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What is the enhancement in mind? How should it look and feel?When someone is trusted he/she gets a specific permission node. When he/she loses his/her status the permissions node is removed. Also the abillity to disable on certain worlds. (Example: not trusted players can build in a guest world)
Please provide any additional information below.In the config it would be something like this:
DisabledWorlds: - Guestworld - MainUseTrustedPermissions: falseTrustedPermissions: - permissions.build - modifyworld.*
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