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@coldandtired
For multiple values, basically just used as a way to have a drop down menu or slider set multiple different commands on a single page. I don't really know how well it would even work in practice, and there is probably a better way to implement it anyways. Example would be for use on a page that handles classes in Heroes. With no limit to the number of extra values, one drop down box could modify every button on a page to be specific to the value of that selection.
I keep thinking of some way to use the hidden button value in combination with this, but I'd imagine it would take FAR more name value keys to get a page to show/hide values when selecting from the drop down, like a name key for every single form that would need to be hidden as a value for every entry in the combo box. I could probably elaborate, or make an example, but now that I've written what's the example below down, I don't see it being needed as much.
Example:
- type: combo_box text: Combo Box items: - text: Rouge selected_value: rouge & backstab & extra damage when attacking in the back & skill & skilltooltip - text: Mage selected_value: mage & icebolt & shoots a bolt of ice for 5 damage & skill & skilltooltip name1: classname name2: skill1 name3: skill1tooltip name4: skill2 name5: skill2tooltip - type: texture mode: skin name: ^classname^ - type: button text: Set Class command: /hero choose ^classname^;/hero confirm confirm_command: yes - type: button text: Bind ^skill1^ info: ^skill1tooltip^ command: /bind ^skill1^ - type: button text: Bind ^skill2^ info: ^skill2tooltip^
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