated for 1.3.x.
EDIT: That's what I get for typing slowly! ;)
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Posted Aug 25, 2012@iceDave77
This plugin should, in theory, work with 1.3 However spout has not yet released a recommended build for 1.3. As soon as spout releases a 1.3 RB, it should work flawlessly. Check http://get.spout.org to see when they release a 1.3 build for the plugin.
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Posted Aug 25, 2012does this plugin gets updated for 1.3.x maybe? I think lots of players would like it or does a similar plugin exist what's up to date?
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Posted Aug 3, 2012Now it works ty!!
Before asking I tryed with numbers but it didn't work...
I think the group name 0 doesn't work...